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- International Conference on Computers Helping People with Special Needs (17th : 2020 : Online). author. author.
- Cham : Springer, 2020.
- Description
- Book — 1 online resource (548 pages)
- Summary
-
- User Centred Design and User Participation in Inclusive R&D.- User Centered Design and User Participation in Inclusive R&D: Introduction to the Special Thematic Session.- My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments.- What do Older People Actually Want from Their Robots?.- Accessibility of Block-based Introductory Programming Languages and a Tangible Programming Tool Prototype.- Consigliere Evaluation: Evaluating Complex Interactive Systems with Users with Disabilities.- IPAR-UCD { Inclusive Participation of Users with Cognitive Disabilities in Software Development.- Artificial Intelligence, Accessible and Assistive Technologies.- Artificial Intelligence, Accessible and Assistive Technologies: Introduction to the Special Thematic Session
- AI and Global AAC Symbol Communication.- Can a Web Accessibility Checker be Enhanced by the Use of AI?.- Towards the Assessment of Easy-to-Read Guidelines Using Artificial Intelligence Techniques.- Research on Book Recommendation System for People with Visual Impairment Based on Fusion of Preference and User Attention.- Karaton: An Example of AI Integration Within a Literacy App.- Can We Unify Perception and Localization in Assisted Navigation? An Indoor Semantic Visual Positioning System for Visually Impaired People.- IBeaconMap: Automated Indoor Space Representation for Beacon-Based Wayfinding.- XR Accessibility - Learning from the Past, Addressing Real User Needs and the Technical Architecture for Inclusive Immersive Environments.- XR Accessibility - Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments: Introduction to the Special Thematic Session.- Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities.- Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based System.- An Immersive Virtual Reality Exergame for People with Parkinson's Disease.- Augmented Reality for People with Low Vision: Symbolic and Alphanumeric Representation of Information.- Enhancing Interaction and Accessibility in Museums and Exhibitions with Augmented Reality and Screen Readers.- Suitable Camera and Rotation Navigation for People with Visual Impairment on Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and their Activities.- Motiv'Handed, a New Gamified Approach for Home-Based Hand Rehabilitation for Post-Stroke Hemiparetic Patients.- Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation Patients.- Serious and Fun Games.- Serious and Fun Games: Introduction to the Special Thematic Session.- A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People.- Accessibility of Mobile Card Games.- Developing a Serious Game for Children with Diabetes.- An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home.- Large-Scale Web Accessibility Observatories.- Large Scale Web Accessibility Observatories: Introduction to the Special Thematic Session.- Preliminary Results of a Systematic Review: Quality Assessment of Conversational Agents (Chatbots) for People with Disabilities or Special Needs.- Comp4Text Checker: An Automatic and Visual Evaluation Tool to Check the Readability of Spanish Web Pages.- Towards Cross Assessment of Physical and Digital Accessibility.- Requirements for Large Scale Web Accessibility Evaluation.- Accessible and Inclusive Digital Publishing.- STS on Accessible and Inclusive Digital Publishing: Introduction to the Special Thematic Session.- How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities.- Towards More Efficient Screen Reader Web Access with Automatic Summary Generation and Text Tagging.- A Series of Simple Processing Tools for PDF Files for People with Print Disabilities.- Layout Analysis of PDF Documents by Two-Dimensional Grammars for the Production of Accessible Textbooks.- A Multi-site Collaborative Sampling for Web Accessibility Evaluation.- AT and Accessibility for Blind and Low Vision Users.- An Overview of the New 8-Dots Arabic Braille Coding System.- Image-Based Recognition of Braille Using Neural Networks on Mobile Devices.- Developing a Magnification Prototype Based on Head and Eye-Tracking for Persons with Low Vision.