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1. Beginning software engineering [2015]
- Stephens, Rod, 1961- author.
- Indianapolis, IN : Wrox, a Wiley Brand, [2015]
- Description
- Book — 1 online resource
- Summary
-
- Software Engineering Step-by-Step
- Software Engineering Step-by-Step. Software Engineering from 20,000 Feet
- Before the Beginning
- Project Management
- Requirement Gathering
- High-Level Design
- Low-Level Design
- Development
- Testing
- Deployment
- Metrics
- Maintenance
- Process Models
- Process Models. Predictive Models
- Iterative Models
- RAD
- Solution to Exercises.
(source: Nielsen Book Data)
- Grinshpan, L. A. (Leonid Abramovich)
- 1st ed. - Hoboken, N.J. : Wiley-IEEE Press, 2011.
- Description
- Book — 1 online resource.
- Summary
-
- Queuing Networks as Applications Models
- Building and Solving Application Models
- Workload Characterization and Transaction Profiling
- Servers, CPUs, and other Building Blocks of Application Scalability
- Operating System Overhead
- Software Bottlenecks
- Performance and Capacity of Virtual Systems
- Model-Based Application Sizing: Say Good-Bye to Guessing
- Modeling Different Application Configurations.
(source: Nielsen Book Data)
- Bowden, Keir, author.
- Second edition. - Birmingham : Packt Publishing, [2016].
- Description
- Book — 1 online resource.
- Summary
-
Discover over 70 real-world examples to overcome the most complex concepts you will face developing with Visualforce About This Book * This book provides an enhanced user experience with dynamically-generated, reactive pages * Access data over additional channels via public web sites and mobile pages * Packed with easy-to-follow recipes, including step-by-step instructions and Apex/Visualforce code downloads this title is the all in one package you need to get more from Visualforce. Who This Book Is For This book will be beneficial to developers who are already well-versed with the basics of Visualforce. An awareness of the standard component library and the purpose of controllers is expected. What You Will Learn * Pass parameters between Visualforce pages * Update attributes in component controllers * Avoid validation errors with action regions * Refresh record details from embedded Visualforce * Create and develop a website template from scratch * Get to know about the Salesforce Lightening Design system and use Visualforce in Salesforce1 * Effectively tackle frequently-faced problems while developing Visualforce pages In Detail Visualforce is a framework that allows developers to build sophisticated, custom user interfaces that can be hosted natively on the Force.com platform. The Visualforce framework includes a tag-based markup language, similar to HTML that is used to write the Visualforce pages and a set of controllers that are used to write business logic to the Visualforce pages. Visualforce Development Cookbook provides solutions to a variety of challenges faced by Salesforce developers and demonstrates how easy it is to build rich, interactive pages using Visualforce. Whether you are looking to make a minor addition to the standard page functionality or override it completely, this book will provide you with the help you require throughout. You will start by learning about the simple utilities and will build up to more advanced techniques for data visualization and to reuse functionality. You will learn how to perform various tasks such as creating multiple records from a single page, visualizing data as charts, using JavaScript to enhance client-side functionality, building a public website, and making data available to a mobile device. With an interesting chapter on tackling common issues faced while developing Visualforce pages, the book provides lots of practical examples to enhance and extend your Salesforce user interface. Style and approach Following a cookbook structure, the book provides recipes on some essential technical scenarios and a few that focus on real-world development problems. This book is packed with illustrations and contains lots of code samples to improve your understanding.
(source: Nielsen Book Data)
- Abran, Alain, 1949-
- Hoboken, New Jersey : John Wiley & Sons Inc., [2015]
- Description
- Book — 1 online resource.
- Summary
-
- Foreword xiii
- Overview xvii
- Acknowledgments xxiii
- About the Author xxv
- Part One Understanding the Estimation Process 1
- 1. The Estimation Process: Phases and Roles 3
- 1.1. Introduction 3
- 1.2. Generic Approaches in Estimation Models: Judgment or Engineering? 4
- 1.2.1. Practitioner's Approach: Judgment and Craftsmanship 4
- 1.2.2. Engineering Approach: Modest-One Variable at a Time 5
- 1.3. Overview of Software Project Estimation and Current Practices 6
- 1.3.1. Overview of an Estimation Process 6
- 1.3.2. Poor Estimation Practices 7
- 1.3.3. Examples of Poor Estimation Practices 9
- 1.3.4. The Reality: A Tally of Failures 10
- 1.4. Levels of Uncertainty in an Estimation Process 11
- 1.4.1. The Cone of Uncertainty 11
- 1.4.2. Uncertainty in a Productivity Model 12
- 1.5. Productivity Models 14
- 1.6. The Estimation Process 16
- 1.6.1. The Context of the Estimation Process 16
- 1.6.2. The Foundation: The Productivity Model 17
- 1.6.3. The Full Estimation Process 18
- 1.7. Budgeting and Estimating: Roles and Responsibilities 23
- 1.7.1. Project Budgeting: Levels of Responsibility 23
- 1.7.2. The Estimator 25
- 1.7.3. The Manager (Decision-Taker and Overseer) 25
- 1.8. Pricing Strategies 27
- 1.8.1. Customers-Suppliers: The Risk Transfer Game in Estimation 28
- 1.9. Summary - Estimating Process, Roles, and Responsibilities 28
- Exercises 30
- Term Assignments 31
- 2. Engineering and Economics Concepts for Understanding Software Process Performance 32
- 2.1. Introduction: The Production (Development) Process 32
- 2.2. The Engineering (and Management) Perspective on a Production Process 34
- 2.3. Simple Quantitative Process Models 36
- 2.3.1. Productivity Ratio 36
- 2.3.2. Unit Effort (or Unit Cost) Ratio 38
- 2.3.3. Averages 39
- 2.3.4. Linear and Non-Linear Models 42
- 2.4. Quantitative Models and Economics Concepts 45
- 2.4.1. Fixed and Variable Costs 45
- 2.4.2. Economies and Diseconomies of Scale 48
- 2.5. Software Engineering Datasets and Their Distribution 49.
