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1. Performative experience design [2016]
- Spence, Jocelyn, author.
- Switzerland : Springer, 2016.
- Description
- Book — 1 online resource (xi, 221 pages) : illustrations (some color)
- Summary
-
- Preface
- Introducing Performative Experience Design
- Performativity
- What Exactly is Performance?
- The Performative Experience Design Methodology
- Designing Collect Yourselves!
- Performing Collect Yourselves!
- Guidelines for Designers/Researchers
- Looking Forwards.-Index.
- Dietrich, Alexander, author.
- Switzerland : Springer, 2016.
- Description
- Book — 1 online resource (xv, 187 pages) : illustrations (some color)
- Summary
-
- Introduction.-Fundamentals
- Control Tasks Based on Artificial Potential Fields
- Redundancy Resolution by Null Space Projections
- Stability Analysis
- Whole-Body Coordination
- Integration of the Whole-Body Controller into a Higher-Level Framework
- Summary.
3. Designers, users and justice [2017]
- Keinonen, Turkka, author.
- New York : Bloomsbury Academic, 2017.
- Description
- Book — 1 online resource
- Summary
-
- Preface A virtuous method
- Instruments and consequences Adventures and assurances
- Competences and virtues
- Agendas and maxims
- Internal good of design Quality of use or life
- User with a multiple personality Anti-usability
- Neighbour-centred design
- Worth of use Imagining a practice
- Impartially opinionated Applicability
- Ignored use Conviction-critical use Justified exclusion
- Tolerance for emergence
- From usability to applicability
- Utilitarian user experience Bentham today Pleasure and pain
- Against utility
- User exertion
- A word with two meanings
- Articulating justice in design
- Conductors of justice
- Division of labour to ensure justice
- Flourishing hybrids
- Compromising wellbeing
- Trading in human dignity
- A transitional position Controversies and moderations Design as a contract
- References.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Turner, Phil, author.
- Switzerland : Springer, 2016.
- Description
- Book — 1 online resource (xvi, 162 pages) : illustrations Digital: data file.
- Summary
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- Classical Cognition
- Mediated Cognition
- Situated Action
- Embodied Cognition
- Distributed, External and Extended Cognition
- Enactive Cognition
- Epistemic Coping
- Make-Believe with Technology
- Post-Cognitive Interaction.
- Lemle, Elise, author.
- Cham : Springer, 2015.
- Description
- Book — 1 online resource : color illustrations Digital: text file; PDF.
- Summary
-
- Swinging from Digital Playgrounds.- At the Intersection of Digital and Physical Play: The Lifecycle of a Two Bit Circus Game.- Story Room: The Computer as Live-action Storyteller for Adaptive Game Play.- Virtual Reality and the Future of Entertainment.- Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Cham, Switzerland : Springer, [2018]
- Description
- Book — 1 online resource (x, 329 pages)
- Summary
-
- Chocolate P Automata.- Solving the N-Queens Puzzle by Using Few Membranes.- Model of Antibiotic Resistance Evolution Dynamics Through P Systems with Active Membranes and Communication Rules.- Small Spiking Neural P Systems with Structural Plasticity.- Approximating Polygons for Space-Filling Curves Generated with P Systems.- A Logical Representation of P Colonies: An Introduction.- The Fair Proportion is a Shapley Value on Phylogenetic Networks Too.- Deterministic Parsing with P Colony Automata.- ACORD: Ant Colony Optimization and BNF Grammar Rule Derivation.- Membrane Computing as a Modeling Tool: Looking Back and Forward from Seville.- Identifiable Kernel P Systems.- Other Buds in Membrane Computing.- The Java Environment for Nature-Inspired Approaches (JENA): A Workbench for Bio-Computing and Bio-Modeling Enthusiasts.- WEBRSIM: A Web-Based Reaction Systems Simulator.- Open Problems in Membrane Computing and How Not to Solve Them.- A Note on the Entropy of .- An Introduction to cP Systems .- A Look at the Descriptional Complexity of SNQ P Systems.- Design Patterns for Efficient Solutions to NP-Complete Problems in Membrane Computing.- Spiking Neural P Systems: Theoretical Results and Applications.- Aggregating Parallel Multi-set Rewriting Systems.- On Languages Generated by Context-Free Matrix Insertion-Deletion Systems with Exo-Operations.- A Simulation Workflow for Membrane Computing: from MeCoSim to PMCGPU Through P-Lingua.- An Implementation of Elementary Arithmetic with Virus Machine.- A Kernel-Based Membrane Clustering Algorithm.