- Numeric Key Programming: Programmable Robot Kit for Both Visually Impaired and Sighted Elementary School Students.- Art Karshmer Lectures in Access to Mathematics, Science and Engineering.- AUDiaL: a Natural Language Interface to Make Statistical Charts Accessible to Blind Persons.- EuroMath: A Web-based Platform for Teaching of Accessible Mathematics.- Multidisciplinary Experience Feedback on the Use of the HandiMathKey Keyboard in a Middle School.- Rainbow Math: A Case Study of Using Colors in Math for Students with Moderate to Severe Dyslexia.- On Automatic Conversion from e-Born PDF into Accessible EPUB3 and Audio-Embedded HTML5.- Tactile Graphics and Models for Blind People and Recognition of Shapes by Touch.- Development of Tactile Globe by Additive Manufacturing.- Touch Explorer: Exploring Digital Maps for Visually Impaired People.- Development of TARS Mobile App with Deep Fingertip Detector for the Visually Impaired.- TouchPen: Rich Interaction Technique for Audio-Tactile Charts by Means of Digital Pens.- Environmental Sensing Technologies for Visual Impairment.- A Multi-Scale Embossed Map Authoring Tool for Indoor Environments.- A Real-Time Indoor Localization Method With Low-Cost Microwave Doppler Radar Sensors and Particle Filter.- An Audio-Based 3D Spatial Guidance AR System for Blind Users.- An Indoor Navigation App Using Computer Vision and Sign Recognition.- Suitable Camera and Rotation Navigation for People with Visual Impairment on Looking for Something Using Object Detection Technique.- Expiry-Date Recognition System Using Combination of Deep Neural Networks for Visually Impaired.- Indoor Query System For The Visually Impaired.- SelfLens: A Personal Assistive Technology to Support the Independence of People with Special Needs in Reading Information on Food Items.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- International Conference on Computers Helping People with Special Needs (17th : 2020 : Online). author. author.
- Cham : Springer, [2020]
- Description
- Book — 1 online resource
- Summary
-
- Accessibility of Non-Verbal Communication: Making Spatial Information Accessible to People with Disabilities.- Accessibility of Non-Verbal Communication: Making Spatial Information Accessible to People with Disabilities: Introduction to the Special Thematic Session.- Accessible Multimodal Tool Support for Brainstorming Meetings.- Pointing Gesture Based User Interaction of Tool Supported Brainstorming Meetings.- Communication Device for People with Cerebral Palsy Assisted with Head Movements.- Enabling Real-time 3D Display of Lifelike Fingerspelling in a Web App.- Cognitive Disabilities and Accessibility - Pushing the Boundaries of Inclusion Using Digital Technologies and Accessible eLearning Environments.- Cognitive Disabilities and Accessibility - Pushing the Boundaries of Inclusion Using Digital Technologies and Accessible eLearning Environments: Introduction to the Special Thematic Session.- Adaptive User Interfaces for People with Cognitive Disabilities within the Easy Reading Framework.- Automatic Assistance to Cognitive Disabled Web Users via Reinforcement Learning on the Browser.- Developing of Kid Can Write as Assistive Technology for Students with Learning Disabilities.- Improving Fitness Levels of Individuals with Autism Spectrum Disorder: A Preliminary Evaluation of Real-Time Interactive Heart Rate Visualization to Motivate Engagement in Physical Activity.- Introduction of Compensatory Technology in Vocational Rehabilitation: A Practice Study about the Value of Technology and the Values that Shape these Practices.- Investigating Usability and Engagement in a Money Management Application for Users with Intellectual Disability.- Towards Modeling of Interpersonal Proximity Using Head-Mounted Camera for Children with ASD.- \ADAPEI-TRANSPORT": A GPS Based Mobile App for Learning Paths and Improving Autonomy for Young Adults Having Intellectual Disabilities to Take Public Transport.- ICT To Support Inclusive Education - Universal Learning Design (ULD).- ICT to Support Inclusive Education: Introduction to the Special Thematic Session.- Information Technology in the Musical and Speech Development of Mentally Retarded Children in an Orphanage.