- 2.5.1. Wedge-Shaped Datasets 49
- 2.5.2. Homogeneous Datasets 50
- 2.6. Productivity Models: Explicit and Implicit Variables 52
- 2.7. A Single and Universal Catch-All Multidimensional Model or Multiple Simpler Models? 54
- 2.7.1. Models Built from Available Data 55
- 2.7.2. Models Built on Opinions on Cost Drivers 55
- 2.7.3. Multiple Models with Coexisting Economies and Diseconomies of Scale 56
- Exercises 58
- Term Assignments 59
- 3. Project Scenarios, Budgeting, and Contingency Planning 60
- 3.1. Introduction 60
- 3.2. Project Scenarios for Estimation Purposes 61
- 3.3. Probability of Underestimation and Contingency Funds 65
- 3.4. A Contingency Example for a Single Project 67
- 3.5. Managing Contingency Funds at the Portfolio Level 69
- 3.6. Managerial Prerogatives: An Example in the AGILE Context 69
- 3.7. Summary 71
- Further Reading: A Simulation for Budgeting at the Portfolio Level 71
- Exercises 74
- Term Assignments 75
- Part Two Estimation Process: What Must be Verified? 77
- 4. What Must be Verified in an Estimation Process: An Overview 79
- 4.1. Introduction 79
- 4.2. Verification of the Direct Inputs to An Estimation Process 81
- 4.2.1. Identification of the Estimation Inputs 81
- 4.2.2. Documenting the Quality of These Inputs 82
- 4.3. Verification of the Productivity Model 84
- 4.3.1. In-House Productivity Models 84
- 4.3.2. Externally Provided Models 85
- 4.4. Verification of the Adjustment Phase 86
- 4.5. Verification of the Budgeting Phase 87
- 4.6. Re-Estimation and Continuous Improvement to the Full Estimation Process 88
- Further Reading: The Estimation Verification Report 89
- Exercises 92
- Term Assignments 93
- 5. Verification of the Dataset Used to Build the Models 94
- 5.1. Introduction 94
- 5.2. Verification of DIRECT Inputs 96
- 5.2.1. Verification of the Data Definitions and Data Quality 96
- 5.2.2. Importance of the Verification of the Measurement Scale Type 97
- 5.3. Graphical Analysis - One-Dimensional 100.
- 5.4. Analysis of the Distribution of the Input Variables 102
- 5.4.1. Identification of a Normal (Gaussian) Distribution 102
- 5.4.2. Identification of Outliers: One-Dimensional Representation 103
- 5.4.3. Log Transformation 107
- 5.5. Graphical Analysis - Two-Dimensional 108
- 5.6. Size Inputs Derived from a Conversion Formula 111
- 5.7. Summary 112
- Further Reading: Measurement and Quantification 113
- Exercises 116
- Term Assignments 117
- Exercises-Further Reading Section 117
- Term Assignments-Further Reading Section 118
- 6. Verification of Productivity Models 119
- 6.1. Introduction 119
- 6.2. Criteria Describing the Relationships Across Variables 120
- 6.2.1. Simple Criteria 120
- 6.2.2. Practical Interpretation of Criteria Values 122
- 6.2.3. More Advanced Criteria 124
- 6.3. Verification of the Assumptions of the Models 125
- 6.3.1. Three Key Conditions Often Required 125
- 6.3.2. Sample Size 126
- 6.4. Evaluation of Models by Their Own Builders 127
- 6.5. Models Already Built-Should You Trust Them? 128
- 6.5.1. Independent Evaluations: Small-Scale Replication Studies 128
- 6.5.2. Large-Scale Replication Studies 129
- 6.6. Lessons Learned: Distinct Models by Size Range 133
- 6.6.1. In Practice, Which is the Better Model? 138
- 6.7. Summary 138
- Exercises 139
- Term Assignments 139
- 7. Verification of the Adjustment Phase 141
- 7.1. Introduction 141
- 7.2. Adjustment Phase in the Estimation Process 142
- 7.2.1. Adjusting the Estimation Ranges 142
- 7.2.2. The Adjustment Phase in the Decision-Making Process: Identifying Scenarios for Managers 144
- 7.3. The Bundled Approach in Current Practices 145
- 7.3.1. Overall Approach 145
- 7.3.2. Detailed Approach for Combining the Impact of Multiple Cost Drivers in Current Models 146
- 7.3.3. Selecting and Categorizing Each Adjustment: The Transformation of Nominal Scale Cost Drivers into /Numbers 147
- 7.4. Cost Drivers as Estimation Submodels! 148
- 7.4.1. Cost Drivers as Step Functions 148.
