- DAPI (Conference) (11th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xx, 487 pages) : illustrations (chiefly color)
- Summary
-
- Smart Cities and Environment Preservation
- Methodology for Functionalization of “Living lab” under Concept of Smart Cities - Case through Service Design Development Workshops Using Frailty Prevention AI Technology
- Toward Supporting Baggage-Free Walk-Arounds at Travel Destinations: Issues of the Hassle of Baggage during Travel
- Platform Urbanism for Sustainability
- Experiences with using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic Computing
- Opening up Smart Learning Cities - Building Knowledge, Interactions and Communities for Lifelong Learning and Urban Belonging
- Weather Forecasting Limitations in the Developing World
- Risk Framework for the Use of AI Services Driven by Citizens Themselves
- The Nurturing of Theory for Smart Environments and Spaces: The Case of Ambient Theory for Smart Cities
- Future Living Lab / Design Research Project to Explore Local Values for Infrastructure Services with the Participation of Residents
- AR-Enabled Interface for IoT Water Management Systems in Smart Cities
- An IoT Framework for Heterogeneous Multi-Layered Access in Smart Cities
- Applications of Bioacoustics Human Interface System for Wildlife Conservation in Nepal
- How Citizens Participation Begin and Continue in Developing Smart Cities
- Application of Digital Media Technology in the Display Design of Construction Sand Table Model
- Media, Art and Culture in Intelligent Environments
- A Clothing-type Wearable Device that Promotes a Sense of Unity for Viewers of Online Live Performances
- Research on the Integration of Stage Performance and Virtual Technology in the Digital Media Art Environment
- Dashcam Video Curation for Generating Memorial Movies on Tourism using Multiple Measures of "Tourist Spot Likeness
- On the Application and Influence of Interactive Installation in Urban Public Art
- An Analysis of the Origin, Integration and Development of Contemporary Music Composition and Artificial Intelligence and Human-Computer Interaction
- Research on the Application of the Ming Dynasty Clothing Element “ShiDiKe” in Home Fabric Design
- Analyzing the Design of Online VR Platforms for Accessing Cultural Heritage Resources and Services: Multiple Case Studies in European and American Countries
- Analysis of the Current Status of the NFT Industry Chain in China
- Research on Digital Communication of Chinese Traditional Garden
- Digital Inheritance of Straw Weaving in Laizhou, Shandong Province
- Supporting Health, Learning, Work and Everyday Life
- User-Centred Detection of Violent Conversations on Mobile Edge Devices
- The Tribrid-Meeting-Setup – Improving Hybrid Meetings using a Telepresence Robot
- Silent Delivery: Make Instant Delivery More Accessible for the DHH Delivery Workers through Sensory Substitution
- Augmented Reality Visual-Captions: Enhancing Captioning Experience for Real-Time Conversations
- Playful Learning: Promoting Immersive Learning Environment in Chinese Community
- Augmented Social Meal via Multi-Sensory Feedback Modulated by Bodily-in-Coordinated Measures
- Ambient Information Design for a Work Environment
- Card Type Device to Support Acquirement of Card Techniques
- E-Reminder: A Mindfulness-Based Interactive Eating Reminder Device to Improve Emotional Eating
- Detecting Hand Hygienic Behaviors In-the-wild Using a Microphone and Motion Sensor on a Smartwatch
- DAIS (Conference) (23rd : 2023 : Lisbon, Portugal)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xi, 129 pages) : illustrations (chiefly color)
- Summary
-
- Distributed algorithms and systems
- Data management
- Distributed architectures
- Cham : Springer, 2023.
