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1. All the best MacGames 2002 [2002]
- [Canada] : Lazerworks, [2002]
- Description
- Software/Multimedia — 2 computer discs : sound, color ; 4 3/4 in. + 1 folded sheet. Sound: digital $b optical $2 rda.
- Summary
-
Compilation of 525 Mac shareware/freeware games.
- Online
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ZMS 3802 | Unknown |
- Irvine, CA : Interplay Productions, c1998.
- Description
- Software/Multimedia — 5 computer optical discs : sd., col. ; 4 3/4 in + 1 manual (510 p. ; 21 cm)
- Summary
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- Stonekeep
- The Bard's tale: Tales of the unknown
- The Bard's tale II:The destiny knight
- The Bard's tale III: The thief of fate
- The Bard's tale construction set-- Ultima underworld
- Dragon wars
- Wasteland
- Might & magic World of Xeen
- Wizardry gold.
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ZMS 3948 | Unknown |
ZMS 3948 INSTRUCTION MANUALS | Unknown |
3. Age of empires III [electronic resource] [2005]
- Collector's ed. - Redmond, WA. : Microsoft, c2005.
- Description
- Software/Multimedia — 3 CD-ROMs : sd., col. ; 4 3/4 in. + 1 manual (18 in.) + 1 quick reference (18 in.) + 1 player's guide (27 in.) + 1 book (207 p. ; 28 cm.) + 1 poster + 1 videodisc (4 3/4 in.) + 1 sound disc (4 3/4 in.) + 1 demo disc (4 3/4 in.)
- Summary
-
Users may command one of eight European powers grappling to conquer the new world, acquire wealth and power for the home country and colonized uncharted territories.
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ZMS 1395 MANUAL | Unknown |
4. Wayne's world [electronic resource]. [1993]
- [S.l.] : Capstone, c1993.
- Description
- Software/Multimedia — 5 computer disks : sd., col. ; 3 1/2 in. + 1 booklet (12 p. ; 22 cm.).
- Summary
-
Wayne and Garth host a local television program and must raise $50,000 in three days or they will go off the air.
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ZMS 1794 BOOKLET | Unknown |
ZMS 1794 DISK 1 | Unknown |
ZMS 1794 DISK 2 | Unknown |
ZMS 1794 DISK 3 | Unknown |
ZMS 1794 DISK 4 | Unknown |
ZMS 1794 DISK 5 | Unknown |
5. Sydney 2000 [electronic resource] [2000]
- San Francisco, CA : Eidos Interactive, c2000.
- Description
- Software/Multimedia — 1 computer optical disc : sd, col ; 4 3/4 in. + 1 booklet (28 p. : ill. ; 12 cm)
- Summary
-
Experience the Sydney 2000 Olympic games. 32 countries are represented in 12 events of power, stamina, accuracy and skill.
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ZMS 4046 | Unknown |
6. The Sims 3 : supernatural [2012]
- Browne, Catherine.
- Roseville, CA : Prima Games, 2012.
- Description
- Book — 190 p. : col. ill. ; 28 cm.
- Online
SAL3 (off-campus storage)
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GV1469.15 .B76 2012 | Available |
7. CivCity. Rome [electronic resource] [2006]
- Windows XP/2000. - New York, N.Y. : Firaxis Games ; 2K Games, c2006.
- Description
- Software/Multimedia — 2 CD-ROMs : sd., col. ; 4 3/4 in. + 1 manual (73 p. : ill. ; 17 cm.)
- Summary
-
Recreate the glory of Rome by building a small settlement into a mighty imperial city. Features hundreds of buildings including gladiatorial schools, amphitheatres, the circus maximus, legionnaire forts, weapons workshops and more.
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ZMS 2049 DISC 1 | Unknown |
ZMS 2049 DISC 2 | Unknown |
- Bielefeld : transcript, 2021
- Description
- Book — 403 pages : illustrations ; 23 cm
- Summary
-
Gaming no longer only takes place as a "closed interactive experience" in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
(source: Nielsen Book Data)
- Online
- Wiesbaden : Springer VS, [2017]
- Description
- Book — xiv, 263 pages : illustrations ; 21 cm.
