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- First edition. - Hoboken, NJ : John Wiley & Sons, Inc. ; Beverly, MA : Scrivener Publishing LLC, 2022.
- Description
- Book — 1 online resource (384 pages)
- Summary
-
COGNITIVE BEHAVIOR AND HUMAN COMPUTER INTERACTION BASED ON MACHINE LEARNING ALGORITHMS The objective of this book is to provide the most relevant information on Human-Computer Interaction to academics, researchers, and students and for those from industry who wish to know more about the real-time application of user interface design. Human-computer interaction (HCI) is the academic discipline, which most of us think of as UI design, that focuses on how human beings and computers interact at ever-increasing levels of both complexity and simplicity. Because of the importance of the subject, this book aims to provide more relevant information that will be useful to students, academics, and researchers in the industry who wish to know more about its real-time application. In addition to providing content on theory, cognition, design, evaluation, and user diversity, this book also explains the underlying causes of the cognitive, social and organizational problems typically devoted to descriptions of rehabilitation methods for specific cognitive processes. Also described are the new modeling algorithms accessible to cognitive scientists from a variety of different areas. This book is inherently interdisciplinary and contains original research in computing, engineering, artificial intelligence, psychology, linguistics, and social and system organization as applied to the design, implementation, application, analysis, and evaluation of interactive systems. Since machine learning research has already been carried out for a decade in various applications, the new learning approach is mainly used in machine learning-based cognitive applications. Since this will direct the future research of scientists and researchers working in neuroscience, neuroimaging, machine learning-based brain mapping, and modeling, etc., this book highlights the framework of a novel robust method for advanced cross-industry HCI technologies. These implementation strategies and future research directions will meet the design and application requirements of several modern and real-time applications for a long time to come. Audience: A wide range of researchers, industry practitioners, and students will be interested in this book including those in artificial intelligence, machine learning, cognition, computer programming and engineering, as well as social sciences such as psychology and linguistics.
- Sreedharan, Sarath, author.
- [San Rafael, California] : Morgan & Claypool Publishers, [2022]
- Description
- Book — 1 online resource (xx, 164 pages) : color illustrations.
- Summary
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- Preface Acknowledgments Introduction Measures of Interpretability Explicable Behavior Generation Legible Behavior Explanation as Model Reconciliation Acquiring Mental Models for Explanations Balancing Communication and Behavior Explaining in the Presence of Vocabulary Mismatch Obfuscatory Behavior and Deceptive Communication Applications Conclusion Bibliography Authors' Biographies Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Biele, Cezary, author.
- Cham, Switzerland : Springer, [2022]
- Description
- Book — 1 online resource (ix, 142 pages) : illustrations (some color) Digital: text file.PDF.
- Summary
-
- Introduction.- Face Movement.- Eye Movement.- Hand Movements Using Keyboard and Mouse.- Leg and Foot Movement.- Whole-body Movement.- Movement in Virtual Reality.- Movement in the Environment.- Perception of Movement.- Movement, Cognition and Learning.- Future Directions.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Hoboken, NJ : Wiley ; Beverly, MA : Scrivener Publishing, 2021.
- Description
- Book — 1 online resource Digital: text file.
- Summary
-
- Cognitive Behavior: Different Human-Computer Interaction Types / S Venkata Achyuth Rao, Sandeep Kumar, GVRK Acharyulu
- Classification of HCI and Issues and Challenges in Smart Home HCI Implementation / Pramod Vishwakarma, Vijay Kumar Soni, Gaurav Srivastav, Abhishek Jain
- Teaching-Learning Process and Brain-Computer Interaction Using ICT Tools / Rohit Raja, Neelam Sahu, Sumati Pathak
- Denoising of Digital Images Using Wavelet-Based Thresholding Techniques: A Comparison / Devanand Bhonsle
- Smart Virtual Reality-Based Gaze-Perceptive Common Communication System for Children With Autism Spectrum Disorder / Karunanithi Praveen Kumar, Perumal Sivanesan
- Construction and Reconstruction of 3D Facial and Wireframe Model Using Syntactic Pattern Recognition / Shilpa Rani, Deepika Ghai, Sandeep Kumar
- Attack Detection Using Deep Learning-Based Multimodal Biometric Authentication System / Nishant Kaushal, Sukhwinder Singh, Jagdish Kumar
- Feature Optimized Machine Learning Framework for Unbalanced Bioassays / Dinesh Kumar, Anuj Kumar Sharma, Rohit Bajaj, Lokesh Pawar
- Predictive Model and Theory of Interaction / Raj Kumar Patra, Srinivas Konda, M Varaprasad Rao, Kavitarani Balmuri, G Madhukar
- Advancement in Augmented and Virtual Reality / Omprakash Dewangan, Latika Pinjarkar, Padma Bonde, Jaspal Bagga
- Computer Vision and Image Processing for Precision Agriculture / Narendra Khatri, Gopal U Shinde
- A Novel Approach for Low-Quality Fingerprint Image Enhancement Using Spatial and Frequency Domain Filtering Techniques / Mehak Sood, Akshay Girdhar
- Elevate Primary Tumor Detection Using Machine Learning / Lokesh Pawar, Pranshul Agrawal, Gurjot Kaur, Rohit Bajaj
- Comparative Sentiment Analysis Through Traditional and Machine Learning-Based Approach / Sandeep Singh, Harjot Kaur
- Application of Artificial Intelligence and Computer Vision to Identify Edible Bird's Nest / Weng Kin Lai, Mei Yuan Koay, Selina Xin Ci Loh, Xiu Kai Lim, Kam Meng Goh
- Enhancement of Satellite and Underwater Image Utilizing Luminance Model by Color Correction Method / Sandeep Kumar, E G Rajan, Shilpa Rani.