- Description
- Book — 1 online resource (440 pages) : illustrations
- Summary
-
- Computer and Communication Networks.- New Filtering Method to Reduce PAPR and OOBE of UFMC in 5G Communication System.- A Novel Technique for creating Optical Multi-Carrier Generation using Nested Electro-Absorption Modulators.- Discrete time Markov chain for drone's buffer data exchange in an autonomous swarm.- Construction and analysis of a queueing model with service prioritization for 5G systems with customizable network slice instances.- Spectrum and AI-based Analysis for a Flight Environment and Virtual Obstacles Avoidance Using Potential Field Method for Path Control.- Clusters of Exceedances for Evolving Random Graphs.- Estimation of the Tail Index of PageRanks in Random Graphs.- Optimization of the Code Division Process Using Multilayer Orthogonal Structures Based on M-sequences.- Research and development of data compression methods based on neural networks.- Anomaly electrocardiograms automatic detection with unsupervised deep learning methods.- Using Neural Networks for Channel Quality Prediction in Wireless 5G Networks.- Analysis and formalization of requirements of URLLC, mMTC, eMBB scenarios for the physical and data link layers of a 5G mobile transport network.- Traffic arrival model for millimeter wave 5G NR systems.- Model for Analyzing Impact of Path Loss on eMBB Bit Rate Degradation under Priority URLLC Transmission in 5G Network.- Firewall simulator development for performance evaluation of ranging a filtration rules set.- Analytical Modeling of Distributed Systems.- Performance Analysis for Tethered HAP Systems: An Analytical Approach.- Analysis of Power Management in a Tethered High Altitude Platform using MAP/PH[3]/1 Retrial Queueing Model.- Investigation of a finite-source retrial queueing system with two-way communication, catastrophic breakdown and impatient customers using simulation.- Analysis of Retrial Queuing System with Limited Processor Sharing Discipline and Changing Effective Bandwidth.- On the distribution of the number of consecutively lost customers in the BMAP/PH/1/N system.- Analysis of Tandem Retrial Queue with Common Orbit and MMPP Incoming Flow.- Average cost minimization in a multi-server retrial queueing system with a controllable reserve group of servers.- Verification of stability condition in unreliable two-class retrial system with constant retrial rates.- The queueing system with threshold-based direct and inverse general renovation mechanism.- Effective Algorithm of Estimation the Performance Measures of Group of Servers with Dependence of Call Repetition on the Type of Call Blocking.- Transient Behaviour of Finite-Source Single-Line Queueing Systems With Jumps of Network Traffic.- Probability Density of the Interval Duration between Events in the Generalized MAP with its Incomplete Observability.- Inventory Control with Returns and Controlled Markov Queueing Systems.- On Estimating the Average Response Time of High-Performance Computing Environments.- Exponential Splitting based Artificial Regeneration in Supercomputer Queueing Model.- Modeling And Analysis of Multi-Channel Queuing System Transient Behavior For Piecewise-Constant Rates.- On the reliability estimation of the Gaussian multi-phase degradation system.- On Steady State Reliability and Sensitivity Analysis of a k-out-of-n System under Full Repair Scenario.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- DaLí (International Workshop) (4th : 2022 : Online)
- Cham, Switzerland : Springer, 2023.
- Description
- Book — 1 online resource (xx, 155 pages) : illustrations.
- Summary
-
- First steps in updating knowing how.- Parametrized modal logic II: the unidimensional case.- Relating Kleene algebras.- Dynamic epistemic logic for budget-constrained agents.- Action models for coalition logic.- Quantum logic for observation of physical quantities.- Cautious distributed belief.- A STIT logic of intentionality.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- EDGE (Conference) (6th : 2022 : Honolulu, Hawaii)
- Cham : Springer, 2023.
- Description
- Book — 1 online resource (107 pages)
- Summary
-
- Fast offloading of accelerator task over network with hardware assistance.- Fair Food Delivery Trading System Based on Edge Computing and Stackelberg Game.- Thoughts on the Development of Digital Employee.- The Application of Digital Employee in Finance.- The significance of a second-person perspective for the development of humanoid AI.- Sensor Sharing Marketplace.- Future Lies with Edge Computing.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- EMO (Conference) (12th : 2023 : Leiden, Netherlands)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xix, 636 pages) : illustrations (chiefly color).