- Summary
-
- Einleitung / Judith Ackermann
- Mediale Spezifitäten von Let's Play-Videos
- Stilisierte Rezeption : Überlegungen zum epistemischen Status von Let's Play-Videos / Jochen Venus
- Interpassives Spielen / Mathias Fuchs
- Let's not Play : Kooperatives Nicht-Spielen / Tim Othold
- Let's Play without Controller : zu den Effekten des Verschwindens der Steuerung im remediatisierten Game / Timo Schemer-Reinhard
- Kohärenz, Permutation, Redundanz : zur seriellen Ökonomie des Let's Plays / Dominik Maeder
- Performativität und Performanzen im Let's Play-Kontext
- Revenge of the Riffing Nerds : Mysteriöse, Mitternächtliche und Mediale Familienbande der Let's Play-Videos / Andreas Rauscher
- Die Lust am Vorspielen : zur theatralen Inszenierung des Computerspielens / Vera Marie Rodewald
- Twitch plays Pokémon als kollektive Let's Play-Performance / Judith Ackermann und Marc Juchems
- Spielende und ihr Publikum : unterhaltungsorientierte Darstellungen des Spielens auf Online-Videoplattformen / Heiko Kirschner und Paul Eisewicht
- Let's Play-Rezeption, -Aneignung und -Produktion
- "Erfahrenen Gamern sozusagen über die Schulter schauen" eine Interviewstudie deutscher YouTube-Nutzerlnnen zu Let's Play-Videos / Jeffrey Wimmer
- Faszination Let's Play-Videos : Rezeptionsmotive und -merkmale : eine explorative quantitative Studie / Ralf Biermann und Steven Becker
- Nostalgische Erinnerungen an Computerspiele auf YouTube : Let's Play Retro! / Simon Rehbach
- Narrative Konstruktion von Selbst und Sozialität : auf der Suche nach Produktions- und Rezeptionsmotiven von Let's Play-Videos / Nina Grünberger
- Gaming 2.0 : von der Fanproduktion zum Kulturgut : Let's Play-Videos als Schnittstelle zwischen passiver Rezeption und aktiver Partizipation / Alexander Tilgner
- Medienpädagogische Kontextualisierungen von Let's Play-Videos
- It's not just a game : Subversive Praktiken in digitalen Spielkulturen / Dan Verständig und Jens Holze
- Einmal so wie Gronkh sein : Let's Play-Videos in der offenen Kinder- und Jugendarbeit / Torben Kohring und Markus Sindermann
- Formen von Let's Plays und vergleichbare Formate / Thomas Hale, Anna Lena Hartmann und Daniel Schlemermeyer.
- Online
SAL3 (off-campus storage)
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GV1469.35 .M535 P43 2017 | Available |
- Glückstadt : VWH, Verlag Werner Hülsbusch, [2014]
- Description
- Book — 378 pages : color illustrations ; 23 cm.