- .
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Vega, Katia, author.
- Switzerland : Springer, [2016]
- Description
- Book — 1 online resource (110 pages) : illustrations
- Summary
-
- Introduction
- Beauty Technology Definition
- Hair Interfaces
- Skin Interfaces
- Nail Interfaces
- Final Consideration
- References
- Index
- Annex 1. Awards
- Annex 2. Publications
- Annex 3. Exhibitions and Demos
- Annex 4. Media Coverage.
- Jewitt, Carey, author.
- Cham, Switzerland : Springer Open, 2020.
- Description
- Book — 1 online resource (xvii, 131 pages) : illustrations (some color)
- Summary
-
- Introduction Digital Touch Communication
- Introduction
- Touch matters
- Digital Touch
- Situating this Book: A Social Revaluing of the Sensory and Multimodal
- InTouch Digital Touch Communication
- Overview of the Book
- In-Touch Case Studies
- In Touch with Baby
- The Art of Remote Contact
- Tactile Emoticon
- Designing Digital Touch
- Virtual Touch
- Interdisciplinary Collaborations to Explore Touch
- Introduction
- Interdisciplinary Dialogues of Digital Touch Communication
- Prototyping
- Conclusion
- The landscape of digital touch communication
- Introduction
- Affective and Social Robot Touch
- Human-Object Touch Communication
- Object/Textile Handling
- Education and Training
- Disability and Rehabilitation
- Conclusion
- Social Norms of Touch
- Introduction
- Technology and Changing Social Norms
- Digital Touch and Social Norms
- Touching the body
- Digital Touching
- Conclusion
- Touch presence, absence and connection
- Introduction
- Tactile Emoticon
- Beyond the Interface
- Remote Contact
- Touch Connection as a Bodily Way of Knowing
- In Touch with Baby
- Conclusion
- Sociotechnical Imaginaries of Digital Touch
- Introduction
- The Sociotechnical Imaginary as a Design Resource
- Body
- Time
- Place and Spatiality
- New Methodological Routes to Imagining Digital Touch Futures Conclusion
- Digital Touch Ethics and Values
- Introduction
- What is Ethical Touch?
- Touch, Body and 'Machine'
- A Note on Study
- Ethics
- Conclusion
- Closing Thoughts, Insights and Research and Design Resources for Digital Touch Communication
- A Social Perspective on Digital Touch
- Insights for digital touch communication
- Social Norms and Digital Touch
- Touch Connections
- Sociotechnical Imaginaries of Digital Touch The Ethics of Touch
- Methodologies for Digital Touch
- An Emergent Research and Design Framework for Digital Touch Communication.
- Frohlich, David M., author.
- Cham : Springer, 2015.
- Description
- Book — 1 online resource (xiv, 231 pages) : illustrations (some color) Digital: text file; PDF.
- Summary
-
- Preface.- Acknowledgements.- Introduction.- Part I: Audiophotography Defined.- Ambient Photographs.- Ambient Photographs.- Talking Photographs.- Conversational Photographs.- Paper Versus Screen Playback.- Part II: What Happened Next?.- Research and Development Within HP.- External Research.- External Development.- Lessons.- Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- AGI (Conference) (13th : 2020 : Saint Petersburg, Russia)
- Cham : Springer, 2020.
