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106436 | Available |
2. Digital video editing fundamentals [2016]
- Jackson, Wallace, author.
- [Berkeley, CA] : Apress, [2016] New York, NY : Distributed to the Book trade worldwide by Springer
- Description
- Book — 1 online resource (xxi, 184 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Chapter 1 The Tools of Digital Video: Non-Linear Editing Software
- Chapter 2 Digital Video Hardware: Configuring the Workstation
- Chapter 3 The Scope of Digital Video: Setting Up Your Workstation
- Chapter 4 The Foundation for Digital Video: Static 2D Concepts
- Chapter 5 Movement in Digital Video: Frames, the Fourth Dimension
- Chapter 6 The Sound of Digital Video: Digital Audio Editing Theory
- Chapter 7 Capturing Digital Video: Digital Camera Concepts
- Chapter 8 The Workflow for Digital Video: Capture, Edit, Export
- Chapter 9 The Cleanup of Digital Video: Noise Reduction
- Chapter 10 The Isolation of Digital Video: Editing Tools
- Chapter 11 The Manual Labor of Digital Video: Pixel Editing
- Chapter 12 The Algorithms of Digital Video: Pixel Processing
- Chapter 13 The Visualization of Digital Video: Color Correction
- Chapter 14 The Compositing of Digital Video: Using Layers
- Chapter 15 Special Effects for Digital Video: Using Plug-Ins
- Chapter 16 The Data Footprint of Digital Video: Compression
- Chapter 17 The Automation of Digital Video: Programming
- Chapter 18 Publishing Digital Video: Content Delivery Platforms.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
3. Digital image compositing fundamentals [2015]
- Jackson, Wallace, author.
- New York, NY : Apress, 2015.
- Description
- Book — 1 online resource Digital: text file; PDF.
- Summary
-
- Chapter 1 The Foundation of Digital Imaging: The Pixel.-
- Chapter 2 The Size of Digital Imaging: Resolution.-
- Chapter 3 The Shape of Digital Imaging: Aspect Ratio.-
- Chapter 4 The Color of Digital Imaging: Color Theory.-
- Chapter 5 The Digitization of Digital Imaging: Color Depth.-
- Chapter 6 The Transparency of Digital Imaging: Alpha Channel.-
- Chapter 7 The Isolation of Digital Imaging: Masking Tools.-
- Chapter 8 The Organization of Digital Imaging: Using Layers.-
- Chapter 9 The Algorithms of Digital Imaging: Porter-Duff.-
- Chapter 10 The Modality of Digital Imaging: Modal Operation.-
- Chapter 11 The Work Process of Digital Imaging: Compositing.-
- Chapter 12 The Wow Factor of Digital Imaging: Special Effects.-
- Chapter 13 The Data Footprint of Digital Imaging: Optimization.-
- Chapter 14 The Automation of Digital Imaging: Programming.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Description
- Book
- Online
Media Center
Media Center | Status |
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Find it Microfiche collection | |
410035 | In-library use |
- Description
- Book
- Online
Media Center
Media Center | Status |
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Find it Microfiche collection | |
440384 | In-library use |
- Ong, Sean.
- [United States] : Apress, 2017.
- Description
- Book — 1 online resource Digital: text file; PDF.
- Summary
-
- Introduction Part I: Getting Starte
- d1. Gear Up: The Necessary Hardware and Software Tool
- s2. Unity Crash Course Part II: Building Holographic Experience
- s3. Creating Your First Hologra
- m4. Introduction to the HoloToolki
- t5. Interacting with Hologram
- s6. Using Spacial Mappin
- g7. Spatial Sound Part III: Growing As A Holographic Develope
- r8. Awe Inspiring Experience
- s9. Turning Holograms into Mone
- y10. Community Resources.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
7. Mathematics for computer graphics [2022]
- Vince, John (John A.), author.
- Sixth edition. - London : Springer, [2022]
- Description
- Book — 1 online resource : illustrations (chiefly color).
- Summary
-
- Preface.- Introduction.- Numbers.- Algebra.- Trigonometry.- Coordinate Systems.- Determinants.- Vectors.- Matrix Algebra.- Complex Numbers.- Geometric Transforms.- Quaternion Algebra.- Quaternions in Space.- Interpolation.- Curves and Patches.- Analytic Geometry.- Barycentric Coordinates.- Geometric Algebra.- Calculus: Derivatives.- Calculus: Integration.- Worked Examples.- Appendix A.- Appendix B.- Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Asia Simulation Conference (16th : 2016 : Beijing, China)
- Singapore : Springer, 2016.