- Summary
-
- Einleitung
- Zwischen, Welt : Seedling
- Spiel als besondere Form der Atmosphäre : zur konzjeptuellen Beziehung der Phänomene Spiel und Atmosphäre / von Nina Grünberger
- Wo bin ich? Das Computerspiel als Heterotopie : Oszillierende Subjektivität zwischen realem und virtuellem Raum / von Vera Marie Rodewald
- ZwischenIWelt : Lifeless Planet
- Nil Players Stare at Alienated Landscapes : for an aesthetic experience in games / by Xavier Belanche Alonso
- Ankunftsmomente : die Vermittlung von Atmosphäre in Rollenspielen am Beispiel der Eider Scrolls-Reihe / von Robert Baumgartner
- Zwischen, Welt : Home
- Vom Helden zum Mörder? : zur Herstellung einer 'Atmosphäre des Mordens' in The Eider Scrolls V : Skyrim / von Markus Engeins
- "And we're stayin' alive" : Atmosphären in Horror- und Musikspielen zwischen Design und Interaktion / von Felix Raczkowski und Sabine Schollas
- Zwischen, Welt : Year Walk
- Musikalische Atmosphären / von Yvonne Stingel-Voigt
- Klangorte. Akustische Räume in Computerspielen : ein Affektbericht / von Annika Becker
- Zwischen, Welt : Canopus
- Digitale Spielarchitektur und ihr leiblicher Raum : über das affektive Erfahren des Spielers und den Transfer von Atmosphären gebauter Wirklichkeiten / von Marc Bonner
- Dive! Dive! Dive! : Virtuelle (Unter-) Wasserwelten zwischen Beklemmung, Tiefenrausch und Umsetzbarkeit / von Dennis Niewerth
- Zwischen, Welt : Cradle
- Gestörte Atmosphären, Atmosphären der Störung : zur Wahrnehmung von Störfallen in Computerspielen / von Philipp Bojahr
- Sprachregeln und Spielregeln : von Computerspielen und ihren Programmierfehlern / von Stefan Höltgen
- ZwischenIWelt : SturmMOD
- Atmosphären in kompetitiven Multiplayer-Spielen : eine Annäherung an DayZ in 18 Fragmenten / von Gunther Rehfeld
- Sprich "Freund" und tritt ein : Walter Benjamins Begriff der Aura am Beispiel der FIFA-Serie und der zweiten Kreisklasse im Herrenfußball / von Martin Spieß
- Zwischen, Welt : "Die Raummaschine 6"
- Herausgeber- und Autorenverzeichnis.
- Online
SAL3 (off-campus storage)
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GV1469.15 .Z85 2014 | Available |
11. Die verspielte Gesellschaft : Gamification oder das Leben im Zeitalter des Computerspiels [2012]
- Stampfl, Nora S.
- 1. Aufl. - Hannover : Heise, 2012.
- Description
- Book — vii, 120 p. : ill. ; 23 cm.
- Summary
-
- Wann ist ein Spiel ein Spiel?
- Gamification : Spiele schleichen sich in unser Leben
- Wie Gamification wirkt : Bausteine und Ziele
- Spiele sind überall : Utopie oder Dystopie?
- Was Gamification antreibt : warum spielen wir?
- Evolution und Entwicklung : wir sind geborene Spieler
- Generation Gaming : Leben auf der virtuellen Spielwiese
- Ökonomie der Partizipation : Mitmachen ist alles
- Was die Zukunft bringt : Szenarien und Anwendungsbereiche
- Spiele im Unternehmenskontext : aus Spiel wird Ernst
- Gamification und Crowdsourcing : die verspielte Gesellschaft stellt ein Heer von Arbeitern
- Spielerisch die Welt retten : Spiele sind mehr als Unterhaltung
- Ausblick : Gamification oder "Pointsification"?
- Literatur.
- Online
12. 250 indie games you must play [2011]
- Rose, Mike.
- Boca Raton, FL : CRC Press, 2011.
- Description
- Book — xix, 280 p. : col. ill. ; 23 cm.
- Summary
-
- Introduction What Are "Indie"Games? What Does It Mean to Be an Indie Developer? Why Have Indie Games Become so Popular in Recent Years? Indie Gaming Resources Indie Game Festivals What You'll Need to Play Acknowledgments
- Part 1: Download Games
- Part 2: Browser-Based Games
- Part 3: Commercial Games Index of Games.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
13. Flow in Azeroth : eine Analyse von Spielerfahrungen in MMO(RP)Gs am Beispiel von World of Warcraft [2007]
- Seifert, Robert.
- [Saarbrücken] : VDM Verlag Dr. Müller, [2007]
- Description
- Book — 94 p. ; 24 cm.
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
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GV1469.27 .S44 2007 | Available |
14. Massively multiplayer games for dummies [2006]
- Jennings, Scott.
- Hoboken, N.J. : Wiley, c2006.
- Description
- Book — xviii, 342 p. : ill. ; 24 cm + 1 DVD (4 3/4 in.)
