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- McKay, Everett N., 1961-
- Amsterdam : Elsevier, Morgan Kaufmann, [2013]
- Description
- Book — 1 online resource.
- Summary
-
- Introduction Chapter 1: Communication Design Principles
- Chapter 2: Interaction Design
- Chapter 3: Visual Design
- Chapter 4: Communicating to People
- Chapter 5: A Communication-driven Design Process
- Chapter 6: UI Design Case Studies Conclusion Glossary.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Daniel, Steven F. (Computer software developer), author.
- Birmingham, UK : Packt Publishing, 2017.
- Description
- Book — 1 online resource (1 volume) : illustrations
- Summary
-
Build stunning, maintainable, cross-platform mobile application user interfaces with the power of Xamarin About This Book * Create, configure, and customize stunning platform-specific features as well as cross-platform UIs with the power of Xamarin Forms. * Maximize the testability, flexibility, and overall quality of your Xamarin apps. * Get the most out of Xamarin.Forms and create your own reusable templates with C# scripting in Xamarin. Who This Book Is For If you are a mobile developer with basic knowledge of Xamarin and C# coding, then this book is for you. What You Will Learn * Develop stunning native cross-platform apps using the Xamarin.Forms framework * Work with the different UI layouts to create customized layouts using the C# programming language and tweak it for a given platform * Customize the user interface using DataTemplates and CustomRenderers and the Platform Effects API to change the appearance of control elements * Build hybrid apps using the Razor Template Engine and create Razor Models that communicate with a SQLite database * Use location based features within your app to display the user's current location * Work with the Xamarin.Forms Map control to display Pin placeholders based on the stored latitude and longitude coordinates * Understand and use the MVVM pattern architecture to navigate between each of your ViewModels and implement Data Binding to display and update information * Work with the Microsoft Azure Platform to incorporate API Data Access using Microsoft Azure App Services and the RESTful API * Incorporate third-party features within your app using the Facebook SDK and the Open Graph API * Perform unit testing and profile your Xamarin.Forms applications * Deploy your apps to the Google Play Store and Apple App Store In Detail Xamarin is the most powerful cross-platform mobile development framework. If you are interested in creating stunning user interfaces for the iOS and Android mobile platforms using the power of Xamarin and Xamarin.Forms, then this is your ticket. This book will provide you the practical skills required to develop real-world Xamarin applications. You will learn how to implement UI structures and layouts, create customized elements, and write C# scripts to customize layouts. You will create UI layouts from scratch so that you can tweak and customize a given UI layout to suit your needs by using Data Templates. Moving on, you will use third-party libraries - such as the Razor template engine that allows you to create your own HTML5 templates within the Xamarin environment - to build a book library Hybrid solution that uses the SQLite.Net library to store, update, retrieve, and delete information within a SQLite local database. You'll also implement key data-binding techniques that will make your user interfaces dynamic, and create personalized animations and visual effects within your user interfaces using Custom Renderers and the PlatformEffects API to customize and change the appearance of control elements. At the end of this book, you will test your application UI for robust and consistent behavior and then explore techniques to deploy to different platforms. Style and approach This easy to follow guide will walk you through building a real world Xamarin.Forms mobile app from start to finish. Each chapter builds upon the app using a step-by-step methodology that applies new advanced functionalities, design patterns, and best practices.
(source: Nielsen Book Data)
3. Android UI design : plan, design, and build engaging user interfaces for your Android applications [2016]
- Thornsby, Jessica, author.
- Birmingham, UK : Packt Publishing, 2016.
- Description
- Book — 1 online resource : illustrations.