5. Character computing [2020]
- Cham : Springer, 2020.
- Description
- Book — 1 online resource (173 pages)
- Summary
-
- Preface.- What is Character Computing?.- An Experimental-Psychological Approach for the Development of Character Computing.- A Psychological-driven, User-centered Approach to Character Modeling.- Applications of Character Computing - From Psychology to Computer Science.- Character Computing and HCI.- Affective Computing Needs Personalization - and a Character? Character-IoT (CIoT): Towards Human-Centered Ubiquitous Computing.- Identifying Personality Dimensions for Characters of Digital Agents.- The Good, the Bad, and the Rational: Aspects of Character in Logical Agents.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
6. Imagination + technology [2020]
- Turner, Phil, 1957-
- Cham : Springer, 2020.
- Description
- Book — 1 online resource (148 pages)
- Summary
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- Preface.- Imagination.- The Farthings of Imagination.- Imagination and Design.- Aesthetics and Imagination.- Imaginary Use.- The Technological Imagination.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Kant, Tanya (Lecturer in media and cultural studies), author.
- New York, NY : Oxford University Press, [2020]
- Description
- Book — 1 online resource
- Summary
-
Targeted advertisements, tailored information feeds, and recommended content are now common and somewhat inescapable components of our everyday lives. With the help of searches, browsing history, purchases, likes, and other digital interactions, technological experiences are now routinely "personalized." Companies with access to this information often downplay the fact that users' personal data serves as a key form of monetization, and their privacy policies tend to use the terms "personalization" and "customization" to legitimize the practice of tracking and algorithmically anticipating users' daily movements. In Making it Personal, Tanya Kant sheds light on the dilemmas of algorithmic personalization, exploring such key contemporary questions as: What do users really know about the algorithms that guide their online experiences and social media presence? And if personalization practices seek to act on our behalf, then how can users constitute, retain, or relinquish their autonomy and sense of self? At the heart of the book are new interviews and focus groups with web users who-through a myriad of resistant, tactical, resigned or trusting engagements-encounter algorithmic personalization as part of their lived experience on the web. Tanya Kant proposes that for those who encounter it, algorithmic personalization creates epistemic uncertainties that can emerge as trust or anxiety, produces an ongoing struggle for autonomy between user and system, and even has the power to intervene in identity constitution. In doing so, algorithmic personalization does not just generate "filter bubbles" for individuals' worldviews, but also creates new implications for knowledge production, the deployment of cultural capital as an algorithmic tactic, and, above all, formations of identity itself.
(source: Nielsen Book Data)
8. Human-Computer interaction [2019]
- Gacovski, Zoran.
- Ashland : Arcler Press, 2019.
