1 - 20
Next
- Anderson, Stephen P.
- Berkeley, CA : New Riders, ©2011.
- Description
- Book — 1 online resource (xv, 223 pages) : illustrations
- Summary
-
- Why seductive interactions?
- Why aesthetics?
- Are you easily understood?
- Are you attractive?
- who do you remind people of?
- When aesthetics aren't attractive
- The power of faces
- Are you fun to be around?
- Are you unpredictable?
- Are you stimulating?
- Are you mysterious?
- Can people express themselves around you?
- Small first steps
- coming on too strong (and how not to)
- Attracting attention
- The path of least resistance
- The influence of words
- An eye for details
- Real world games
- A challenge worth pursuing
- Making things difficult
- How are we doing?
- What's the prize?
- Let's get serious
- Only beginning.
(source: Nielsen Book Data)
2. Technical communication [1971 -]
- Technical communication (Online)
- [Washington, D.C.] : Society for Technical Communication
- Description
- Journal/Periodical
- Lopuck, Lisa.
- Berkeley, CA : Peachpit Press, ©1996.
- Description
- Book — x, 148 pages : color illustrations ; 22 x 28 cm
- Summary
-
- Foreword / Kristee Rosendahl
- Ch. 1. Multimedia in a Nutshell
- Ch. 2. The Architecture of Multimedia
- Ch. 3. A Look at Authoring Tools
- Ch. 4. User Interface Design
- Ch. 5. Graphic Production Tips and Strategies
- Ch. 6. Understanding Color and Palettes
- Ch. 7. Media Design Showcase.
(source: Nielsen Book Data)
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
QA76.76 .I59 L67 1996 | Available |
- Snyder, Carolyn.
- San Francisco, Calif. : Morgan Kaufmann, Elsevier Science, 2003.
- Description
- Book — 1 online resource (xxiv, 378 pages) : illustrations Digital: data file.
- Summary
-
- Foreword by Jakon Nielsen Acknowledgments Part I-Introduction to Paper Prototyping
- Chapter 1: Introduction
- Chapter 2: Case Studies
- Chapter 3: Thinking about Prototyping
- Chapter 4: Making a Paper Prototype Part II-Process: Conducting a Usability Study with a Paper Prototype
- Chapter 5: Planning a Usability Study with a Paper Prototype
- Chapter 6: Task Design
- Chapter 7: Preparing the Prototype
- Chapter 8: Introduction to Usability Test Facilitation
- Chapter 9: Usability Testing with a Paper Prototype
- Chapter 10: Observers
- Chapter 11: Data: Capturing, Prioritizing, and Communicating Part III-Deciding Whether to Use Paper
- Chapter 12: What Paper Is (and Isn't) Good For
- Chapter 13: The Politics of Paper Prototyping
- Chapter 14: When to Use Paper Part IV-Broadening the Focus
- Chapter 15: Examples of User-Centered Design
- Chapter 16: Final Thoughts References Index Figure Credits About the Author.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Snyder, Carolyn.
- San Francisco, Calif. : Morgan Kaufmann, Elsevier Science, 2003.
- Description
- Book — 1 online resource (xxiv, 378 pages) : illustrations Digital: data file.
- Summary
-
- Front Cover; Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces; Copyright Page; Contents; Foreword; Acknowledgments; Part I: Introduction to Prototyping;
- Chapter 1. Introduction;
- Chapter 2. Case Studies;
- Chapter 3. Thinking about Prototyping;
- Chapter 4. Making a Paper Prototype; Part II: Process: Conducting a Usability Study with a Paper Prototype;
- Chapter 5. Planning a Usability Study with a Paper Prototype;
- Chapter 6. Task Design;
- Chapter 7. Preparing the Prototype;
- Chapter 8. Introduction to Usability Test Facilitation.
- International Symposium on Brain, Body and Machine (2010 : McGill University)
- Berlin ; Heidelberg : Springer, ©2010.