- Summary
-
- Algorithm Design and Engineering
- Visual Exploration of the Effect of Constraint Handling in Multiobjective Optimization
- A Two-stage Algorithm for Integer Multiobjective Simulation Optimization
- RegEMO: Sacrificing Pareto-Optimality for Regularity in Multi-objective Problem-Solving
- Cooperative coevolutionary NSGA-II with Linkage Measurement Minimization for Large-scale Multi-objective Optimization
- Data-Driven Evolutionary Multi-Objective Optimization Based on Multiple-Gradient Descent for Disconnected Pareto Fronts
- Eliminating Non-dominated Sorting from NSGA-III
- Scalability of Multi-Objective Evolutionary Algorithms for Solving Real-World Complex Optimization Problems
- Machine Learning and Multi-criterion Optimization
- Multi-Objective Learning using HV Maximization
- Sparse Adversarial Attack via Bi-Objective Optimization
- Investigating Innovized Progress Operators with Different Machine Learning Methods
- End-to-End Pareto Set Prediction with Graph Neural Networks for Multi-objective Facility Location
- Online Learning Hyper-Heuristics in Multi-Objective Evolutionary Algorithms
- Surrogate-assisted Multi-objective Optimization via Genetic Programming based Symbolic Regression
- Learning to Predict Pareto-optimal Solutions From Pseudo-weights
- A Relation Surrogate Model for Expensive Multiobjective Continuous and Combinatorial Optimization
- Pareto Front Upconvert by Iterative Estimation Modeling and Solution Sampling
- Pareto Front Upconvert by Iterative Estimation Modeling and Solution Sampling
- Approximation of a Pareto Set Segment Using a Linear Model with Sharing Variables
- Feature-based Benchmarking of Distance-based Multi/Many-objective Optimisation Problems: A Machine Learning Perspective
- Benchmarking and Performance Assessment
- Partially Degenerate Multi-Objective Test Problems
- Peak-A-Boo! Generating Multi-Objective Multiple Peaks Benchmark Problems with Precise Pareto Sets
- MACO: A Real-world inspired Benchmark for Multi-objective Evolutionary Algorithms
- A scalable test suite for bi-objective multidisciplinary optimisation
- Performance Evaluation of Multi-Objective Evolutionary Algorithms using Artificial and Real-World Problems
- A Novel Performance Indicator based on the Linear Assignment Problem
- A Test Suite for Multi-objective Multi-fidelity Optimization
- Indicator Design and Complexity Analysis
- Diversity enhancement via magnitude
- Two-Stage Greedy Approximated Hypervolume Subset Selection for Large-Scale Problems
- Two-Stage Greedy Approximated Hypervolume Subset Selection for Large-Scale Problems
- On the Computational Complexity of Efficient Non-Dominated Sort using Binary Search
- Applications in Real World Domains
- Evolutionary Algorithms with Machine Learning Models for Multiobjective Optimization in Epidemics Control
- Joint Price Optimization across a Portfolio of Fashion E-commerce Products
- Improving MOEA/D with Knowledge Discovery. Application to a Bi-Objective Routing Problem
- The Prism-Net Search Space Representation for Multi-Objective Building Spatial Design
- Selection Strategies for a Balanced Multi- or Many-Objective Molecular Optimization and Genetic Diversity: a Comparative Study
- A Multi-objective Evolutionary Framework for Identifying Dengue Stage-Specific Differentially Co-expressed and Functionally Enriched Gene Modules
- A Multi-objective Evolutionary Framework for Identifying Dengue Stage-Specific Differentially Co-expressed and Functionally Enriched Gene Modules. -Multiobjective Optimization of Evolutionary Neural Networks for Animal Trade Movements Prediction
- Transfer of Multi-Objectively Tuned CMA-ES Parameters to a Vehicle Dynamics Problem
- Multi-Criteria Decision Making and Interactive Algorithms
- Preference-Based Nonlinear Normalization for Multiobjective Optimization
- Incorporating preference information interactively in NSGA-III by the adaptation of reference vectors
- A Systematic Way of Structuring Real-World Multiobjective Optimization Problems
- IK-EMOViz: An Interactive Knowledge-based Evolutionary Multi-objective Optimization Framework
- An Interactive Decision Tree-Based Evolutionary Multi-Objective Algorithm.
67. Formal methods : 25th Brazilian Symposium, SBMF 2022, Virtual event, December 6-9, 2022, Proceedings [2023]
- Brazilian Symposium on Formal Methods (25th : 2022 : Online)
- Cham : Springer, 2023.
- Description
- Book — 1 online resource (154 p.).
- Summary
-
- Invited Talks.- Model Checking and Semantics.- Generation and Synthesis.- Verification and Solvers.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- FORTE Conference (43rd : 2023 : Lisbon, Portugal)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xiv, 225 pages) : illustrations (some color)
- Summary
-
- Concurrent programming
- Security
- Probabilities, time and other resources
- Model-based testing and petri nets
- FIMH (Conference) (12th : 2023 : Lyon, France)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxi, 723 pages) : illustrations (chiefly color)
- Summary
-
- Cardiac multiscale structure
- Cardiac electrophysiology modeling
- Image and shape analysis
- Cardiovascular hemodynamics and CFD
- Cardiac biomechanics
- Clinical applications
- GD (Symposium) (30th : 2022 : Tokyo, Japan ; Online)
- Cham, Switzerland : Springer, [2023]
- Description
- Book — 1 online resource (xxiv, 492 pages).