- Description
- Book — 1 online resource (422 pages)
- Summary
-
- SECTION I: DEVELOPMENT AND DESIGN OF HCI METHODS
- Chapter 1 With or Against Each Other? The Influence of a Virtual Agent's (Non) cooperative Behavior on User's Cooperation Behavior in the Prisoners' Dilemma
- Chapter 2 Development of a Human Computer Interface System using EOG
- Chapter 3 Development and Preliminary Investigation of a Semiautonomous Socially Assistive Robot (SAR) Designed to Elicit Communication, Motor Skills, Emotion, and Visual Regard (Engagement) from Young Children with Complex Cerebral Palsy: A Pilot Comparative Trial
- Chapter 4 Ergonomic Design of Human-CNC MachineInterface SECTION II: REAL-WORLD APPLICATIONS OF HCI TECHNIQUES
- Chapter 5 Non-intrusive Physiological Monitoring for Affective Sensing of Computer Users
- Chapter 6 Modeling Human-Computer Interaction in Smart Spaces: Existing and Emerging Techniques
- Chapter 7 Application Prospects of The Augmented Reality Technology for Improving Safety of Machine Operators
- Chapter 8 Miniaturized Human 3D Motion Input SECTION III: DATA ENTRY AND PHYSICAL INTERACTION SYSTEMS
- Chapter 9 Structured Light Illumination Methods for Continuous Motion Hand and Face-Computer Interaction
- Chapter 10 A Method for Designing Physical User Interfaces for Intelligent Production Environments
- Chapter 11 A New PC-Based Text Entry System Based on EOG Coding
- Chapter 12 Head-Mounted Displays in Ultrasound Scanning SECTION IV: ASSISTIVE AND COGNITIVE ROLE OF THE HCI TECHNIQUES
- Chapter 13 Improving Human-Computer Interaction by Developing Culture-sensitive Applications based on Common Sense Knowledge
- Chapter 14 The Role of Head-Up Display in Computer-Assisted Instruction
- Chapter 15 Elderly People Benefit More from Positive Feedback Based on Their Reactions in the Form of Facial Expressions during Human-Computer Interaction
- Chapter 16 How Influential Are Mental Models on Interaction Performance? Exploring the Gap between Users' and Designers' Mental Models through a New Quantitative Method.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
9. Personalized Human-Computer Interaction [2019]
- München ; Wien : De Gruyter Oldenbourg, [2019]
- Description
- Book — 1 online resource (xiii, 306 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Frontmatter
- Introduction
- Contents
- List of Contributing Authors
- Part I: Foundations of user modeling
- 1. Theory-grounded user modeling for personalized HCI / Graus, Mark P. / Ferwerda, Bruce
- 2. Opportunities and challenges of utilizing personality traits for personalization in HCI / Völkel, Sarah Theres / Schödel, Ramona / Buschek, Daniel / Stachl, Clemens / Au, Quay / Bischl, Bernd / Bühner, Markus / Hussmann, Heinrich
- Part II: User input and feedback
- 3. Automated personalization of input methods and processes / Augstein, Mirjam / Neumayr, Thomas
- 4. How to use socio-emotional signals for adaptive training / Moebert, Tobias / Schneider, Jan N. / Zoerner, Dietmar / Tscherejkina, Anna / Lucke, Ulrike
- 5. Explanations and user control in recommender systems / Jannach, Dietmar / Jugovac, Michael / Nunes, Ingrid
- Part III: Personalization approaches
- 6. Tourist trip recommendations -- foundations, state of the art, and challenges / Herzog, Daniel / Dietz, Linus W. / Wörndl, Wolfgang
- 7. Pictures as a tool for matching tourist preferences with destinations / Grossmann, Wilfried / Sertkan, Mete / Neidhardt, Julia / Werthner, Hannes
- 8. Towards personalized virtual reality touring through cross-object user interfaces / Li, Xiangdong / Zhou, Yunzhan / Chen, Wenqian / Hansen, Preben / Geng, Weidong / Sun, Lingyun
- 9. User awareness in music recommender systems / Knees, Peter / Schedl, Markus / Ferwerda, Bruce / Laplante, Audrey
- 10. Personalizing the user interface for people with disabilities / Abascal, Julio / Arbelaitz, Olatz / Gardeazabal, Xabier / Muguerza, Javier / Pérez, J. Eduardo / Valencia, Xabier / Yera, Ainhoa
- 11. Adaptive workplace learning assistance / Kravčík, Miloš
- Index
(source: Nielsen Book Data)
10. Computational interaction [2018]
- First edition. - Oxford : Oxford University Press, 2018.
- Description
- Book — 1 online resource.
- Summary
-
This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology. Computational interaction applies abstraction, automation, and analysis to inform our understanding of the structure of interaction and also to inform the design of the software that drives new and exciting human-computer interfaces. The methods of computational interaction allow, for example, designers to identify user interfaces that are optimal against some objective criteria. They also allow software engineers to build interactive systems that adapt their behaviour to better suit individual capacities and preferences. Embedded in an iterative design process, computational interaction has the potential to complement human strengths and provide methods for generating inspiring and elegant designs. Computational interaction does not exclude the messy and complicated behaviour of humans, rather it embraces it by, for example, using models that are sensitive to uncertainty and that capture subtle variations between individual users. It also promotes the idea that there are many aspects of interaction that can be augmented by algorithms. This book introduces computational interaction design to the reader by exploring a wide range of computational interaction techniques, strategies and methods. It explains how techniques such as optimisation, economic modelling, machine learning, control theory, formal methods, cognitive models and statistical language processing can be used to model interaction and design more expressive, efficient and versatile interaction.