- 7.4.2. Step Function Estimation Submodels with Unknown Error Ranges 149
- 7.5. Uncertainty and Error Propagation 151
- 7.5.1. Error Propagation in Mathematical Formulas 151
- 7.5.2. The Relevance of Error Propagation in Models 153
- Exercises 156
- Term Assignments 157
- Part Three Building Estimation Models: Data Collection and Analysis 159
- 8. Data Collection and Industry Standards: The ISBSG Repository 161
- 8.1. Introduction: Data Collection Requirements 161
- 8.2. The International Software Benchmarking Standards Group 163
- 8.2.1. The ISBSG Organization 163
- 8.2.2. The ISBSG Repository 164
- 8.3. ISBSG Data Collection Procedures 165
- 8.3.1. The Data Collection Questionnaire 165
- 8.3.2. ISBSG Data Definitions 167
- 8.4. Completed ISBSG Individual Project Benchmarking Reports: Some Examples 170
- 8.5. Preparing to Use the ISBSG Repository 173
- 8.5.1. ISBSG Data Extract 173
- 8.5.2. Data Preparation: Quality of the Data Collected 173
- 8.5.3. Missing Data: An Example with Effort Data 175
- Further Reading 1: Benchmarking Types 177
- Further Reading 2: Detailed Structure of the ISBSG Data Extract 179
- Exercises 183
- Term Assignments 183
- 9. Building and Evaluating Single Variable Models 185
- 9.1. Introduction 185
- 9.2. Modestly, One Variable at a Time 186
- 9.2.1. The Key Independent Variable: Software Size 186
- 9.2.2. Analysis of the Work-Effort Relationship in a Sample 188
- 9.3. Data Preparation 189
- 9.3.1. Descriptive Analysis 189
- 9.3.2. Identifying Relevant Samples and Outliers 189
- 9.4. Analysis of the Quality and Constraints of Models 193
- 9.4.1. Small Projects 195
- 9.4.2. Larger Projects 195
- 9.4.3. Implication for Practitioners 195
- 9.5. Other Models by Programming Language 196
- 9.6. Summary 202
- Exercises 203
- Term Assignments 203
- 10. Building Models with Categorical Variables 205
- 10.1. Introduction 205
- 10.2. The Available Dataset 206
- 10.3. Initial Model with a Single Independent Variable 208.
- 10.3.1. Simple Linear Regression Model with Functional Size Only 208
- 10.3.2. Nonlinear Regression Models with Functional Size 208
- 10.4. Regression Models with Two Independent Variables 210
- 10.4.1. Multiple Regression Models with Two Independent Quantitative Variables 210
- 10.4.2. Multiple Regression Models with a Categorical Variable: Project Difficulty 210
- 10.4.3. The Interaction of Independent Variables 215
- Exercises 216
- Term Assignments 217
- 11. Contribution of Productivity Extremes in Estimation 218
- 11.1. Introduction 218
- 11.2. Identification of Productivity Extremes 219
- 11.3. Investigation of Productivity Extremes 220
- 11.3.1. Projects with Very Low Unit Effort 221
- 11.3.2. Projects with Very High Unit Effort 222
- 11.4. Lessons Learned for Estimation Purposes 224
- Exercises 225
- Term Assignments 225
- 12. Multiple Models from a Single Dataset 227
- 12.1. Introduction 227
- 12.2. Low and High Sensitivity to Functional Size Increases: Multiple Models 228
- 12.3. The Empirical Study 230
- 12.3.1. Context 230
- 12.3.2. Data Collection Procedures 231
- 12.3.3. Data Quality Controls 231
- 12.4. Descriptive Analysis 231
- 12.4.1. Project Characteristics 231
- 12.4.2. Documentation Quality and Its Impact on Functional Size Quality 233
- 12.4.3. Unit Effort (in Hours) 234
- 12.5. Productivity Analysis 234
- 12.5.1. Single Model with the Full Dataset 234
- 12.5.2. Model of the Least Productive Projects 235
- 12.5.3. Model of the Most Productive Projects 237
- 12.6. External Benchmarking with the ISBSG Repository 238
- 12.6.1. Project Selection Criteria and Samples 238
- 12.6.2. External Benchmarking Analysis 239
- 12.6.3. Further Considerations 240
- 12.7. Identification of the Adjustment Factors for Model Selection 241
- 12.7.1. Projects with the Highest Productivity (i.e., the Lowest Unit Effort) 241
- 12.7.2. Lessons Learned 242
- Exercises 243
- Term Assignments 243
- 13. Re-Estimation: A Recovery Effort Model 244.
- 13.1. Introduction 244
- 13.2. The Need for Re-Estimation and Related Issues 245
- 13.3. The Recovery Effort Model 246
- 13.3.1. Key Concepts 246
- 13.3.2. Ramp-Up Process Losses 247
- 13.4. A Recovery Model When a Re-Estimation Need is Recognized at Time T > 0 248
- 13.4.1. Summary of Recovery Variables 248
- 13.4.2. A Mathematical Model of a Recovery Course in Re-Estimation 248
- 13.4.3. Probability of Underestimation −p(u) 249
- 13.4.4. Probability of Acknowledging the Underestimation on a Given Month −p(t) 250
- Exercises 251
- Term Assignments 251
- References 253
- Index 257.
(source: Nielsen Book Data)
- Frisbie, Matt, author.
- Birmingham, UK : Packt Publishing, 2017.