- Description
- Book — 1 online resource (xxiii, 352 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Force and Visual Control for Safe Human-Robot Interaction
- 3D Automatic Segmentation of the Hippocampus Using Wavelets with Applications to Radiotherapy Planning
- Rigid Registration of 3D Ultrasound and MRI: Comparing Two Approaches on Nine Tumor Cases
- A New Approach to Virtual Mirroring for View Integration
- Designing a Metric for the Difference between Gaussian Densities
- Physical Asymmetries and Brightness Perception
- A Learning-Based Patient Repositioning Method from Limited-Angle Projections
- Image and Video Region Saliency Based on Space and Motion
- Generalized PCA via the Backward Stepwise Approach in Image Analysis
- Performance of MRF-Based Stereo Algorithms for Cluttered Scenes
- Medial Spheres for Shape Approximation
- A Heuristic Algorithm for Slicing in the Rapid Freeze Prototyping of Sculptured Bodies
- Robust Design of 2nd Order Terminal ILC Using?-Analysis and a Genetic Algorithm Approach
- Development of an Anthropomorphic Saxophone-Playing Robot
- Human Safety Algorithms for a Parallel Cable-Driven Haptic Interface
- Hybrid Stabilizing Control for the Spatial Double Inverted Pendulum
- Closed-Loop Control of Plasma Osmolality
- Cooperative Exploration, Localization, and Visual Map Construction
- Sliding-Mode Velocity and Yaw Control of a 4WD Skid-Steering Mobile Robot
- On the Design and Validation of an Intelligent Powered Wheelchair: Lessons from the SmartWheeler Project
- Devon Island as a Proving Ground for Planetary Rovers
- Leader-Follower Cucker-Smale Type Flocking Synthesized via Mean Field Stochastic Control Theory
- Dynamic Locomotion with a Wheeled-Legged Quadruped Robot
- Underactuated Cable-Driven Robots: Machine, Control and Suspended Bodies
- Computing the Rigid-Body Acceleration Field from Nine Accelerometer Measurements
- Singularity Analysis of a Six-Dof Parallel Manipulator Using Grassmann-Cayley Algebra and Gröbner Bases.
- Cham ; New York : Springer, [2014]
- Description
- Book — 1 online resource (x, 373 pages) : illustrations (some color) Digital: text file.PDF.
- Summary
-
- General Human-System Interaction Problems.- Health Monitoring and Disabled People Helping Systems.- Various Information Processing Systems.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Côté, Nicolas.
- Heidelberg ; New York : Springer, ©2011.
- Description
- Book — 1 online resource (xvii, 248 pages) : illustrations
- Summary
-
- Speech Quality in Telecommunications.- Speech QualityMeasurement Methods.- Optimization and Application of Integral Quality Estimation Models.- Diagnostic Instrumental Speech QualityModel.-Evaluation of DIAL.- Conclusions and Outlooks.- Modulated Noise Reference Unit (MNRU).-Databases test-plan.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
9. Designing interfaces [2006]
- Tidwell, Jenifer.
- 1st ed. - Beijing ; Sebastopol, CA : O'Reilly, c2006.
- Description
- Book — xx, 331 p. : col. ill. ; 25 cm.
- Summary
-
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- Web applications, desktop software, even mobile devices - may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence. "Designing Interfaces" captures those best practices as design patterns - solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warnings on when not to use them. Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight. A book can't design an interface for you - no foolproof design process is given here - but "Designing Interfaces" does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.
(source: Nielsen Book Data)
Engineering Library (Terman)
Engineering Library (Terman) | Status |
---|---|
Stacks | |
QA76.9 .U83 T55 2006 | Unknown |
10. The new digital natives : cutting the chord [2015]
- Dingli, Alexiei, author.
- Heidelberg : Springer, 2015.
- Description
- Book — 1 online resource (xx, 151 pages) : illustrations Digital: text file; PDF.
- Summary
-
- Introduction
- Who are the Digital Natives?
- Paradigm Shifts
- Blended Realities
- Nurturing Digital Natives
- Designing for Digital Natives
- Smart Homes
- Digital Governance
- Future Trends.
11. Ready : a commodore 64 retrospective [2015]
- Dillon, Roberto.
- Singapore : Springer, [2015]
- Description
- Book — 1 online resource : illustrations (some color) Digital: text file; PDF.
- Summary
-
- Introduction.- "Computers for the masses, not the classes".- The Commodore 64 and its Architecture.- Ready.- Games, games and more games!.- Rise of the Game Engines.- Windows and icons.- BBS: the Internet can wait.- Verba volant, scripta manent.- Today and Tomorrow.- Conclusions.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Bratteteig, Tone, author.
- Cham : Springer, [2014]
- Description
- Book — 1 online resource (viii, 118 pages) : illustrations Digital: text file; PDF.
- Summary
-
- Introduction
- Decision-making in design
- The cases
- Kinds of decisions
- Streams of decisions
- Power, influence, trust and loyalty
- Participation
- Conclusions.
- Dordrecht : Springer, 2014.
- Description
- Book — 1 online resource (viii, 448 pages) : illustrations (some color) Digital: text file.PDF.