- Description
- Book — 1 online resource (xxxv, 711 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Modeling and simulation theory and methodology
- Model engineering for system of systems
- High performance computing and simulation
- Modeling and simulation for smart city.
- Asia Simulation Conference (16th : 2016 : Beijing, China)
- Singapore : Springer, 2016.
- Description
- Book — 1 online resource (xv, 569 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Modeling and Simulation Applications
- Simulation Software
- Social Simulations
- Verification, Validation and Accreditation.
- International Workshop on Analysis in Digital Cultural Heritage (2017 : Funchal, Madeira Islands)
- Cham, Switzerland : Springer, 2018.
- Description
- Book — 1 online resource (viii, 229 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Unmanned Aerial Vehicles and the Multi- temporal Mapping Results of the Dispilio Lakeside Prehistoric (Kastoria, Greece).- Unmanned Aerial Vehicles and the Multi-temporal Mapping Results of the Dispilio Lakeside Prehistoric (Kastoria, Greece).- Digital Survey and Documentation of La Habana Vieja in Cuba.- Application of Multi-sensory Technologies for Resolution of Problems in the Field of Research and Preservation of Cultural Heritage.- Map Portal as a Tool to Share Information on Cultural Heritage Illustrated by the National Heritage Board Geoportal.- Knowledge based Recommendation of Spatial Technologies for Optimal Documentation of Buildings.- New Horizon of Digitization in Serbia. Improvement of Digitization Through Cooperation with World Leading Institutions and the In-house Development of Digital Tools.- An Application to Improve Smart Heritage City Experience.- Interactive Gallery: Enhance Social Interaction for Elders by Story Sharing.- PLUGGY: A Pluggable Social Platform for Cultural Heritage Awareness and Participation.- Interactive Lapidarium - Opportunities for Research and Training.- Ontologizing the Heritage Building Domain.- Designing Postdigital Curators: Establishing an Interdisciplinary Games and Mixed Reality Cultural Heritage Network.- 4D Modeling in Cultural Heritage.- Dissemination of Intangible Cultural Heritage Using a Multi-Agent Virtual World.- Dissemination of Intangible Cultural Heritage Using a Multi-Agent Virtual World.- A Tour in the Archaeological Site of Choirokoitia Using Virtual Reality: a Learning Performance and Interest Generation Assessment.- Preparing Student Mobility Through a VR Application for Cultural Education.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Tyers, Ben, author.
- [United States] : Apress, 2017. New York, NY : Distributed to the Book trade worldwide by Springer
- Description
- Book — 1 online resource Digital: text file; PDF.
- Summary
-
- Challenge 1 Maths Bar Graph 1Challenge 2 Clickable & Moveable Object 3Challenge 3 Room Fade In & Out Transition 5Challenge 4 Typewriter Text Effect 7Challenge 5 Audio Volume Change Based On Distance 9Challenge 6 Move Object To Position Using Path 11Challenge 7 Make The Screen Shake 13Challenge 8 Create Snow Effect 15Challenge 9 Password Easter Egg 17Challenge 10 Follow Two Objects In View 19Challenge 11 High / Low Number Game 21Challenge 12 Calculate Average Position Of Two Clicks 23Challenge 13 Retrieve Text File Web From & Save Locally 25Challenge 14 Shuffle Pack Of Playing Cards & Deal 5 27Challenge 15 Reverse Sentence Order 29Challenge 16 Rotate & Move Object To Mouse Position 31Challenge 17 Firework Display Using Effects 33Challenge 18 Random Sentence Generator 35Challenge 19 Pop Up RPG Style Text Box 37Challenge 20 Room Wrapping 39Challenge 21 Sprite Shadow 41Challenge 22 Make A Jukebox Player For 4 Songs 43Challenge 23 Scrolling Credits 45Challenge 24 Random Dice Roller 47Challenge 25 Substitution Cipher 49Challenge 26 Save Highscore To INI 51Challenge 27 Spawn Point 53Challenge 28 Dictionary Check 55Challenge 29 Draw Text