- Summary
-
Plan, design, and build engaging user interfaces for your Android applications About This Book * Take an initial idea for an Android app and develop it into a detailed plan, supported by sketches and wireframes * Provide a better experience for your users by following best practices and the new material design principles * Work more efficiently and save time by testing your ideas at an early stage by building a prototype Who This Book Is For If you are a Java developer with a keen interest in building stunning UIs for your applications in order to retain customers and create great experiences for them, then this book is for you. A good knowledge level of HTML, CSS, and some grounding in Android Development is assumed. What You Will Learn * Develop a user interface that adheres to all the core material design principles * Transform your initial app idea into a concrete and detailed plan * Add Views, ViewGroups, layouts, and common UI components to your own Android projects * Use fragments and various strategies to gather user input * Create a new Android Studio project and develop it into a prototype * Identify and solve problems with your app's UI to deliver a better user experience * Start getting to grips with the new UI features coming up in Android N, including multi-window mode and direct reply notifications In Detail Great design is one of the key drivers in the adoption of new applications, yet unfortunately design considerations are often neglected in the face of "will it work, " "can we make it quicker, " or "can we get more people using it"? This book seeks to redress this balance by showing you how to get your PM to start treating the design phase of your project seriously. This book is focused entirely on the development of UI features, and you'll be able to practically implementing the design practices that we extol throughout the book. Starting by briefly outlining some of the factors you need to keep in mind when building a UI, you'll learn the concepts of Android User Interface from scratch. We then move on to formulate a plan on how to implement these concepts in various applications. We will deep dive into how UI features are implemented in real-world applications where UIs are complex and dynamic. This book offers near complete coverage of UI-specific content including, views, fragments, the wireframing process, and how to add in splash screens-everything you need to make professional standard UIs for modern applications. It will then cover material design and show you how to implement Google's design aesthetic in a practical manner. Finally, it ensures the best possible user experience by analyzing the UI using various tools, and then addressing any problems they uncover. By the end of the book, you'll be able to leverage the concepts of Android User Interface in your applications in order to attract new customers. Style and approach This book follows a comprehensive approach that focuses on the concepts of UI from scratch. The book ends with teaching Android developers on how to optimize their UI, best practices and securing applications.
(source: Nielsen Book Data)
- Reyes-Garcia, Everardo, author.
- London, UK : ISTE, Ltd. ; Hoboken, NJ : Wiley, 2017.
- Description
- Book — 1 online resource.
- Summary
-
- 1. Describing Images.
- 2. Describing Graphical Information.
- 3. Practicing Image-Interfaces.
- 4. Designing Image-Interfaces.
- 5. Prototyping Image-Interfaces.
- (source: Nielsen Book Data)
- 1. Introduction
- 2. Layers of the expression plane: semiotics and substance
- 3. Foundations of graphical information
- 4. Production of graphical representations
- 5. Images and visual interfaces
- 6. Visual hacking
- 7. Conclusion.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Tullis, Tom (Thomas)
- Amsterdam : Elsevier, [2013]
- Description
- Book — 1 online resource (pages cm.)
- Summary
-
- Chapter 1 Introduction
- Chapter 2 Background
- Chapter 3 Planning
- Chapter 4 Performance Metrics
- Chapter 5 Issue-Based Metrics
- Chapter 6 Self-Reported Metrics
- Chapter 7 Behavioral and Physiological Metrics
- Chapter 8 Combined and Comparative Metrics
- Chapter 9 Special Topics
- Chapter 10 Case Studies
- Chapter 11 Ten Keys to Success.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Wilson, Chauncey.
- Burlington : Elsevier Science, 2013.
- Description
- Book — 1 online resource (84 p.)
- Summary
-
- Chapter 1. Brainstorming Overview of Brainstorming When Should You Use Brainstorming? Procedures and Practical Advice on Brainstorming Variations and Extensions to Brainstorming
- Reverse (Negative) Brainstorming Data Analysis for Brainstorming What Do You Need for Brainstorming? Recommended Readings References
- Chapter 2. Brainwriting Overview of Brainwriting When Should You Use Brainwriting? Procedures and Practical Advice on Interactive Brainwriting
- After the Brainwriting Session Variations and Extensions to Brainwriting Major Issues in the Use of Brainwriting
- Data Analysis What Do You Need to Use The Brainwriting Method? Recommended Readings References Chapter 3. Braindrawing Overview of Braindrawing When Should You Use Braindrawing? Procedures and Practical Advice on the Braindrawing Method
- Variations and Extensions to Braindrawing
- Major Issues in the Use of Braindrawing Data Analysis What Do You Need to Use Braindrawing? Recommended Readings References.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
7. User Experience Foundations [2020]
- de Voil, Nick author.
- Swindon BCS, The Chartered Institute for IT 2020
- Description
- Book — 1 online resource (190 pages) Sound: digital.