- Description
- Book — 1 online resource (1 volume) : illustrations
- Summary
-
Discover over 70 recipes that provide the solutions you need to know to face every challenge in Angular 2 head on About This Book * A first-rate reference guide with a clear structure and intuitive index that gives you as a developer exactly the information you want in exactly the way you want it * Covers no legacy material from the outdated Angular release candidates; it is up-to-date with the latest release of Angular 2.4 * All the code in the book is explicitly written out, and every piece of code shown is a step towards building a simple working example Who This Book Is For This book is for developers who are competent with JavaScript and are looking to dive headfirst into the TypeScript edition of Angular 2. This book is also geared towards developers with experience in Angular 1 who are looking to make the transition. What You Will Learn * Understand how to best move an Angular 1 application to Angular 2 * Build a solid foundational understanding of the core elements of Angular 2 such as components, forms, and services * Gain an ability to wield complex topics such as Observables and Promises * Properly implement applications utilizing advanced topics such as dependency injection * Know how to maximize the performance of Angular 2 applications * Understand the best ways to take an Angular 2 application from TypeScript in a code editor to a fully function application served on your site * Get to know the best practices when organizing and testing a large Angular 2 application In Detail Angular 2 introduces an entirely new way to build applications. It wholly embraces all the newest concepts that are built into the next generation of browsers, and it cuts away all the fat and bloat from Angular 1. This book plunges directly into the heart of all the most important Angular 2 concepts for you to conquer. In addition to covering all the Angular 2 fundamentals, such as components, forms, and services, it demonstrates how the framework embraces a range of new web technologies such as ES6 and TypeScript syntax, Promises, Observables, and Web Workers, among many others. This book covers all the most complicated Angular concepts and at the same time introduces the best practices with which to wield these powerful tools. It also covers in detail all the concepts you'll need to get you building applications faster. Oft-neglected topics such as testing and performance optimization are widely covered as well. A developer that reads through all the content in this book will have a broad and deep understanding of all the major topics in the Angular 2 universe. Style and approach This book follows a cookbook approach-each recipe presents a unique problem to which the solution is presented in a clear, concise, and manner step-by-step manner. With practical hands-on guidance in each and every recipe, you'll be able to get to grips with the concepts.
(source: Nielsen Book Data)
- Pathania, Nikhil, author.
- Birmingham, UK : Packt Publishing Limited, 2016.
- Description
- Book — 1 online resource.
- Summary
-
A beginner's guide to implementing Continuous Integration and Continuous Delivery using Jenkins About This Book * Speed up and increase software productivity and software delivery using Jenkins * Automate your build, integration, release, and deployment processes with Jenkins-and learn how continuous integration (CI) can save you time and money * Explore the power of continuous delivery using Jenkins through powerful real-life examples Who This Book Is For This book is for anyone who wants to exploit the power of Jenkins. This book servers a great starting point for those who are in the field DevOps and would like to leverage the benefits of CI and continuous delivery in order to increase productivity and reduce delivery time. What You Will Learn * Take advantage of a continuous delivery solution to achieve faster software delivery * Speed up productivity using a continuous Integration solution through Jenkins * Understand the concepts of CI and continuous delivery * Orchestrate many DevOps tools using Jenkins to automate builds, releases, deployment, and testing * Explore the various features of Jenkins that make DevOps activities a piece of cake * Configure multiple build machines in Jenkins to maintain load balancing * Manage users, projects, and permissions in Jenkins to ensure better security * Leverage the power of plugins in Jenkins In Detail In past few years, Agile software development has seen tremendous growth across the world. There is huge demand for software delivery solutions that are fast yet flexible to frequent amendments. As a result, CI and continuous delivery methodologies are gaining popularity. Jenkins' core functionality and flexibility allows it to fit in a variety of environments and can help streamline the development process for all stakeholders. This book starts off by explaining the concepts of CI and its significance in the Agile world with a whole chapter dedicated to it. Next, you'll learn to configure and set up Jenkins. You'll gain a foothold in implementing CI and continuous delivery methods. We dive into the various features offered by Jenkins one by one exploiting them for CI. After that, you'll find out how to use the built-in pipeline feature of Jenkins. You'll see how to integrate Jenkins with code analysis tools and test automation tools in order to achieve continuous delivery. Next, you'll be introduced to continuous deployment and learn to achieve it using Jenkins. Through this book's wealth of best practices and real-world tips, you'll discover how easy it is to implement a CI service with Jenkins. Style and approach This is a step-by-step guide to setting up a CI and continuous delivery system loaded with hands-on examples.
(source: Nielsen Book Data)
- Pathania, Nikhil, author.
- Birmingham, UK : Packt Publishing Limited, 2016.
- Description
- Book — 1 online resource.
- Summary
-
A beginner's guide to implementing Continuous Integration and Continuous Delivery using Jenkins About This Book * Speed up and increase software productivity and software delivery using Jenkins * Automate your build, integration, release, and deployment processes with Jenkins-and learn how continuous integration (CI) can save you time and money * Explore the power of continuous delivery using Jenkins through powerful real-life examples Who This Book Is For This book is for anyone who wants to exploit the power of Jenkins. This book servers a great starting point for those who are in the field DevOps and would like to leverage the benefits of CI and continuous delivery in order to increase productivity and reduce delivery time. What You Will Learn * Take advantage of a continuous delivery solution to achieve faster software delivery * Speed up productivity using a continuous Integration solution through Jenkins * Understand the concepts of CI and continuous delivery * Orchestrate many DevOps tools using Jenkins to automate builds, releases, deployment, and testing * Explore the various features of Jenkins that make DevOps activities a piece of cake * Configure multiple build machines in Jenkins to maintain load balancing * Manage users, projects, and permissions in Jenkins to ensure better security * Leverage the power of plugins in Jenkins In Detail In past few years, Agile software development has seen tremendous growth across the world. There is huge demand for software delivery solutions that are fast yet flexible to frequent amendments. As a result, CI and continuous delivery methodologies are gaining popularity. Jenkins' core functionality and flexibility allows it to fit in a variety of environments and can help streamline the development process for all stakeholders. This book starts off by explaining the concepts of CI and its significance in the Agile world with a whole chapter dedicated to it. Next, you'll learn to configure and set up Jenkins. You'll gain a foothold in implementing CI and continuous delivery methods. We dive into the various features offered by Jenkins one by one exploiting them for CI. After that, you'll find out how to use the built-in pipeline feature of Jenkins. You'll see how to integrate Jenkins with code analysis tools and test automation tools in order to achieve continuous delivery. Next, you'll be introduced to continuous deployment and learn to achieve it using Jenkins. Through this book's wealth of best practices and real-world tips, you'll discover how easy it is to implement a CI service with Jenkins. Style and approach This is a step-by-step guide to setting up a CI and continuous delivery system loaded with hands-on examples.