- Promoting Creative Computer-Based Music Education and Composition for Individuals with Autism Spectrum Disorders: The Terpsichore Software Music Interface.- WebMoti.- Development of a Learning-Support System for Science Using Collaboration and Body Movement for Hearing-Impaired Children: Learning Support for Plant Germination and Growth Conditions.- Promoting Inclusive Open Education: A Holistic Approach Towards a Novel Accessible OER Recommender System.- Hearing Systems and Accessories for People with Hearing Loss.- Hearing Systems and Accessories for People with Hearing Loss: Introduction to the Special Thematic Session.- A Study Examining a Real-Time Sign Language-to-Text Interpretation System Using Crowdsourcing.- Readability of Punctuation in Automatic Subtitles.- Analysis of the Gaze Behavior of Deaf and Hard-of-Hearing Students During a Captioned Lecture.- Survey for People with Visual Impairment or Hearing Loss on Using Museums in Japan.- Mobile Health and Mobile Rehabilitation for People with Disabilities: Current State, Challenges and Opportunities.- Mobile Health and Mobile Rehabilitation for People with Disabilities: Current State, Challenges and Opportunities. Introduction to the Special Thematic Session.- A Mobile Diary App to Support Rehabilitation at Home for Elderly with COPD: A Preliminary Feasibility Study.- A User Study About Designing a Mobile App for Motivating Multiple Sclerosis Patients for Self-Rehabilitation.- Accelerometer-Based Machine Learning Categorization of Body Position in Adult Populations.- Survey of Rehabilitation Clinicians in the United States: Barriers and Critical Use-Cases for mRehab Adoption.- SwapMyMood: User-Centered Design and Development of a Mobile App to Support Executive Function.- Survey of User Needs: Mobile Apps for mHealth and People with Disabilities.- Innovation and Implementation in the Area of Independent Mobility through Digital Technologies.- Implementation and Innovation in the Area of Independent Mobility through Digital Technologies: Introduction to the Special Thematic Session.- AccessibleMaps: Addressing Gaps in Maps for People with Visual and Mobility Impairments.- AccessKB: Linked Open Data for Accessible Travel.- Analysis of Indoor Maps Accounting the Needs of People with Impairments.- Considering Time-Critical Barriers in Indoor Routing for People with Disabilities.- 3D Audio Navigation - Feasibility and Requirements for Older Adults.- How to Improve Interaction with a Text Input System.- Text Input with Foot Gestures Using the Myo Armband.- Application of Gesture Interface to Transcription for People with Motor Dysfunction.- Tecla Sound: Combining Single Switch and Speech Access.- Increasing the Efficiency of Text Input in the 8pen Method.- SlideKey: Impact of In-depth Previews for a Predictive Text Entry Method.- Literacy Toy for Enhancement Phonological Awareness: A Longitudinal Study.- Human Movement Analysis for the Design and Evaluation of Interactive Systems and Assistive Devices.- Human Movement Analysis for the Design and Evaluation of Interactive systems and Assistive Devices: Introduction to the Special Thematic Session.- Alzheimer's Garden: Understanding Social Behaviors of Patients with Dementia to Improve Their Quality of Life.- Predicting Wheelchair Stability while Crossing a Curb Using RGB-Depth Vision.- Gait Patterns Monitoring Using Instrumented Forearm Crutches.- Personalized Arm Gesture Recognition Using the HMM-Based Signature Verification Engine.- Digital Design of Aids for Activities of Daily Living.- A Multimodal Communication Aid for Persons with Cerebral Palsy Using Head Movement and Speech Recognition.- Experimental Evaluation of Three Interaction Channels for Accessible Digital Musical Instruments.- iFeedingBot: A Vision-Based Feeding Robotic Arm Prototype Based on Open Source Solution.- Development of Smart-Phone Interfaces for Tongue Controlled Assistive Devices.- Application of Multi Materials Additive Manufacturing Technique In The Design And Manufacturing of Hand Orthoses.- Service and Care Provision in Assistive Environments.- Designing Nostalgic Tangible User Interface Application for Elderly People.- Assessment of Economic Value of Assistive Technologies through Quality-Adjusted Work-Life Years (QAWLY).
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
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