- Summary
-
- 1. Introduction
- 2. The Context for UX (1): Rationale and Concepts
- 3. Guiding Principles
- 4. User Research
- 5. Illustrating the Context of Use
- 6. Measuring Usability
- 7. Information Architecture
- 8. Interaction Design
- 9. Visual Design
- 10. User Interface Prototyping
- 11. Usability Evaluation
- 12. The Context for UX (2): Project Processes
- Appendix: The BCS Foundation Certificate in User Experience.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
8. User Experience Foundations [2020]
- de Voil, Nick author.
- Swindon BCS, The Chartered Institute for IT 2020
- Description
- Book — 1 online resource (190 pages) Sound: digital.
- Summary
-
- 1. Introduction
- 2. The Context for UX (1): Rationale and Concepts
- 3. Guiding Principles
- 4. User Research
- 5. Illustrating the Context of Use
- 6. Measuring Usability
- 7. Information Architecture
- 8. Interaction Design
- 9. Visual Design
- 10. User Interface Prototyping
- 11. Usability Evaluation
- 12. The Context for UX (2): Project Processes
- Appendix: The BCS Foundation Certificate in User Experience.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
9. Terry Allen Winograd papers, 1963-2006 [1963 - 2006]
- Description
- Archive/Manuscript — 38 linear feet (21 cartons; 16 manuscript boxes)
- Summary
-
Terry Allen Winograd papers include 33 boxes of print and audiovisual files dating back to the 1960s from Winograd's own education and his career as a professor at Stanford University. The collection includes professional files, publications, research files, teaching files, audiovisual materials, computer files, and subject files on individual students.
- Finding aid
- Online Archive of California
Special Collections
Special Collections | Status |
---|---|
University Archives | Request via Finding Aid (opens in new tab) |
SC1165 ACCN 2013-075 BOX 16 | In-library use |
SC1165 ACCN 2013-075 BOX 17 | In-library use |
SC1165 ACCN 2013-075 BOX 18 | In-library use |
SC1165 ACCN 2013-075 BOX 19 | In-library use |
SC1165 ACCN 2013-075 BOX 20 | In-library use |
SC1165 ACCN 2013-075 BOX 21 | In-library use |
SC1165 ACCN 2013-075 BOX 23 | In-library use |
SC1165 ACCN 2013-075 BOX 24 | In-library use |
SC1165 ACCN 2013-075 BOX 25 | In-library use |
SC1165 ACCN 2013-075 BOX 26 | In-library use |
SC1165 ACCN 2013-075 BOX 27 | In-library use |
SC1165 ACCN 2013-075 BOX 28 | In-library use |
SC1165 ACCN 2013-075 BOX 29 | In-library use |
SC1165 ACCN 2013-075 BOX 30 | In-library use |
SC1165 ACCN 2013-075 BOX 31 | In-library use |
SC1165 ACCN 2013-075 BOX 32 | In-library use |
SC1165 ACCN 2013-075 CARTON 1 | In-library use |
SC1165 ACCN 2013-075 CARTON 2 | In-library use |
SC1165 ACCN 2013-075 CARTON 3 | In-library use |
SC1165 ACCN 2013-075 CARTON 4 | In-library use |
SC1165 ACCN 2013-075 CARTON 5 | In-library use |
SC1165 ACCN 2013-075 CARTON 6 | In-library use |
SC1165 ACCN 2013-075 CARTON 7 | In-library use |
SC1165 ACCN 2013-075 CARTON 8 | In-library use |
SC1165 ACCN 2013-075 CARTON 9 | In-library use |
SC1165 ACCN 2013-075 CARTON 10 | In-library use |
SC1165 ACCN 2013-075 CARTON 11 | In-library use |
SC1165 ACCN 2013-075 CARTON 12 | In-library use |
SC1165 ACCN 2013-075 CARTON 13 | In-library use |
SC1165 ACCN 2013-075 CARTON 14 | In-library use |
SC1165 ACCN 2013-075 CARTON 15 | In-library use |
SC1165 ACCN 2013-075 CARTON 22 | In-library use |
SC1165 ACCN 2013-075 CARTON 33 | In-library use |
SC1165 ACCN 2013-075 CARTON 34 | In-library use |
SC1165 ACCN 2013-075 CARTON 35 | In-library use |
SC1165 ACCN 2013-075 CARTON 36 | In-library use |
SC1165 ACCN 2013-075 CARTON 37 | In-library use |
- Also online at
-
- Sharma, Anuj, author.