(source: Nielsen Book Data)
- International Conference on Software Engineering Research & Practice (2016).
- Las Vegas, Nevada : WORLDCOMP '16 : CSREA Press, [2016].
- Description
- Book — 1 online resource.
9. Software maintenance management [electronic resource] : evaluation and continuous improvement [2008]
- April, Alain, 1958-
- Hoboken, N.J. : Wiley Interscience, c2008.
- Description
- Book — 1 online resource (xx, 314 p.) : ill.
- Summary
-
- Foreword (Thomas Pigoski) Foreword (Ned Chapin) Preface.
- 1. Maintenance Issues and Related Management Approaches.
- 2. Maturity Models in Software Engineering.
- 3. Foundations of the S3 m(r) Process Model.
- 4. Process Management Domain.
- 5. Event/Request Management Domain.
- 6. Evolution Engineering Domain.
- 7. Support for the Evolution Engineering Domain.
- 8. Exemplary Practices-Process Management.
- 9. Exemplary Practices-Event/Request Management Domain.
- 10. Exemplary Practices-Evolution Engineering Domain.
- 11. Exemplary Practices-Support to Evolution Domain.
- 12. Assessment Process, Assessment Tool, and Case Studies of the Use of S3 m(r) .
- 13. Summary. Appendix A. Maintenance Standards Models and Enhancement Proposal. Appendix B. Term Assignment for Students. Appendix C. Acronyms and Glossary. References. Index. About the Authors.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
10. Structured parallel programming [electronic resource] : patterns for efficient computation [2012]
- McCool, Michael D.
- Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2012.
- Description
- Book — 1 online resource.
- Summary
-
Programming is now parallel programming. Much as structured programming revolutionized traditional serial programming decades ago, a new kind of structured programming, based on patterns, is relevant to parallel programming today. Parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders describe how to design and implement maintainable and efficient parallel algorithms using a pattern-based approach. They present both theory and practice, and give detailed concrete examples using multiple programming models. Examples are primarily given using two of the most popular and cutting edge programming models for parallel programming: Threading Building Blocks, and Cilk Plus. These architecture-independent models enable easy integration into existing applications, preserve investments in existing code, and speed the development of parallel applications. Examples from realistic contexts illustrate patterns and themes in parallel algorithm design that are widely applicable regardless of implementation technology. This title provides the patterns-based approach that offers structure and insight that developers can apply to a variety of parallel programming models. It develops a composable, structured, scalable, and machine-independent approach to parallel computing. It includes detailed examples in both Cilk Plus and the latest Threading Building Blocks, which support a wide variety of computers.
(source: Nielsen Book Data)
- Hoboken, NJ : Wiley, 2017.
- Description
- Book — 1 online resource.
- Summary
-
- Machine generated contents note: 1.Introduction / Fumin Zhang
- 1.1.Introduction
- 1.2.Chapter Summary and Contributions
- References
- 2.Sensor Placement Algorithms for a Path Covering Problem / Rajnikant Sharma
- 2.1.Problem Statement
- 2.2.Algorithm Approx1
- 2.2.1.Algorithm for Targets That Lie Within a Strip
- 2.2.2.Algorithm for a General Set of Points
- 2.2.3.Proof of the Approximation Ratio
- 2.3.Algorithm Approx2
- 2.4.Numerical Results
- 2.5.Conclusions
- References
- 3.Robust Coordination of Small UAVs for Vision-Based Target Tracking Using Output-Feedback MPC with MHE / Joao P. Hespanha
- 3.1.Vision-Based Target Tracking
- 3.2.Problem Formulation
- 3.2.1.UAV Dynamics
- 3.2.2.Target Dynamics and Overall State Space
- 3.2.3.Measurement Error Models
- 3.3.Robust Output-Feedback MPC/MHE
- 3.4.Simulation Results
- 3.4.1.Constant-Velocity Target
- 3.4.2.Evasive Target