- Summary
-
- 1 A Learning Scheme for EMG Based Interfaces: On Task Specificity in Motion Decoding Domain
- 2 State of the art and perspectives of ultrasound imaging as a human-machine interface
- 3 Considering limb impedance in the design and control of prosthetic devices
- 4 Multi-axis Capability for Powered Ankle-foot Prostheses
- 5 Mimicking human-like leg function in prosthetic limbs
- 6 Multi-directional dynamic mechanical impedance of the human ankle; a key to anthropomorphism in lower extremity assistive robots
- 7 Development of the Quantified Human
- 8 Optimal Neural Representations for Brain-Mediated Human-Robot Interactions
- 9 Assisted Computer Interaction for Users with Weak Upper Limb Motion
- 10 Robotic Systems for Gait Rehabilitation
- 11 Enhancing recovery of sensorimotor functions: the role of robot generated haptic feedback in the re-learning process
- 12 Robotic Assistance for Cerebellar Reaching
- 13 A Human Augmentation Approach to Gait Restoration
- 14 Home-based rehabilitation: enabling frequent and effective training
- 15 Unilateral and Bilateral Rehabilitation of the Upper Limb Following Stroke via an Exoskeleton
- Index.
- International Conference on Human-Computer Interaction (International Federation for Information Processing) (15th : 2015 : Bamberg, Germany)
- Cham : Springer, 2015.
- Description
- Book — 1 online resource (xxix, 686 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Tangible and tactile interaction
- Tools for design
- Touch and haptic
- User and task modelling.-Visualization
- Visualization 3D
- Visualization in virtual spaces
- Wearable computing
- Demonstrations
- Interactive Posters.
- Cham : Springer, [2015]
- Description
- Book — 1 online resource (xxvii, 284 pages) : illustrations (some color) Digital: text file; PDF.
- Summary
-
- Form Follows Practice.- Who Designs? Technological Mediation in Design Participation.- User's Continuity in Design Continuous Innovation.- Towards User Involvement in Envisioning Practices. Opening the Use of the Future.- Critical Design: a Delicate Balance between the Thrill of the Uncanny and the Interrogation of the Unknown.- Digital Objects Topologies: Transitions between Utility, Form and Intent.- Design Ethnography? Towards a Designerly Approach to Field Research.- (Mis)Behavioral Objects: Empowerment of Users vs Empowerment of Objects.- Open Sourcing Wearables: the Impact of Open Technologies and User Engagement in the Design of Body-Borne Interactive Products.- Trialogical Learning: a New Framework for Learning Through the Creative Relationship between Emerging Technologies and Multiple Participants.- Open Meta-Design: Tools for Designing Collaborative Processes.- Co-Design to Empower Cultural Heritage Professionals as Technology Designers: the meSch project.- User Empowerment and the I-Doc Model User.- "Nothing Makes Sense": New Aesthetics of Experiences in Self-Organizing Services.- A Manifesto for Epistemological Empowerment in Chronic Disease Self Care.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- HCI Conference (2005)
- London : Springer, 2006.
- Description
- Book — 1 online resource (xviii, 510 pages) : illustrations Digital: text file.PDF.
- Summary
-
- H
- HCI at the Human Scale --?Looking At the Computer but Doing It On Land?: Children's Interactions in a Tangible Programming Space
- The Usability of Digital Ink Technologies for Children and Teenagers
- PROTEUS: Artefact-driven Constructionist Assessment within Tablet PC-based Low-fidelity Prototyping
- The Reader Creates a Personal Meaning: A Comparative Study of Scenarios and Human-centred Stories
- What Difference Do Guidelines Make? An Observational Study of Online-questionnaire Design Guidelines Put to Practical Use
- Designing Interactive Systems in Context: From Prototype to Deployment
- Using Context Awareness to Enhance Visitor Engagement in a Gallery Space
- Engagement with an Interactive Museum Exhibit
- User Needs in e-Government: Conducting Policy Analysis with Models-on-the-Web
- Fit for Purpose Evaluation: The Case of a Public Information Kiosk for the Socially Disadvantaged
- A Visuo-Biometric Authentication Mechanism for Older Users
- C
- HCI in the Greater Cultural Context
- A Computer Science HCI Course
- Use and Usefulness of HCI Methods: Results from an Exploratory Study among Nordic HCI Practitioners
- Building Usability in India: Reflections from the Indo-European Systems Usability Partnership
- Visualizing the Evolution of HCI --?I thought it was terrible and everyone else loved it?