With Shadow 57Challenge 30 Classic Brick & Ball Game Remake 59Challenge 31 Fire Projectile 61Challenge 32 World Clock 63Challenge 33 Text Based Quiz 65Challenge 34 On Screen Keyboard 67Challenge 35 Create A Driveable Tank That Leaves Tyre Tracks 69Challenge 36 Parallax Background 71Challenge 37 Click The Ghost 73Challenge 38 Particle Fire Effect 75Challenge 39 Bubble Sort 77Challenge 40 Unlockable Levels Select Screen 79Challenge 41 Moon Lander AI 81Challenge 42 Dodge The Barrels 83Challenge 43 Convert Celsius To Fahrenheit 85Challenge 44 Find Path To Position Avoiding Objects 87Challenge 45 Calculate BMI 89Challenge 46 Shuffle Pack Of Playing Cards & Save To Text 91Challenge 47 10 Green Bottles 93Challenge 48 English To Morse Code 95Challenge 49 Blitz Game Remake 97Challenge 50 Mini Golf Game Remake 99Challenge 51 Rock, Paper, Scissors Game Remake 101Challenge 52 Health Based On Distance 103Challenge 53 Tank Trax Game Remake 105Challenge 54 Two Separate Views 107Challenge 55 Word Typing Game 109Challenge 56 Destructible Terrain 111Challenge 57 Duck Hunt Game Remake 113Challenge 58 Keep Player In View 115Challenge 59 Fizz Buzz 117Challenge 60 Calculate Numbers 119Challenge 61 Particle Trail Effect 121Challenge 62 Draw Rectangle and Calculate Area & Perimeter 123Challenge 63 Random Terrain Generation 125Challenge 64 Drop The Coin (arcade style) 127Challenge 65 Calculate the Nth Result Of Fibonacci Sequence 129Challenge 66 Distance From Object To Mouse 131Challenge 67 Convert Decimal To Binary, Oct, Hex & Roman 133Challenge 68 Text In X Box 135Challenge 69 Frogger Game Remake 137Challenge 70 Take a Screen Shot 139Challenge 71 Slowly Move Direction 141Challenge 72 Pong Style Game Remake 143Challenge 73 Shooting Gallery 145Challenge 74 How Many Of Each Letter 147Challenge 75 Torpedo Game Remake 149Challenge 76 One Hundred Random Numbers 151Challenge 77 Coin Flip 153Challenge 78 Predict Path Of An Object 155Challenge 79 Dynamic Button 157Challenge 80 Sokoban Game Remake 159Challenge 81 Top Down Football 161Challenge 82 Top Down Racing 163Challenge 83 Convert Numbers (in digits) To Words 165Challenge 84 Zelda Style Views 167Challenge 85 Convert Text File To eBook 169Challenge 86 Planets Database (INI) 171Challenge 87 How Much Flour 173Challenge 88 Rotating Mini Map 175Challenge 89 Selectable Troops 177Challenge 90 Pipes 179Challenge 91 Arcade Style Horse Race Game 181Challenge 92 Road Builder 183Challenge 93 Chess Board Representation 185Challenge 94 1942 Game Remake 187Challenge 95 Create A Virtual ATM (bank teller) 189Challenge 96 Moon Lander Game Remake 191Challenge 97 Pixelate An Image 193Challenge 98 Miner 195Challenge 99 Follow Player (Ghost) 197Challenge 100 Multiplication Table 199Appendix A Points Chart<.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
12. Digital audio editing fundamentals [2015]
- Jackson, Wallace, author.
- [Berkeley, CA] : Apress, 2015. New York, NY : Distributed to the Book trade worldwide by Springer
- Description
- Book — 1 online resource (xxi, 142 pages) : illustrations Digital: text file; PDF.
- Summary
-
- Chapter 1 The Foundation of Digital Audio: The Wave Chapter 2 The History of Digital Audio: MIDI Synthesis Chapter 3 The Accuracy of Digital Audio: Sample Resolution Chapter 4 The Clarity of Digital Audio: Sampling Frequency Chapter 5 The Compression of Digital Audio: Data Formats Chapter 6 The Isolation of Digital Audio: Trimming Tools Chapter 7 The Cleanup of Digital Audio: Noise Removal
- Chapter 8 The Algorithms of Digital Audio: Audio Processing Chapter 9 The Automation of Digital Audio: Plug-in Filters Chapter 10 The Work Process of Digital Audio: Editing Chapter 11 The Wow Factor of Digital Audio: Special Effects Chapter 12 The Data Footprint of Digital Audio: Optimization Chapter 13 The Automation of Digital Audio: Programming.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Haughton, Dominique, author.