- Hamburg : Anchor Academic Publishing, 2016.
- Description
- Book — 1 online resource
11. From chaos to concept : a team oriented approach to designing world class products and experiences [2020]
- Braun, Kevin C.
- Indianapolis : Wiley, 2020.
- Description
- Book — 1 online resource (206 pages)
- Summary
-
- Introduction: The Golden Butter Knife xv
- CH 1: Make It Useful 1
- What are We Trying to Do and How Will We Know If We Did It? 1
- CH 2: Make It Usable 31
- Who are We Designing This For?-Personas/User Segments 31
- What Do They Need?-Scenarios 38
- When Will We Design and Build It?: The Product Roadmap 42
- CH 3: Make It Beautiful 59
- Scannability, Readability, Comprehension 62
- Using the Inverted Pyramid Model for Content 63
- Alignment and the Grid 65
- Visual Hierarchy 67
- Composition 69
- Scope 74
- The Golden Triangle 74
- The F, Z, and Other Gaze Patterns 76
- Gestalt Patterns 77
- Color 86
- Thematic Appropriateness 88
- Data Visualization 90
- Further Reading 94
- CH 4: Make It Functional 95
- Framework-itis and Code Bloat 98
- Testing across Platforms, Browsers, and Devices 99
- Accessibility 102
- Further Reading 105
- CH 5: Make It Measurable 107
- FaUX 107
- Analytics 110
- Conversions and Micro Conversions 111
- Be Curious and Analytical 113
- Google Analytics 115
- Mouseflow 115
- Reverse Path Analysis to Understand Failure 117
- Being Misled by Your Data 118
- Fear of Change 119
- Ease the Fear of Change with A/B Testing 120
- Some Helpful Tools of the Trade 121
- Further Reading 122
- CH 6: Make It Better 123
- Planning Your Iterations 123
- Research 124
- Analysis 125
- Findings 126
- Recommendations 128
- Prioritization 130
- Effort 132
- Further Reading 133
- CH 7: Make These Methods Work for You 135
- Starting with a Greenfield Project or at a Startup 135
- Understanding the Market 136
- What Comes Next? 154
- Working within an Established Company 168
- Conclusion 176
- Index 179.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Rojc, Matej, author.
- New York : Nova Science Publishers Inc., [2016]
- Description
- Book — 1 online resource (xiv, 234 pages) : illustrations. Digital: data file.
- Summary
-
- An expressive model for the generation of co-verbal behavior
- A system for the generation of co-verbal conversational behavior
- The annotation and description of co-verbal behavior
- Markup language for the specification of shapes, poses, and behavior of conversational agents-EVA-script
- Description of motoric capabilities of a conversational agent
- Correlating shapes and semiotic intent
- Algorithm for the automatic generation of expressive co-verbal behavior
- The framework for the realization of a co-verbal behavior on the conversational agent-EVA-framework
- The expressive model and multimodal user interfaces
- The embodied conversational agent EVA.
- Sutcliffe, Alistair, 1951-
- Cham, Switzerland : Springer, 2010.
- Description
- Book — 1 online resource (vii, 47 pages) : illustrations (some color)
- Summary
-
- 1. Introduction
- 2. Psychology of user engagement
- Aesthetics and user judgement
- Affect, arousal and engagement
- Arousal, engagement and flow
- Summary: the psychology of engagement
- UE design process
- UE design process
- 4. Design principles and guidelines
- 5. Perspectives and conclusions
- A. Website design examples
- A.1 Nike website
- A.2 Intellipage website
- A.3 BBC news website
- A.4 BBC interactive website: big AI dinosaur game
- A.5 Jump tomorrow: entry page and interactive map
- A.6 Virgin Atlantic website: design evolution
- A.7 Second life e-commerce virtual world
- Bibliography.
- Ferreira, Alberto, author.
- Cambridge, MA : Morgan Kaufmann, [2017]
- Description
- Book — 1 online resource
- Summary
-
- Part I. Grey matter
- part II. Magnum impulse
- part III. About face.
- Bernardoff, Charles.
- Birmingham, UK : Packt Publishing, 2014.