- Summary
-
- Properties of Drawings of Complete Graphs.- Stress-based Visualizations of Graphs.- Planar and Orthogonal Drawings.- Drawings and Properties of Directed Graphs.- Beyond Planarity.- Dynamic Graph Visualization.- Linear Layouts.- Contact and Visibility Graph Representations. .
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- ICGT (Conference) (16th : 2023 : Leicester, England)
- Cham, Switzerland : Springer, 2023
- Description
- Book — 1 online resource (x, 303 pages) : illustrations (some color)
- Summary
-
- Theoretical Advances
- Application Domains
- Tool Presentation
- Blue Skies
- HCI for Cybersecurity, Privacy and Trust (Conference) (5th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xviii, 702 pages) : illustrations (chiefly color)
- Summary
-
- Usable Security and Privacy
- Data Privacy, Sovereignty and Governance
- Cybersecurity Challenges and Approaches for Critical Infrastructure and Emerging Technologies
- User-Centered Perspectives on Privacy and Security in Digital Environments
- Human-Centric Cybersecurity: From Intrabody Signals to Incident Management
- HCI-Games (Conference) (5th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxv, 343 pages) : illustrations (chiefly color)
- Summary
-
- Intro
- Foreword
- HCI International 2023 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 5th International Conference on HCI in Games (HCI-Games 2023)
- HCI International 2024 Conference
- Contents - Part II
- Contents - Part I
- Games for Learning
- Exploring Virtual Reality (VR) to Foster Attention in Math Practice
- Comparing a VR to a Non-VR Game
- 1 Introduction
- 2 Related Work
- 2.1 Connecting Prior Work
- 3 Method
- 3.1 Game Design
- 3.2 Experimental Setup
- 4 Results
- 4.1 Questionnaires
- 5 Conclusion and Discussion
- References
- Students' Learning Outcomes Influenced by Textbook Selection: A Gamification Method Using Eye-Tracking Technology
- 1 Introduction
- 2 Literature Review
- 2.1 Motivators for Students Learning Through E-Textbooks
- 2.2 Students Experience with E-Textbooks
- 2.3 Teacher's Perception and Experience with E-Textbooks
- 2.4 E-Text Designs and Features
- 2.5 Student Academic Performance with E-Text
- 3 Research Methodology
- 4 Pilot Study and Discussion
- 5 Conclusions
- References
- The Gaming World of Educational Robotics. A Review Study
- 1 Introduction
- 2 The Theoretical Framework of Educational Robotics
- 3 Empirical Studies with LEGO® Robots for Improving Cognitive and Social Skills
- 4 The Effectiveness of LEGO® Robots for Assessing and Enhancing Metacognition
- 5 The Effectiveness of LEGO® Robots for Assessing and Enhancing Executive Functions
- 6 Discussion and Conclusion
- References
- Skull Hunt: An Educational Game for Teaching Biology
- 1 Introduction
- 2 Skull Hunt: The Game
- 2.1 Game Design
- 2.2 Gameplay
- 3 Dashboard
- 3.1 Schools and Visits
- 3.2 Question Editor
- 4 Implementation
- 5 Conclusion
- HCI-Games (Conference) (5th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxv, 435 pages) : illustrations (chiefly color)
- Summary
-
- Intro
- Foreword
- HCI International 2023 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 5th International Conference on HCI in Games (HCI-Games 2023)
- HCI International 2024 Conference
- Contents - Part I
- Contents - Part II
- Game Design and Development
- Stocks Investment Decision-Making: A Theoretical Model
- 1 Introduction
- 2 Background
- 2.1 Investment Motivations
- 2.2 Transaction Cost Economics (TCE)
- 2.3 Valuation Process
