1 - 7
- Lin, Ming C., author.
- New York : Springer, Nov. 1996.
- Description
- Book — 1 online resource (viii, 223 pages)
- Summary
-
- How solid is solid modeling?
- Robustness issues in geometric algorithms
- Implementing geometric algorithms robustly
- Robustness in geometric algorithms
- Applications of computational geometry in mechanical engineering design and manufacture
- On some applications of computational geometry in manufacturing and virtual environments
- Visualizing geometric algorithms
- State of the art
- Geometric algorithm visualization, current status and future
- Position paper for panel discussion
- Designing the computational geometry algorithms library CGAL
- The computational geometry impact task force report: An executive summary
- Geometric manipulation of flexible ligands
- Ray-representation formalism for geometric computations on protein solid models
- Column-based strip packing using ordered and compliant containment
- Computing a flattest, undercut-free parting line for a convex polyhedron, with application to mold design
- Geometric problems in machine learning
- Matching convex polygons and polyhedra, allowing for occlusion
- Stably placing piecewise smooth objects
- A beam-tracing algorithm for prediction of indoor radio propagation
- Extracting geometric information from architectural drawings
- Using the visibility complex for radiosity computation
- The CGAL kernel: A basis for geometric computation
- Triangle: Engineering a 2D quality mesh generator and Delaunay triangulator.
2. High fidelity haptic rendering [2006]
- Otaduy, Miguel A.
- 1st ed. - Cham, Switzerland : Springer, ©2006.
- Description
- Book — 1 online resource (vii, 103 pages)
- Summary
-
- Fundamentals of Haptic Rendering Six-DoF Haptic Rendering Methodologies Collision Detection Methods Haptic Texture Rendering Future Directions.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Otaduy, Miguel A.
- 1st ed. - San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool Publishers, 2006.
- Description
- Book — 1 electronic text (vii, 103 p.) : ill.
- Summary
-
- Fundamentals of Haptic Rendering Six-DoF Haptic Rendering Methodologies Collision Detection Methods Haptic Texture Rendering Future Directions.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Wellesley, Mass. : A K Peters, c2008.
- Description
- Book — xii, 611 p. : ill. ; 24 cm.
- Summary
-
For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-the-art haptic rendering algorithms and their applications. The authors examine various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scientific visualization, and creative processes.
(source: Nielsen Book Data)
- Online
Engineering Library (Terman)
Engineering Library (Terman) | Status |
---|---|
Stacks | |
QA76.9 .H85 H378 2008 | Unknown |
- Wellesley, Mass. : A.K. Peters, ©2008
- Description
- Book — 1 online resource (xii, 602 pages) : illustrations
- Summary
-
- 1. Fundamentals and devices
- 2. Rendering techniques
- 3. Applications
6. ACM SIGGRAPH/Eurographics Symposium on Computer Animation : San Diego, California, July 26-27, 2003 [2003]
- ACM SIGGRAPH Symposium on Computer Animation (2003 : San Diego, Calif.)
- New York, N.Y. : Association for Computing Machinery, c2003.
- Description
- Book — 385 p. : ill. (some col.) ; 28 cm.
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
TR897.7 .A26 2003 | Available |
- Berlin ; New York : Springer, c1996.
- Description
- Book — viii, 222 p. : ill. ; 24 cm.
- Summary
-
This anthology is based on the First ACM Workshop on Applied Computational Geometry, WACG '96, held in Philadelphia, PA, USA, in May 1996, as part of the FCRC Conference.Today, CG is in transition and applied computational geometry has established itself as a fertile meeting ground for theorists from core computational geometry and practitioners from the potential application areas to exchange their ideas and identify issues of common interest. The book presents 11 invited contributions and state-of-the-art reports by leading experts together with 12 refereed full papers selected from 32 submissions. It points the way towards geometrical engineering and addresses researchers and professionals sharing an interest in geometric algorithms and techniques and their use in computational sciences and engineering.
(source: Nielsen Book Data)
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
Stacks | Request (opens in new tab) |
QA448 .D38 A635 1996 | Available |
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