- Description
- Book — 1 online resource Digital: text file.
- Summary
-
An easy-to-follow, step-by-step tutorial focusing on practical situations and manipulations, guiding you to create a concrete Graphical User Interface and a simple 2D game. If you are a Unity 3D developer looking forward to learn NGUI for Unity, then this book is for you. Prior knowlege of C# scripting is expected. Additional knowledge of Unity 3D Editor, GameObject and creating/adding scripts to GameObject would be beneficial; however, no prior knowledge of NGUI is required.
(source: Nielsen Book Data)
16. Webmin Administrator's Cookbook [2014]
- Karzynski, Michal.
- Birmingham : Packt Publishing, 2014.
- Description
- Book — 1 online resource Digital: text file.
- Summary
-
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface;
- Chapter 1: Setting up Your System; Introduction; Installing Webmin on a Debian-based system; Installing Webmin on an RPM-based system; Installing Webmin on another system; Connecting to Webmin; Installing additional Webmin modules; Monitoring what Webmin is doing; Controlling which system services are started at boot; Inspecting the installed software packages; Installing software packages; Updating the installed packages to latest versions; Enabling Webmin to send e-mail.
- Getting an e-mail when new versions of packages become availableReading the documentation of installed software;
- Chapter 2: User Management; Introduction; Creating a Webmin user; Creating a Webmin group with access to specific modules and options; Allowing users to log in to Webmin with system credentials; Creating Webmin users based on system accounts; Controlling who is currently using Webmin; Creating a system user account; Modifying a user's UID and other information; Temporarily disabling a user account; Creating and editing a system group; Changing a user's password.
- Exporting users and importing them into another systemInstalling Usermin;
- Chapter 3: Securing Your System; Introduction; Setting up a Linux firewall; Allowing access to a service through the firewall; Verifying your firewall by port scanning; Turning off unnecessary services; Verifying the strength of passwords; Disabling root login over SSH; Restricting Webmin access to a specific IP; Connecting to Webmin securely over an SSH tunnel; Closing inactive Webmin sessions automatically;
- Chapter 4: Controlling Your System; Introduction; Executing a command on the server.
- Executing a command as another userSetting a command to be executed in the future; Scheduling a command to run regularly with cron; Creating a panel for the commands that you execute often; Creating a panel with the database commands that you execute often; Running a terminal emulator in the browser;
- Chapter 5: Monitoring Your System; Introduction; Viewing and searching through system logfiles; Saving Syslog messages to a file; Adding other logfiles to Webmin; Configuring logfile rotation; Listing recent logins; Receiving an e-mail when a service stops running.
- Automatically restarting a service which goes downMonitoring a remote server;
- Chapter 6: Managing Files on Your System; Introduction; Downloading files from the server; Uploading files to the server; Managing files and directories on the server; Changing file ownership and permissions; Setting up network shared folders for Windows; Mounting a Windows shared folder; Setting up an NFS shared volume; Mounting a remote NFS volume; Giving users access to your server via SFTP; Giving users access to your server via FTP;
- Chapter 7: Backing Up Your System; Introduction; Backing up configuration files.
(source: Nielsen Book Data)
17. Digital Design Essentials : 100 Ways to Design Better Desktop, Web, and Mobile Interfaces [2013]
- Lal, Rajesh.
- Beverly, MA : Rockport Publishers, 2013.