- 3.4.3.Experimental Target Log
- 3.5.Conclusion and Future Work
- References
- 4.Projection-Based Consensus for Time-Critical Coordination of Unmanned Aerial Vehicles under Velocity Constraints / David Casbeer
- 4.1.Introduction
- 4.2.Problem Statement
- 4.2.1.Notations
- 4.2.2.Problem Formulation
- 4.3.Projection-Based Consensus Algorithm
- 4.4.Convergence Analysis
- 4.5.Convergence Time
- 4.6.Feasibility
- 4.7.Simulation
- 4.8.Summary
- References
- 5.Greedy Maximization for Asset-Based Weapon-Target Assignment with Time-Dependent Rewards / Han-Lim Choi
- 5.1.Introduction
- 5.2.Problem Formulation
- 5.2.1.Problem Variables
- 5.2.2.Constraints
- 5.2.3.Objective Function
- 5.3.Properties of the Objective Function
- 5.3.1.Preliminary
- Greedy Algorithm
- 5.3.2.Preliminary
- Maximization of Set Function
- 5.3.3.Weapon Target Assignment
- Lower Bound with Greedy Algorithm
- 5.4.Algorithmic Details
- 5.4.1.Time Slot Generation
- 5.4.2.Greedy Maximization
- 5.5.Numerical Case Studies
- 5.5.1.Simple TSWTA Example
- 5.5.2.Realistic Interceptor-Ballistic Target Assignment
- 5.6.Conclusion
- Acknowledgment
- References
- 6.Coordinated Threat Assignments and Mission Management of Unmanned Aerial Vehicles / David Casbeer
- 6.1.Introduction
- 6.2.Problem Statement
- 6.2.1.Preliminaries
- 6.2.2.Mission Description
- 6.3.Decentralized Assignment of Threats
- 6.3.1.Optimal Individual Paths and Selections
- 6.3.2.Decentralized Assignment Algorithm
- 6.4.Assignment Constraints
- 6.4.1.Timing Constraints
- 6.4.2.Coupled Decision Making
- 6.5.Multiple Main Targets
- 6.6.Conclusions
- References
- 7.Event-Triggered Communication and Control for Multi-Agent Average Consensus / George J. Pappas
- 7.1.Introduction
- 7.1.1.Organization
- 7.2.Preliminaries
- 7.2.1.Event-Triggered Control of Linear Systems
- 7.3.Problem Statement
- 7.4.Centralized Event-Triggered Control
- 7.5.Decentralized Event-Triggered Control
- 7.6.Decentralized Event-Triggered Communication and Control
- 7.6.1.Directed Graphs
- 7.7.Periodic Event-Triggered Coordination
- 7.8.Conclusions and Future Outlook
- References
- Appendix
- 8.Topology Design and Identification for Dynamic Networks / Ran Dai
- 8.1.Introduction
- 8.2.Network Topology Design Problems
- 8.2.1.Network Design for Fast Convergence of Consensus Protocol
- 8.2.2.Network Design for Minimum Total Effective Resistance
- 8.2.3.Equivalent Conversion from Cardinality-Constrained Optimization Problems to RCOPs
- 8.3.Network Topology Identification Problems
- 8.3.1.LTI System Identification
- 8.3.2.Formulation of NTIs as QCQPs
- 8.3.3.Equivalent Conversion from QCQPs to RCOPs
- 8.4.Iterative Rank Minimization Approach
- 8.5.Simulation Examples
- 8.5.1.Example for Designing Fast Converging Consensus-based Network
- 8.5.2.Example for Designing Minimum Total Effective Resistance Network
- 8.5.3.Example of NTI with Agent Dynamics Driven by Consensus Protocol
- 8.6.Conclusions
- References
- 9.Distributed Multi-Agent Coordination with Uncertain Interactions: A Probabilistic Perspective / Corey Schumacher
- 9.1.Introduction
- 9.2.Preliminaries
- 9.2.1.Graph Theory Notions
- 9.2.2.Problem Statement
- 9.3.Fixed Interaction Graph
- 9.3.1.Equal Possibility
- 9.3.2.Unequal Possibility
- 9.4.Switching Interaction Graph
- 9.5.Conclusion
- References
- 10.Awareness Coverage Control in Unknown Environments Using Heterogeneous Multi-Robot Systems / Li Wang
- 10.1.Introduction
- 10.2.Problem Formulation
- 10.2.1.Robot Models
- 10.2.2.Sensor Models
- 10.2.3.Communication Strategies
- 10.2.4.State of Awareness Dynamics
- 10.3.Cooperative Control of Heterogeneous Multi-Robot Systems
- 10.3.1.Motion Control for Boundary-Tracking UAVs
- 10.3.2.Awareness Coverage Control for Coverage Robots
- 10.3.2.1.Awareness Metric
- 10.3.2.2.Domain Coverage Algorithm
- 10.4.Simulation Results
- 10.5.Conclusion
- References.
- Boyer, Rick, author.
- Second edition. - Birmingham, UK : Packt Publishing, 2016.
- Description
- Book — 1 online resource (1 volume) : illustrations.