- Description
- Book — 1 online resource
- Summary
-
- AGI and the Knight-Darwin Law: why idealized AGI reproduction requires collaboration.- Error-Correction for AI Safety.- Artificial Creativity Augmentation.- The hierarchical memory based on compartmental spiking neuron model.- The Dynamics of Growing Symbols: A Ludics Approach to Language Design by Autonomous Agents.- Approach for development of engineering tools based on knowledge graphs and context separation.- Towards Dynamic Process Composition in the DSO Cognitive Architecture.- SAGE: Task-Environment Platform for Evaluating a Broad Range of AI Learners.- Post-Turing Methodology: Breaking the Wall on the Way to Artificial General Intelligence.- Self-explaining AI as an alternative to interpretable AI.- AGI needs the Humanities.- A report of a recent book: "AI and Human Thought and Emotion".- Cognitive Machinery and Behaviours.- Combinatorial Decision Dags: A Natural Computational Model for General Intelligence.- What Kind of Programming Language Best Suits Integrative AGI?.- Guiding Symbolic Natural Language Grammar Induction via Transformer-Based Sequence Probabilities.- Embedding Vector Differences Can Be Aligned With Uncertain Intensional Logic Differences.- Delta Schema Network in Model-based Reinforcement Learning.- Information Digital Twin{Enabling Agents to Anticipate Changes in their Tasks.- 'OpenNARS for Applications': Architecture and Control.- Towards AGI Agent Safety by Iteratively Improving the Utility Function.- Learning to Model Another Agent's Beliefs: A Preliminary Approach.- An Attentional Control Mechanism for Reasoning and Learning.- Hyperdimensional Representations in Semiotic Approach to AGI.- The Conditions of Artificial General Intelligence: Logic, Autonomy, Resilience, Integrity, Morality, Emotion, Embodiment, and Embeddedness.- Position paper: The use of engineering approach in creation of artificial general intelligence.- How do you test the strength of AI?.- Omega: An Architecture for AI Unification.- Analyzing Elementary School Olympiad Math Tasks as a Benchmark for AGI.- The meaning of things as a concept in a strong AI architecture.- Toward a General Believable Model of Human-Analogous Intelligent Socially Emotional Behavior.- Autonomous Cumulative Transfer Learning.- New Brain Simulator II Open-Source Software.- Experience-specific AGI Paradigms.- Psychological portrait of a virtual agent in the Teleport game paradigm.- Logical probabilistic biologically inspired cognitive architecture.- An Architecture for Real-time Reasoning and Learning.- A Model for Artificial General Intelligence.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Boy, Guy A., author.
- Switzerland : Springer, 2016.
- Description
- Book — 1 online resource (xii, 212 pages) : illustrations (some color)
- Summary
-
- Preface
- Introduction
- Looking for Tangibility
- Concepts and Tools for Designers
- Innovation
- Complexity
- Flexibility
- Maturity
- Stability
- Sustainability
- Arts
- Conclusion.
12. Tacit engagement : beyond interaction [2015]
- Gill, Satinder P., author.
- Cham : Springer, 2015.
- Description
- Book — 1 online resource (xvii, 160 pages) Digital: text file; PDF.
- Summary
-
- Preface
- Tacit Engagement
- Knowledge = Skill
- Knowledge is Skilled Peformance.-The Body
- Knowing How, Knowing That, Knowing When
- Tacit Engagement: Betwixt and Inbetween.
- Switzerland : Springer, 2016.