- 3 Theoretical Model
- 3.1 Perceived Value
- 3.2 Perceived Benefits
- 3.3 Perceived Transaction Costs
- 3.4 Uncertainty
- 3.5 Asset Specificity
- 3.6 Transaction Frequency
- 4 Discussion and Conclusion
- References
- Games as Cinematic Experiences: Discussing Filmic Modes and Ludic Elements in Video-Game Storytelling
- 1 Introduction
- 2 Video Games and Cinema: A Brief History and Current Trends
- 3 Film Aesthetics in Video Games
- 3.1 From the Long-Take Mise En Scene to Editing Techniques as Game Mechanics
- 3.2 Film Genre as a Framework for Open-World Games: Cinephilia, Genre and Materiality
- 3.3 Point of View and Characterization: Restricted and Immutable vs. Restricted and Mutable vs. Free
- 4 Narrative and Storytelling Aspects of Films and Games
- 4.1 Categories of Games and Players
- 4.2 Narrative Structures in Films and Video-Games
- 4.3 A Discussion of Narrative Theories and Practices in Game Development and Movie Production
- 5 Concluding Remarks
- References
- A Survey on Application of Game Design Element in Edutainment
- 1 Introduction
- 2 Game Design Principles
- 2.1 Gamification
- 2.2 Edutainment
- 2.3 Serious Game
- 3 Application and Significance Game Design Components
- 3.1 Education
- 3.2 Business
- 3.3 Medicine
- 3.4 Leisure Activities
- 4 Conclusion
- References
- Level Flow Patterns in Game Design
- 1 Introduction
- 1.1 Locked Door and Puzzle Model
- 1.2 Flow Within the Boundary
- 2 Research Method
- 2.1 Data Analysis
- 2.2 Equipment
- 2.3 Protocol Design
- 3 Level Flow Patterns in Level Boundaries
- 3.1 Linear Level Flow
- 3.2 Open Level Flow
- 3.3 Maze Level Flow
- 3.4 Random Level Flow
- 3.5 Backtrack Level Flow
- 3.6 Mixing Flows
- 4 Conclusion
- References
- Making the Digital Tangible Through Analog Games: Design Retrospective of Digital Literacy Games
- 1 Introduction
- 2 Literature Review
- 2.1 Digital Issues and Digital Literacy
- 2.2 Digital Literacy Videogames
- 2.3 Digital Literacy Analog Games
- 3 Method
- 4 Results
- 4.1 Cast Study 1: Reactile
- 4.2 Case Study 2: Lizards and Lies
- 5 Discussion
- 5.1 Materiality
- 5.2 Reflection
- 5.3 Limitations
- 6 Conclusion and Lingering Questions
- References
- GPU Based Position Based Dynamics for Surgical Simulators
- 1 Introduction
- 2 Methods
- 3 Results
- 4 Conclusion
- HCI in Mobility, Transport, and Automotive Systems (Conference) (5th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxv, 453 pages) : illustrations (chiefly color)
- Summary
-
- Autonomous and Assisted Driving
- Cooperative and Intelligent Transport Systems
- Urban Mobility
- Sustainable Mobility
- HCI in Mobility, Transport, and Automotive Systems (Conference) (5th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxvi, 315 pages) : illustrations (chiefly color)
- Summary
-
- Driver Behavior and Performance
- Designing Driver and Passenger User Experience
- Accessibility and Inclusive Mobility
- Cham, Switzerland : Springer, 2023.
- Description
- Book — 1 online resource (103 pages).
- Summary
-
- POLY 2022.- Privacy, Security and/or Policy Issues for Heterogeneous Data.- Ad-hoc Searches on Image Databases.- A Survey of Data Challenges across a Modernizing Bureaucracy: A New Perspective on Examining Old Government Problems.- Purpose Scan: A purpose-aware access method.- DMAH 2022.- Enabling Real-world Medicine with Data Lake Federation: a research perspective.- Towards Assessing Data Bias in Clinical Trials.- Clinical synthetic data generation to predict and identify risk factors for cardiovascular diseases.
- .