- Summary
-
- Cover; Copyright; Credits; Disclaimer; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface;
- Chapter 1: Activities;
- Chapter 2: Layouts;
- Chapter 3: Views, Widgets, and Styles;
- Chapter 4: Menus;
- Chapter 5: Exploring Fragments, AppWidgets, and the System UI;
- Chapter 6: Working with Data;
- Chapter 7: Alerts and Notifications;
- Chapter 8: Using the Touchscreen and Sensors;
- Chapter 9: Graphics and Animation;
- Chapter 10: A First Look at OpenGL ES;
- Chapter 11: Multimedia;
- Chapter 12: Telephony, Networks, and the Web;
- Chapter 13: Getting Location and Using Geofencing
- Chapter 14: Getting your app ready for the Play StoreChapter 15: The Backend as a Service Options; Index; Introduction; Declaring an activity; Starting a new activity with an intent object; Switching between activities; Passing data to another activity; Returning a result from an activity; Saving an activity's state; Storing persistent activity data; Understanding the activity lifecycle; Introduction; Defining and inflating a layout; Using RelativeLayout; Using LinearLayout; Creating tables
- TableLayout and GridLayout; Using ListView, GridView, and Adapters
- Changing layout properties during runtimeOptimizing layouts with the Hierarchy Viewer; Introduction; Inserting a widget into a layout; Using graphics to show button state; Creating a widget at runtime; Creating a custom component; Applying a style to a View; Turning a style into a theme; Selecting theme based on the Android version; Introduction; Creating an Options menu; Modifying menus and menu items during runtime; Enabling Contextual Action Mode for a view; Using Contextual Batch Mode with a ListView; Creating a pop-up menu; Introduction; Creating and using a Fragment
- Adding and removing Fragments during runtimePassing data between Fragments; Creating a shortcut on the Home screen; Creating a Home screen widget; Adding Search to the Action Bar; Showing your app full screen; Introduction; Storing simple data; Read and write a text file to internal storage; Read and write a text file to external storage; Including resource files in your project; Creating and using an SQLite database; Access data in the background using a Loader; Introduction; Lights, Action, and Sound
- getting the user's attention!; Creating a Toast using a custom layout
- Displaying a message box with AlertDialogDisplaying a progress dialog; Lights, Action, and Sound Redux using Notifications; Creating a Media Player Notification; Making a Flashlight with a Heads-Up Notification; Introduction; Listening for click and long-press events; Recognizing tap and other common gestures; Pinch-to-zoom with multi-touch gestures; Swipe-to-Refresh; Listing available sensors
- an introduction to the Android Sensor Framework; Reading sensor data
- using the Android Sensor Framework events; Reading device orientation; Introduction
(source: Nielsen Book Data)
13. The complete software project manager : mastering technology from planning to launch and beyond [2016]
- Murray, Anna, 1966- author.
- Hoboken, New Jersey : Wiley, [2016]
- Description
- Book — 1 online resource.
- Summary
-
Your answer to the software project management gap The Complete Software Project Manager: From Planning to Launch and Beyond addresses an interesting problem experienced by today's project managers: they are often leading software projects, but have no background in technology. To close this gap in experience and help you improve your software project management skills, this essential text covers key topics, including: how to understand software development and why it is so difficult, how to plan a project, choose technology platforms, and develop project specifications, how to staff a project, how to develop a budget, test software development progress, and troubleshoot problems, and what to do when it all goes wrong. Real-life examples, hints, and management tools help you apply these new ideas, and lists of red flags, danger signals, and things to avoid at all costs assist in keeping your project on track. Companies have, due to the nature of the competitive environment, been somewhat forced to adopt new technologies. Oftentimes, the professionals leading the development of these technologies do not have any experience in the tech field and this can cause problems. To improve efficiency and effectiveness, this groundbreaking book offers guidance to professionals who need a crash course in software project management. * Review the basics of software project management, and dig into the more complicated topics that guide you in developing an effective management approach * Avoid common pitfalls by perusing red flags, danger signals, and things to avoid at all costs * Leverage practical roadmaps, charts, and step-by-step processes * Explore real-world examples to see effective software project management in action The Complete Software Project Manager: From Planning to Launch and Beyond is a fundamental resource for professionals who are leading software projects but do not have a background in technology.
(source: Nielsen Book Data)
- Suryn, Witold.
- Hoboken, N.J. : John Wiley : IEEE, c2014.
- Description
- Book — 1 online resource.
- Tiano, Jak, author.
- Birmingham, UK : Packt Publishing, 2016.
- Description
- Book — 1 online resource (1 volume) : illustrations
- Summary
-
Learn how to use the power of Xcode to turn your next great app idea into a reality About This Book * Learn the theory and tools behind app development using Swift 3 and Xcode 8 * Build a fully featured iOS app, including a companion app for the Apple Watch * Optimize, debug, and ultimately release your app on Test Flight and the App Store Who This Book Is For This book is intended for programmers looking to get a jump-start into the world of iOS development. Whether you're a young student who has only spent a few months with Java, or a seasoned developer who has spent their career developing for a different platform, all that is expected is a basic understanding of a programming language such as C++, C#, or Java. What You Will Learn * Understand the most important features of the Xcode IDE * Write Swift 3 code for application data models and view controllers * Prepare visual layouts for an iOS application using storyboards, size classes, and auto-layout * Integrate many common technologies into an app, such as multi-touch gestures, CoreData, and notifications * Build companion applications for the Apple Watch with watchOS 3 * Debug applications using Xcode's suite of debugging tools, and prevent bugs with unit testing * Optimize an application using Xcode 8's profiling tools and asset catalogs * Distribute a beta application through TestFlight, and a finished application through the App Store In Detail Over the last few years, we've seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer's job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You'll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called "Snippets." Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You'll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application. Style and approach This easy-to-follow guide presents topics in a hands-on lecture format where concepts are introduced and explained, then used in an example as reinforcement. The first third of the book covers the separate building blocks of development, while the second two thirds cover the development of an app from start to finish.
(source: Nielsen Book Data)
16. Software quality assurance [2018]
- Laporte, Claude Y., author.
- Hoboken, NJ : IEEE Press, 2018.