- Description
- Book — 1 online resource (208 pages) : illustrations (chiefly color)
- Summary
-
- Cover
- Title
- Dedication
- Contents
- Introduction
- DESKTOP
- 1. User Interface (Human-Computer Interface)
- 2. Command Line Interface
- 3. WIMP Interface
- 4. Graphical User Interface (GUI)
- 5. Photo Editor
- 6. Image Manager
- 7. Desktop Explorer
- 8. Assistant/Software Wizard
- 9. Integrated Development Environment (IDE)
- 10. Media Player
- 11. Desktop Widget/Gadget
- 12. Dashboard/Scorecards
- 13. Instant Messenger (IM)
- 14. Chat Room
- 15. Video Chat
- 16. Interactive Voice Response (IVR) System
- 17. Direct User Interface18. 3-D User Interface
- 19. Metro UI/Modern UI
- 20. Skeuomorphic Design/Faux Real UI
- WEB
- 21. Web User Interface (WUI)
- 22. Accessible Web
- 23. Website
- 24. Homepage
- 25. Personal Website
- 26. Single-Page Website
- 27. Blog
- 28. Blogger Template
- 29. WordPress Theme
- 30. Catalog
- 31. Product Page
- 32. Shopping Cart
- 33. Checkout
- 34. User Account/Registration
- 35. Login
- 36. User Profile
- 37. Online Forums
- 38. Comment Thread
- 39. Sitemap
- 40. Resource Center/Help Center41. Knowledgebase (KB)
- 42. Wiki
- 43. Online Surveys
- 44. Rating App
- 45. Rich Internet Application (RIA)
- 46. Web Widget
- 47. Book Widget
- 48. Banner Ad
- 49. Web Slideshow
- 50. HTML5 App
- 51. Zooming User Interface (ZUI)
- 52. Task Tracking System
- 53. Content Management System (CMS)
- 54. Ajax Web Application
- 55. Social Design
- 56. Search Engine Optimized (SEO) Web Page
- 57. Web 2.0 User Interface Design
- 58. Service-Oriented Architecture (SOA) Design
- 59. Infographics Design
- 60. Adaptive User InterfaceMOBILE
- 61. Mobile Phone App
- 62. Mobile Web App
- 63. Hybrid App
- 64. Mobile Website
- 65. Information App
- 66. Mobile Utility App
- 67. Lifestyle App
- 68. Address Book
- 69. Camera App
- 70. Photo App
- 71. Mobile Game App
- 72. Location Aware App
- 73. Branded App
- 74. Consumer Service App
- 75. Augmented Reality App
- 76. Bluetooth App
- 77. Near Field Communication (NFC) App
- 78. Mobile Ads
- 79. Mobile Commerce
- 80. Mobile Search
- 81. Mobile Home Screen
- 82. Touch User Interface83. Multi-Touch User Interface
- 84. Accessible Touch User Interface
- 85. Gesture-Based User Interface
- 86. Pen-Based Interface
- 87. Mobile Clock App
- 88. World Clock App
- 89. Mashup App
- 90. Voice User Interface
- MISCELLANEOUS
- 91. 10-Foot User Interface
- 92. Games UI
- 93. Welcome Email
- 94. Email Marketing Campaign
- 95. Email Newsletter
- 96. E-zine
- 97. Natural User Interface
- 98. Natural Language Interface
- 99. Intelligent User Interface
- 100. Organic User Interface
- Contributors
A comprehensive guide to UI design, providing key features and functional requirements, best practices and design guidelines, and components of the user experience of the application, illustrated with "live" case study examples.
- Bailey, Carol.
- Rockland, MA : Syngress Media, ©2001.
- Description
- Book — 1 online resource (xxvii, 746 pages) : illustrations
- Summary
-
- 1. Why Not Active Directory?
- 2. Workstations
- 3. Laptops
- 4. File and Print Services
- 5. Terminal Services
- 6. Networking Services
- 7. Internet Services
- 8. Secure Communication
- 9. Remote Access
- 10. Internet Connectivity.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Majumdar, Nivedita.
- Birmingham : Packt Pub., 2012.
- Description
- Book — 1 online resource (1 volume) : illustrations. Digital: text file.
- Summary
-
"MATLAB Graphics and Data Visualization Cookbook" will serve as your handbook in recipe format with ample screenshots. Each independent recipe will help you in achieving target-oriented solutions to your problems with concise explanation. For those who are already using MATLAB for their computational needs but need to also harness its powerful visualization capabilities.
(source: Nielsen Book Data)
- Reeves, Stuart.
- London ; New York : Springer, ©2011.
- Description
- Book — 1 online resource (xi, 193 pages) Digital: text file.PDF.
- Summary
-
- Introduction
- From Individuals to Third Parties, from Private to Public
- Studying Technology in Public Settings
- Audience and Participants: One Rock
- Professionals and Non-professionals: The Journey into Space
- Orchestration and Staging: Fairground: Thrill Laboratory
- Frames and Bystanders: Uncle Roy All Around You
- A Framework for Designing Interfaces in Public Settings
- Conclusion.
Articles+
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Course- and topic-based guides to collections, tools, and services.