(source: Nielsen Book Data)
- Online
11. Computational interaction [2018]
- First edition. - Oxford : Oxford University Press, 2018.
- Description
- Book — 1 online resource : illustrations (black and white)
- Summary
-
This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology. Computational interaction applies abstraction, automation, and analysis to inform our understanding of the structure of interaction and also to inform the design of the software that drives new and exciting human-computer interfaces. The methods of computational interaction allow, for example, designers to identify user interfaces that are optimal against some objective criteria. They also allow software engineers to build interactive systems that adapt their behaviour to better suit individual capacities and preferences. Embedded in an iterative design process, computational interaction has the potential to complement human strengths and provide methods for generating inspiring and elegant designs. Computational interaction does not exclude the messy and complicated behaviour of humans, rather it embraces it by, for example, using models that are sensitive to uncertainty and that capture subtle variations between individual users. It also promotes the idea that there are many aspects of interaction that can be augmented by algorithms. This book introduces computational interaction design to the reader by exploring a wide range of computational interaction techniques, strategies and methods. It explains how techniques such as optimisation, economic modelling, machine learning, control theory, formal methods, cognitive models and statistical language processing can be used to model interaction and design more expressive, efficient and versatile interaction.
(source: Nielsen Book Data)
12. The Pocket Universal Principles of Art [2017]
- Parks, John, author.
- 1st edition - Rockport Publishers, 2017.
- Description
- Book — 1 online resource (208 pages)
- Summary
-
Pocket Universal Principles of Art is a portable but still comprehensive reference for all artists, and a companion volume to Rockport Publishers' best-selling Universal Principles of Design.
- Chandler, Carolyn.
- [Place of publication not identified] : New Riders, ©2014.
- Description
- Book — 1 online resource (1 volume) : illustrations
14. Ways of knowing in HCI [2014]
- New York : Springer, [2014]
- Description
- Book — xi, 472 pages : illustrations ; 25 cm
- Summary
-
- Prologue.- Reading and Interpreting Ethnography.- Using Curiosity, Creativity, and Surprise as Analytic Tools: Grounded Theory Method as a Way of Knowing in HCI.- Knowing by Doing: Action Research as an Approach to HCI.- Concepts, Values, and Methods for Technical Human-Computer Interaction Research.- Study, Build, Repeat: Using Online Communities as a Research Platform.- Field Deployments: Knowing from Using in Context.- Science and Design.- The Rise of Research through Design in HCI.- Experimental Research in HCI.- Surveys in HCI.- Crowdsourcing in HCI Research.- Sensor Data Streams.- Eye-tracking: A Brief Introduction.- Understanding User Behavior through Log Data and Analysis.- Looking Back: Retrospective Study Methods for HCI.- Agent Based Modeling to Inform the Design of Multiuser Systems.- Social Network Analysis.- Research and Ethics in HCI.- Epilogue.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Engineering Library (Terman)
Engineering Library (Terman) | Status |
---|---|
Stacks | |
QA76.9 .H85 W39 2014 | Unknown |
15. Design Activism [2013]
- Fuad-Luke, Alastair.
- [Place of publication not identified] Routledge, 2013.
- Description
- Book — 1 online resource
- Summary
-
Design academics and practitioners are facing a multiplicity of challenges in a dynamic, complex, world moving faster than the current design paradigm which is largely tied to the values and imperatives of commercial enterprise. Current education and practice need to evolve to ensure that the discipline of design meets sustainability drivers and equips students, teachers and professionals for the near-future. New approaches, methods and tools are urgently required as sustainability expands the context for design and what it means to be a 'designer'. Design activists, who comprise a diverse range of designers, teachers and other actors, are setting new ambitions for design. They seek to fundamentally challenge how, where and when design can catalyse positive impacts to address sustainability. They are also challenging who can utilise the power of the design process. To date, examination of contemporary and emergent design activism is poorly represented in the literature. This book will provide a rigorous exploration of design activism that will re-vitalise the design debate and provide a solid platform for students, teachers, design professionals and other disciplines interested in transformative (design) activism. Design Activism provides a comprehensive study of contemporary and emergent design activism. This activism has a dual aim - to make positive impacts towards more sustainable ways of living and working; and to challenge and reinvigorate design praxis, . It will collate, synthesise and analyse design activist approaches, processes, methods, tools and inspirational examples/outcomes from disparate sources and, in doing so, will create a specific canon of work to illuminate contemporary design discourse. Design Activism reveals the power of design for positive social and environmental change, design with a central activist role in the sustainability challenge. Inspired by past design activists and set against the context of global-local tensions, expressions of design activism are mapped. The nature of contemporary design activism is explored, from individual/collective action to the infrastructure that supports it generating powerful participatory design approaches, a diverse toolbox and inspirational outcomes. This is design as a political and social act, design to enable adaptive societal capacity for co-futuring.