- Cham : Springer, 2015.
- Description
- Book — 1 online resource (1 volume) : illustrations (black and white, and colour)
- Summary
-
- What do we know about analyzing movie data: section on past literature.- What does "Big Data" mean
- the data scientist point of view.- Visualization of very large networks: the co-starring social network.- Movie attendance and trends.- Oscar prediction and prediction markets.- Can we predict Oscars from Twitter and movie review data.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
14. Digital image compositing fundamentals [2015]
- Jackson, Wallace, author.
- New York, NY : Apress, 2015.
- Description
- Book — 1 online resource Digital: text file; PDF.
- Summary
-
- Chapter 1 The Foundation of Digital Imaging: The Pixel.-
- Chapter 2 The Size of Digital Imaging: Resolution.-
- Chapter 3 The Shape of Digital Imaging: Aspect Ratio.-
- Chapter 4 The Color of Digital Imaging: Color Theory.-
- Chapter 5 The Digitization of Digital Imaging: Color Depth.-
- Chapter 6 The Transparency of Digital Imaging: Alpha Channel.-
- Chapter 7 The Isolation of Digital Imaging: Masking Tools.-
- Chapter 8 The Organization of Digital Imaging: Using Layers.-
- Chapter 9 The Algorithms of Digital Imaging: Porter-Duff.-
- Chapter 10 The Modality of Digital Imaging: Modal Operation.-
- Chapter 11 The Work Process of Digital Imaging: Compositing.-
- Chapter 12 The Wow Factor of Digital Imaging: Special Effects.-
- Chapter 13 The Data Footprint of Digital Imaging: Optimization.-
- Chapter 14 The Automation of Digital Imaging: Programming.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- European Conference on Computer Vision (15th : 2018 : Munich, Germany)
- Cham, Switzerland : Springer, 2018.
- Description
- Book — 1 online resource (xxx, 853 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Learning for vision.- Computational photography.- Human analysis.- Human sensing.- Stereo and reconstruction.- Optimization.- Matching and recognition.- Video attention.- Poster sessions.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- European Conference on Computer Vision (14th : 2016 : Amsterdam, Netherlands)
- Cham, Switzerland : Springer, 2016.
- Description
- Book — 1 online resource (xxix, 887 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Detection, recognition and retrieval
- Scene understanding
- Optimization
- Image and video processing
- Learning
- Action activity and tracking
- 3D
- Poster sessions.
- European Conference on Computer Vision (14th : 2016 : Amsterdam, Netherlands)
- Cham : Springer, 2016.
- Description
- Book — 1 online resource (xxix, 885 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Detection, recognition and retrieval
- Scene understanding
- Optimization
- Image and video processing
- Learning
- Action activity and tracking
- 3D
- Poster sessions.
- European Conference on Computer Vision (14th : 2016 : Amsterdam, Netherlands)
- Cham, Switzerland : Springer, 2016.
- Description
- Book — 1 online resource (xxix, 881 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Detection, recognition and retrieval
- Scene understanding
- Optimization
- Image and video processing
- Learning
- Action activity and tracking
- 3D
- Poster sessions.
- European Conference on Computer Vision (14th : 2016 : Amsterdam, Netherlands)
- Cham, Switzerland : Springer, 2016.
- Description
- Book — 1 online resource (xxix, 869 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Detection, recognition and retrieval
- Scene understanding
- Optimization
- iImage and video processing
- Learning
- Action activity and tracking
- 3D
- Poster sessions.
- European Conference on Computer Vision (14th : 2016 : Amsterdam, Netherlands)
- Cham, Switzerland : Springer, 2016.
- Description
- Book — 1 online resource (xxviii, 829 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Detection, recognition and retrieval
- Scene understanding
- Optimization
- iImage and video processing
- Learning
- Action activity and tracking
- 3D
- Poster sessions.
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