- Summary
-
Approximately two million people play on line massively multi player games (MMGs), and more than 300,000 have signed on in just the last six months. In 2004, these games earned $440 million in the US and Europe. This book helps would-be gamers select the right game for them, choose a guild or group that best suits their playing style, get up to speed on rules and strategies, join the fray, and avoid getting outdone in that first gaming session by more experienced gamers. The author covers the history of MMGs and delivers the lowdown on the XBox Live service as well as top games like "World of Warcraft", "Final Fantasy Online", "Everquest" I and II, "Ultima Online", "Dark Age of Camelot", "City of Heroes", "Lineage", "Star Wars Galaxies", "D&D Online", "Lord of the Rings Online", "The Matrix Online", "Tabula Rasa", and "EVE Online". The DVD contains trial versions of popular MMGs that readers can try for free.
(source: Nielsen Book Data)
- Online
15. Schöpfer neuer Welten : Arbeit, Visionen und Projekte der Macher legendärer Computerspielklassiker [2005]
- 1. Aufl. - Morschen : Skriptorium-Verlag, 2005.
- Description
- Book — 180 p. ; 22 cm.
- Online
SAL3 (off-campus storage)
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GV1469.15 .S39 2005 | Available |
16. The making of Doom 3 [2004]
- Kent, Steve L.
- New York : McGraw-Hill/Osborne, c2004.
- Description
- Book — xii, 192 p. : ill. ; 28 cm.
- Summary
-
- INTRODUCTION: Beginnings of Doom CHAPTER 1: A Story of Doom CHAPTER 2: Denizens of Doom CHAPTER 3: Locations of Doom CHAPTER 4: Weapons of Doom CHAPTER 5: Engines of Doom, Part I: LIGHTS, CAMERA, ACTION
- A CONVERSATION WITH CARMACK CHAPTER 6: Engines of Doom, Part II: SOUNDS, SCRIPTS, AND ARTIFICIAL SMARTS.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
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GV1469.25 .D66 K46 2004 | Available |
17. G4m3rs [videorecording] [2003]
- [S.l. : s.n.], c2003.
- Description
- Video — 1 videodisc : sd., col. ; 4 3/4 in.
- Summary
-
Documentary of the fans of the computer game Counter-strike and their participation in a tournement.
- Online
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ZDVD 5599 | Unknown |
- Rymaszewski, Michael.
- San Francisco, Calif. ; London : SYBEX, 2003.
- Description
- Book — xiv, 239 p. : ill. ; 23 cm.
- Summary
-
- Foreword. Introduction.
- 1: RULES OF THE GAME.
- 2: PLAYING THE GAME YOU WANT TO PLAY.
- 3: RAGS TO RICHES: THE GAME ECONOMY.
- 4: WHY RESEARCH IS POWER.
- 5: THE WONDERS OF WONDER.
- 6: THE ARMY.
- 7: THE NAVY AND THE AIR FORCE.
- 8: BUILDING THE PERFECT EMPIRE.
- 9: THE ART OF WAR.
- 10: CONQUER THE WORLD.
- 11: ADVANCED TACTICS.
- 12: MASTERING MULTIPLAYER. A APPENDIX A: BUILDINGS. B APPENDIX B: STANDARD UNITS. C APPENDIX C: UNIQUE NATIONAL UNITS.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Online
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
---|---|
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GV1469.25 .R57 R96 2003 | Available |
19. Legends of game design [videorecording] [1997]
- [S.l.] : Miller Freeman, Inc., c1997.
- Description
- Video — 1 videocassette (80 min.) : sd., col. ; 1/2 in.
- Summary
-
"Three of the most noted game designers in the world talk about the history of, changes to, and future trends regarding computer game design. This panel provides straight talk on genuine innovation and tragic missteps in gaming."--Gamasutra.com
- Online
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ZVC 14529 | Unknown |
20. Computer games [1988]
- New York : Springer-Verlag, c1988.
- Description
- Book — 2 v. : ill. ; 25 cm.
- Online
SAL3 (off-campus storage)
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Stacks
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Request (opens in new tab) |
GV1469.15 .C63 1988 V.1 | Available |
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