- O'Grady, Jenn, author.
- 1st edition. - New Riders, 2013.
- Description
- Book — 1 online resource (240 pages) Digital: text file.
- Summary
-
The world needs beautiful design. But aesthetics are inherently subjective. In Design Currency, authors Jenn and Ken Visocky O'Grady show you how to frame the value of your design work in terms that your business partners will both understand and respect. An actionable resource, Design Currency empowers you to do your job with less pushback on aesthetic decisions, encourages earlier involvement in the creation process, and makes it easier for you to justify your fees. For a designer, understanding how your work creates value is essential to growing your business and building better, more profitable relationships. Those relationships are easier to initiate, establish, and retain when you can clearly explain how your capabilities meet your client's needs. This book shows you how to do exactly that. In Design Currency, you will learn how to: Leverage traditional design skills in new ways Measure the value that your design work brings to a project Articulate that value so that you can position yourself as a partner in the development process Charge what you're worth and prevent your job from getting crowd-sourced or out-sourced Generate business value by better identifying audience needs.
- Wendel, Stephen, author.
- First edition. - Sebastopol, CA : O'Reilly, 2013.
- Description
- Book — xxxvi, 355 pages : illustrations ; 24 cm
- Summary
-
A new wave of products is helping people change their behavior and daily routines, whether it's exercising more (Jawbone Up), taking control of their finances (HelloWallet), or organizing their email (Mailbox). This practical guide shows you how to design these types of products for users seeking to take action and achieve specific goals. Stephen Wendel, HelloWallet's head researcher, takes you step-by-step through the process of applying behavioral economics and psychology to the practical problems of product design and development. Using a combination of lean and agile development methods, you'll learn a simple iterative approach for identifying target users and behaviors, building the product, and gauging its effectiveness. Discover how to create easy-to-use products to help people make positive changes. Learn the three main strategies to help people change behavior Identify your target audience and the behaviors they seek to change Extract user stories and identify obstacles to behavior change Develop effective interface designs that are enjoyable to use Measure your product's impact and learn ways to improve it Use practical examples from products like Nest, Fitbit, and Opower.
(source: Nielsen Book Data)
Engineering Library (Terman)
Engineering Library (Terman) | Status |
---|---|
Stacks | |
QA76.9 .H85 W466 2013 | Unknown |
18. Green Organizations [2013]
- Huffman, Ann, author.
- 1st edition. - Routledge, 2013.
- Description
- Book — 1 online resource (408 pages) Digital: text file.
- Summary
-
This book is a landmark in showing how industrial-organizational psychology and related fields contribute to environmental sustainability in organizations. Industrial-organizational psychology embraces a scientist/practitioner model: evidence-based best practice to solve real-world issues. The contributors to this book are experts in science and practice, demonstrating the ways in which human-organization interactions can drive change to produce environmentally beneficial outcomes. Overall, the authors address cogent issues and provide specific examples of how industrial-organizational psychology can guide interventions that support and maintain environmentally sound practices in organizations. Green Organizations can be used as a general reference for researchers, in courses on sustainable business, corporate social responsibility, ethical management practices and social entrepreneurship. The book will provide an excellent overview for anyone interested in sustainability in organizations, and will serve as a valuable guide to industrial-organizational psychology and management professionals.
- MacKenzie, I. Scott, 1951-
- Amsterdam : Morgan Kaufmann, 2013.
- Description
- Book — 1 online resource (xvii, 351 pages) : illustrations
- Summary
-
- Historical Context The Human Factor Interaction Elements Scientific Foundations Designing HCI Experiments Hypothesis Testing Modeling Interaction Writing and Publishing a Research Paper.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
20. Designing and Producing Media-Based Training [2012]
- Cartwright, Steve, author.
- 1st edition. - Focal Press, 2012.
- Description
- Book — 1 online resource (232 pages) Digital: text file.
- Summary
-
- Technology-Based Training
- The Training Design Process
- Technology-based Program Development Process
- Scriptwriting and Storyboarding
- Production Design
- Training Design and Production Tips
- Resources.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Articles+
Journal articles, e-books, & other e-resources
Guides
Course- and topic-based guides to collections, tools, and services.