- Description
- Book — 1 online resource
- Summary
-
- Software Quality Fundamentals
- Quality Culture
- Software Quality Requirements
- Software Engineering Standards and Models
- Reviews
- Software Audits
- Verification and Validation
- Software Configuration Management
- Policies, Processes, and Procedures
- Measurement
- Risk Management
- Supplier Management and Agreements
- Software Quality Assurance Plan
- Software Engineering Code of Ethics and Professional Practice (Version 5.2)
- Incidents and Horror Stories Involving Software
- Glossary - Abbreviations - Acronyms
- References.
(source: Nielsen Book Data)
17. Programming language explorations [2017]
- Toal, Ray, author.
- Boca Raton, FL : Chapman and Hall/CRC, an imprint of Taylor and Francis, 2017.
- Description
- Book — 1 online resource (362 pages) : 50 illustrations
- Summary
-
- Introduction WHY STUDY PROGRAMMING LANGUAGES PROGRAMMING LANGUAGE ELEMENTS EVALUATING PROGRAMMING LANGUAGES
- JavaScript HELLO JAVASCRIPT THE BASICS CLOSURES METHODS PROTOTYPES SCOPE CALLBACKS AND PROMISES JAVASCRIPT WRAP UP
- CoffeeScript HELLO COFFEESCRIPT THE BASICS NO SHADOWING?! COMPREHENSIONS DESTRUCTURING EXISTENTIAL OPERATORS COFFEESCRIPT WRAP UP
- Lua HELLO LUA THE BASICS SCOPE TABLES METATABLES COROUTINES 3LUA WRAP UP
- Python HELLO PYTHON THE BASICS SCOPE PARAMETER ASSOCIATIO SPECIAL METHODS ITERATORS AND GENERATORS DECORATORS PYTHON WRAP UP
- Ruby HELLO RUBY THE BASICS OBJECT ORIENTATION Messaging Encapsulation Inheritance Polymorphism Singleton Classes BLOCKS MIXINS ACCESS CONTROL METAPROGRAMMING RUBY WRAP UP
- Julia HELLO JULIA THE BASICS TYPES Abstract Types Parametric Types Sum and Product Types Type Annotations Covariance, Contravariance, and Invariance MULTIPLE DISPATCH METAPROGRAMMING PARALLEL COMPUTING JULIA WRAP UP
- Java HELLO JAVA THE BASICS INTERFACES STATIC TYPING GENERICS THREADS METAPROGRAMMING JAVA WRAP UP
- Clojure HELLO CLOJURE THE BASICS NAMESPACES PERSISTENT DATA STRUCTURES TRANSIENTS SOFTWARE TRANSACTIONAL MEMORY AGENTS THE EXPRESSION PROBLEM MACROS CLOJURE WRAP UP
- Elm HELLO ELM THE BASICS TYPE INFERENCE TAGGED UNIONS RECORDS EFFECTS ELM WRAP UP
- Erlang HELLO ERLANG THE BASICS MATCHING MESSAGING ERLANG WRAP UP
- Go HELLO GO THE BASICS POINTERS SLICES INTERFACES PANICS GOROUTINES REFLECTION GO WRAP UP
- Swift HELLO SWIFT THE BASICS OPTIONALS OPERATORS PROTOCOLS EXTENSIONS SAFETY FEATURES AUTOMATIC REFERENCE COUNTING SWIFT WRAP UP
- Additional Languages THE CLASSICS SYSTEMS LANGUAGES THE ENTERPRISE SCRIPTING THE ML FAMILY CONCURRENCY MATTERS THE WEB CRYSTALLIZATIONS OF STYLE ESOTERIC LANGUAGES ASSEMBLY LANGUAGES 3
- Afterword WHERE WE'VE BEEN Functions Types Expressions Control Flow Concurrency Modularity Metaprogramming WHERE TO GO NEXT
- Appendix A Numbers INTEGERS FLOATING POINT NUMBERS RATIOS AND DECIMALS
- Appendix B Text CHARACTERS, GLYPHS, AND GRAPHEME CLUSTERS CHARACTER PROPERTIES CHARACTER ENCODING
- Glossary Bibliography Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Schmidt, Richard F. (Richard Francis), 1956-
- Waltham, MA : Morgan Kaufmann, an imprint of Elsevier, 2013.
- Description
- Book — 1 online resource.
- Summary
-
- Section 1 - Software Engineering Foundations
- Section 2 - Specifying Software Requirements
- Section 3 - Developing the Functional Architecture
- Section 4 - Developing the Physical Architecture
- Section 5 - Software Architectural Design Decisions
- Section 6 - Managing the Software Architecture
- Section 7 - Software Integrated Product and Process Development.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
19. Visual usability [electronic resource] : principles and practices for designing digital applications [2013]
- Levinson, Deborah A.
- Amsterdam : Morgan Kaufmann Publishers is an imprint of Elsevier, [2013]
- Description
- Book — 1 online resource (pages cm.)
- Summary
-
- Introduction Part 1 - The meta-principles Chapter 1 Consistency
- Chapter 2 Hierarchy
- Chapter 3 Personality
- Part II - The visual usability tools Chapter 4 Layout Chapter 5 Type Chapter 6 Color Chapter 7 Imagery Chapter 8 Controls and affordances Summary.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Kleidermacher, David.
- 1st ed. - Amsterdam : Elsevier, 2012.
- Description
- Book — 1 online resource (xx, 396 p.) : col. ill.
- Summary
-
- Dedication Foreword Preface Acknowledgements
- 1. Introduction to Embedded Systems Security
- 2. Systems Software Considerations
- 3. Secure Embedded Software Development
- 4. Embedded Cryptography 5 Data Protection Protocols 6 Emerging Applications Index.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
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