- A New Perspective for Effective Recommender System Design
- Rich Media, Poor Judgement? A Study of Media Effects on Users' Trust in Expertise
- Cultural Representations in Web Design: Differences in Emotions and Values
- Interaction Design for Countries with a Traditional Culture: A Comparative Study of Income Levels and Cultural Values
- Researching Culture and Usability
- A Conceptual Model of Usability
- I
- HCI Down at the Interface
- Distinguishing Vibrotactile Effects with Tactile Mouse and Trackball
- HyperGrid
- Accessing Complex Information Spaces
- Mixed Interaction Space
- Expanding the Interaction Space with Mobile Devices
- Static/Animated Diagrams and their Effect on Students Perceptions of Conceptual Understanding in Computer Aided Learning (CAL) Environments
- Media Co-authoring Practices in Responsive Physical Environments
- Cognitive Model Working Alongside the User
- Revisiting Web Design Guidelines by Exploring Users' Expectations, Preferences and Visual Search Behaviour
- Comparing Automatic and Manual Zooming Methods for Acquiring Off-screen Targets
- Forward and Backward Speech Skimming with the Elastic Audio Slider
- Design Patterns for Auditory Displays
- Closing Keynote of HCI2005: The Bigger Picture
- Grand Challenges in HCI: the Quest for Theory-led Design.
- Singapore : Springer, 2015.
- Description
- Book — 1 online resource (x, 261 pages) : illustrations (some color) Digital: text file; PDF.
- Summary
-
- Hybrid Games: Designing Tangible Interfaces for Very Young Children
- The Power to Play when there is no Power
- Responsive Make and Play: Youth Making Physically and Digitally Responsive Game Controllers
- Human Computer Biosphere Interaction: Towards a Sustainable Society
- Envisioning Future Playful Interactive Environments for Animals
- Playful and Gameful Design for the Internet of Things
- Smart Materials: When Art Meets Technology
- MindMusic: Playful and Social Installations at the Interface between Music and the Brain
- Enhancing Remote Spectators? Experience During Live Sports Broad Casts with Second Screen Applications.
- New York : Springer, [2014]
- Description
- Book — 1 online resource (xviii, 573 pages) : illustrations Digital: text file; PDF.
- Summary
-
- Introduction
- The CSS design process: on supporting context-sensitive systems development
- Context-driven testing on the cloud
- Context-based search, recommendation and browsing in software development
- Context aware and adaptive systems
- Context-aware middleware: A review
- Context-centered tools for Intelligent Assistant Systems
- Context and machine learning
- A Bayesian Framework for Life-Long Learning in Context-Aware Mobile Applications
- Context and NLP
- The QoCIM framework concepts and tools for quality of context management
- Contextualized scientific workflows in the cloud
- Context-sensitive trust evaluation in cooperating smart spaces
- The Cognitive Science basis for context
- User-centered Approaches to Context Awareness: Prospects and challenges
- Event quality awareness for contextualized decision support in e-health applications
- Computing the context effect for science learning
- Contextual cognition in social simulation
- SocioPlatform: A Platform for Social Context-Aware Applications
- Context and User-Centered Approaches: Icons in Cross-Cultural Context
- Context and Collaborative Work: A context-sensitive intervention approach for collaboration in dynamic environment
- The role of context and its elements in Situational Assessment
- Context and community Awareness in Support of user Intent Prediction
- Multi-context logics-a general introduction
- Constraint programming for context comprehension
- Context and Implicature
- Formalizing Context for Domain Ontologies in Coq
- Context and granularity
- Context and Case-based Reasoning
- Tactical reasoning through context-based reasoning
- Experience-based Reasoning by Contextual Graphs
- Representing Experience-based reasoning by Contextual Graphs
- Context-awareness in Multi-Agent Systems for Ambient Intelligence
- Contextual reasoning in an intelligent Electronic Patient Leaflet System.
- Simko, Jakub.
- Cham : Springer, [2014]
- Description
- Book — 1 online resource : color illustrations Digital: text file.PDF.
- Summary
-
- Introduction.- Part I Games for Semantics Acquisition.- State-of-the-art: semantics acquisition and crowdsourcing.- State-of-the-art: Semantics Acquisition Games.- Little Search Game: lightweight domain modeling.- PexAce: a method for image metadata acquisition.- CityLights: a method for music metadata validation.- Part II Designing the Semantics Acquisition Games.- State-of-the-art: design of the semantics acquisition games.- Our SAGs: design aspects and improvements.- Looking Ahead.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
20. Requirements engineering [2011]
- Hull, Elizabeth, 1953-
- 3rd ed. - London : Springer, 2011.
- Description
- Book — 1 online resource (xviii, 207 pages) : illustrations Digital: text file.PDF.
- Summary
-
- 1. Introduction.-
- 2. A Generic Process for Requirements Engineering.-
- 3. System Modelling for Requirements Engineering.-
- 4. Writing and Reviewing Requirements.-
- 5. Requirements Engineering in the Problem Domain.-
- 6. Requirements Engineering in the Solution Domain.-
- 7. Advanced Traceability.-
- 8. Management Aspects of Requirements Engineering.-
- 9. DOORS: A Tool to Manage Requirements.- Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Articles+
Journal articles, e-books, & other e-resources
Guides
Course- and topic-based guides to collections, tools, and services.