- Description
- Book — 1 online resource (x, 343 pages) : illustrations (some color)
- Summary
-
- Introduction.- Part I: Interdisciplinary Dialogue.- Applying HCI Methods and Concepts to Architectural Design (or Why Architects could use HCI, Even if They Don't Know It).- What Is It about Space that is Important in Interaction? Let's Take the World From a Situated Point of View.- Part II: Approaching Interaction in Space
- Supporting Fluid Transitions in Innovative Learning spaces: Architectural, Social and Technological Factors.- Creative Workplace Alchemies: Individual Workspaces and Collaboration Hotspots.- Getting it Going: Explorations at the Intersection of Moving Bodies, Information Technology & Architecture.- Measuring Interaction in Workplaces.- Part III: Going Abstract about the Concrete.- Community Is the Message: Viewing Networked Public Displays through McLuhan's Media Theory.- Embodied Interactions with Adaptive Architecture.- Part IV: Activating Spaces.- Mapping the Intangible: On Adaptivity & Relational Prototyping in Architectural Design.- An Interactive Simulation Environment for Adaptive Architectural Systems.- Robotic Building as Physically Built Robotic Environments and Robotically Supported Building Processes.- Part V: Sights and Magnifications.- Northern Urban Lights: Emplaced Experiences of Urban Lighting as Digital Augmentation.- Reading and Responding to the Digital Footprints of Mobile Visitors.- On Potential Application of Interaction Design for Placemaking.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- International Conference on Man-Machine Interactions (4th : 2015 : Kocierz Pass, Poland)
- Cham : Springer, [2016]
- Description
- Book — 1 online resource : illustrations Digital: text file.PDF.
- Summary
-
- Invited Papers.- Human-Computer Interfaces.- Robot Control, Embedded and Navigation Systems.- Bio-Data Analysis and Mining.- Biomedical Signal Processing.- Image and Motion Data Processing.- Decision Support and Expert Systems.- Pattern Recognition.- Fuzzy Systems.- Algorithms and Optimisation.- Computer Networks and Mobile Technologies.- Data Management Systems.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
15. Why engagement matters : cross-disciplinary perspectives of user engagement in digital media [2016]
- Cham : Springer, 2016.
- Description
- Book — 1 online resource (xxiii, 222 pages) Digital: text file.PDF.
- Summary
-
- Theoretical Perspectives on User Engagement.- Translating Theory into Methodological Practice.- eLearning.- Engagement in Digital Games.- Designing for User Experience and Engagement.- User Engagement with Digital Health Technologies.- Engagement in Information Search.- User Engagement with Interactive Media: A Communication Perspective.- A Model of Social Media Engagement: User Profiles, Gratifications, and Experiences.- Conclusion.- Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Brown, John N. A., 1963- author.
- Cham : Springer, 2016.
- Description
- Book — 1 online resource (xxvii, 243 pages) : illustrations (some color) Digital: text file.PDF.
- Summary
-
- Foreword
- Preface.- Introduction
- Part I: Everything You Wanted to Know About the Evolution of Computerized Technology, But Where Afraid to Ask
- You are Here
- How Computing Became Ubiquitous and What That Means
- Getting Excited About Calm Technology
- The Evolution of Humans and Technology Part 1
- Humans
- The Evolution of Humans and Technology Part 2
- Technology
- The Evolution of Humans and Technology Part 3
- Computers
- What are Human Factors and Why Should We Care?
- Ergonomics and Biomechanics: The Surprising Science of Using your Body
- Psychology and Neurology: The Surprisingly simple Science of Using your Brain. Part II: Taking Control
- It's as Easy as A, B, C
- The Theory of Anthropology-Based Computing
- The Early Days of Anthropology-Based Computing
- The Future of Anthropology-Based Computing
- Part III: Citizen Science: Simple Solutions to Improve the Way Your Technology Treats You
- Stop your Mouse from Twisting Your Arm
- Stop your Keyboard from Twisting Your Arm
- Stop your Tech From Wringing Your Neck, Breaking Your Back, and Being an All-Round Pain In Your ... Life
- Stop Your Phone from Screaming at You (and Everyone Else!)
- Stop your Messages from Killing You (or Your Friends, or Total Strangers)
- Stop Your Dashboard Navigator from Driving You to Distraction.- Stop your Noise-Blocking, High Volume Headlines from Stopping Your Ears
- Your Chapter, an Invitation
- Afterword.
- CollabTech (Conference) (8th : 2016 : Kanazawa-shi, Japan)
- Singapore : Springer, 2016.
- Description
- Book — 1 online resource (xiv, 263 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Cross-cultural collaboration
- Learning support systems
- Social networking
- Rescue and health support
- Real and virtual collaboration.
18. Perspectives on HCI research with teenagers [2016]
- Switzerland : Springer, [2016]
- Description
- Book — 1 online resource (xii, 278 pages) : illustrations (some color)
- Summary
-
- Introduction: HCI reaches adolescence
- Understanding Adolescents
- Ethical Considerations in Face-to-Face and Internet-Mediated Research with Teenage Populations
- Human Factors Multi-technique Approach to Teenage Engagement in Digital Technologies Health Research
- Designing Interactive Technologies with Teenagers in a Hospital Setting
- Using a Rich Pictures Approach for Gathering Students and Teachers Digital Education Requirements
- Engaging Teens in Dialogue on Potential Technological Futures with User Enactments
- Involving Teenagers Today in the Design of Tomorrow's Technology
- Designing Teenage Emotions with a Life of Their Own
- Working with Teenagers in HCI Research: A Reflection on Techniques Used in the Taking on the Teenagers Project
- Future Directions for Quality TeenCI Research.
- Marcus, Aaron, 1943- author.
- London : Springer., [2015]
- Description
- Book — 1 online resource (272 pages) : illustrations Digital: text file; PDF.
- Summary
-
- Foreword.- Preface.- Metaphors and User Interfaces in the 21st Century.- Culture Class vs. Culture Clash.- CHI as a Cross-Tribal Community.- Dare We Define User-Interface Design?.- The Cult of Cute: The Challenge of User-Experience Design.- User-Interface Design and China: A Great Leap Forward.- Universal, Ubiquitous, User-Interface Design for the Disabled and Elderly.- Icons/Symbols and More: Visible Languages to Facilitate Communication.- What Do UI Designers Think About Protecting Their Designs?.- When is a User Not a User? Who Are We? What Do We Do?.- The Emotion Commotion.- The Next Revolution: Vehicle User Interfaces.- Patterns within Patterns.- User-Experience Planning for Corporate Success.- Insights on Outsourcing.- Branding 101 It's About Time.- User-Centered Design (UCD) in the Enterprise: Corporations Begin to Focus on UCD.- Dreaming of Robots: An Interview About Robots with Bruce Sterling.- The Out-of-Box Home Experience: Remote from Reality.- Usability Grows Up: The Great Debate.- Education and CHI.- When in Rome, Do as the Romans Do: HCII 2005 Recap.- Dashboards in Your Future.- Visualizing the Future of Information Visualization.- HCI Sci-Fi at the Movies and on TV.- Wit and Wisdom: Where Do We Turn for Advice?.- From KidCHI to BabyCHI
- SeniorCHI: The Geezers are Coming!.- Taxonomies to Tax the Couch-Potato's Cortex
- Happy Birthday! CHI at 25.- Big Spaces, Big Lives, Big Challenges.- Fun! Fun! Fun! In the User Experience.- Am I Pushing Your Buttons?
- The Sun Rises in the East.- HCI Goes Mainstream in the Comics.- Saving the USA, and So Can You: FaceBucks to the Rescue.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
20. User community discovery [2015]
- Cham : Springer, 2015.
- Description
- Book — 1 online resource (xii, 155 pages) : illustrations Digital: text file; PDF.
- Summary
-
- Preface
- List of Reviewers
- List of Contributors
- Discovery of Complex User Communities
- Community Discovery: Simple and Scalable Approaches
- Community Discovery in Multi-Mode Networks
- Discovering Communities in Multi-relational Networks
- Group Types in Social Media
- Privacy Issues in Discovering Communities in Social Networks.
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