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- ITAP (Conference) (9th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxviii, 670 pages) : illustrations (chiefly color)
- Summary
-
- Designing and Assessing the Older Users' Experience
- Designing for Self-directed Learning: Co-creating a Demokit with Older Adults
- Text Readability of Smartphone in Dark Mode: Effects of Font Type, Font Weight and Color
- Human Factors Based New Media Design: Methodology and Assessment
- Increasing Quality of Life by Playing Chess: A Blended Care Approach for Elderly People
- Lessons from a COVID-Era Controlled Trial of Online Learning and Socializing with Older Participants: Benefits of Applying Consolidated Standards of Reporting Trials
- Older Adults’ Perceptions and Use of Digital Engagement Channels: In the Case of Automobile Insurance Services
- Promoting Positive Emotions in Older Adults: a Self-Help Relational Savoring e-Intervention
- The Relationship between Older Drivers’ Cognitive Ability and Takeover Performance in conditionally Automated Driving
- The After Effect of COVID-19 on Colour Perception in the Elderly
- QR Codes as a Method for Older Adults to Access a Mobile Survey
- The Effects of an Art Program on Older Adults’ Cognition and Satisfaction with Life
- College Students’ Perceptions and Preferences Regarding Intelligent Advisory Systems in Multi-Device Learning Environments
- Experimental Design and Design Methodology of Smart Screen Ageing based on Emotion Regulation
- Aging and Social Media
- Facebook Community Lurking and Non-participation: Sociotechnical Barriers among Older Adults in Online Participation
- Optimizing WeChat User Experience for Older Adults in China I Know How but I do not want to Discern Falsehoods: Older Adults' Self-Reported Inference Process to Identify and Share Short-Form Videos
- Using Media Literacy to Fight Digital Fake News in Later Life: A Mission Impossible?
- Older Persons Media Usage during a One Month Election Campaign: a Bulgarian Case Study
- Experimental Survey on Bridging the Digital Divide through Daily Text Chat Communication with Virtual Agents
- Credibility Judgment Against Online Health Misinformation Among Older Adults: Integrated View of Psychological Distance and Health Literacy
- Judging Online Health Misinformation: Effects of Cyberchondria and Age
- ICT Use and Loneliness during COVID-19 Pandemic: The Case of European Male and female Older Workers
- Voice Assistants and Chatbots
- Learnability Assessment of Speech-Based Intelligent Personal Assistants by Older Adults
- Voice Controlled Devices: A Comparative Study of Awareness, Ownership, Usage, and Reservations between Young and Older Adults
- LINE Chatbot for Recording Elderly Cognition to Screen Cognitive Impairmen
- “Hi, My Name is Robin” – Remotely Co-Designing an Embodied Conversational Agent for Empathy with Older Adults
- Learning with Pedagogical Agent: Effects of Transfer of Information Function
- Games and Exergames for Older People
- Develop Cognitive Games for Older People Based on Dynamic Difficulty Adjustment to Motivate Them to Train
- A Study of Interactive Design Games to Enhance the Fun of Muscle Strength Training for Older Adults
- From a Research Centre to a Mall: Bringing Virtual Reality and Digital Playing to a Living Lab for Community Dwelling Older Adults
- Research on the Design of Serious Games for the Elderly Cognitive Training based on Augmented Reality
- Development of Exergame-based Frailty Assessment and Management: An Older Adult-Centric Design
- “miPlay” as a Transmedia Strategy: Co-designing a Movie-based Digital Game for Older Adults
- Effects of Physical Functions on Mobile Casual Game Acceptance of Older Adults
- XR Experiences and Aging
- Detecting Stress in VR 360° Immersive Experiences for Older Adults through eye tracking and psychophysiological signals
- Immersive VR for Training Cognition in Seniors with Neurological Disorders
- A Framework to incentivize the Use of Augmented Reality in daily Lives of older Adults
- Development of the Train Therapy in a Nursing Home in Switzerland
- Applying Virtual Reality Technology and Physical Feedback on Aging in Spatial Orientation and Memory Ability
- Research on the Development of 3D Virtual Reality Fire Hazard Factor Identification Training System
- Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens
- The Use of Immersive Technologies while Ageing in the Digitally Mediated Society
- Habituation to Simulator Sickness in Older Adults during a Chronic Back Pain Therapy Investigating the Mental Workload of Experiencing Virtual Reality on people with Mild Cognitive Impairment
- A Study of Junior High School Students' Willingness to Learn Table Tennis Using VR technology.
- ITAP (Conference) (9th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxiii, 546 pages) : illustrations (chiefly color)
- Summary
-
- Smart Homes and Aging in Place
- Research on Influencing Factors of Elderly User Experience of Smart Home Social Software based on Grounded Theory
- My Iliad: a Ludic Interface using Ambient Assistive Technology to Promote Aging in Place
- Visual Ambient Assisted Living Technologies for Different Daily Activities: Users’ Requirements and Data Handling Preferences
- Smart Home for the Elderly – A Comparative Study on Interaction Techniques
- Living in a Networked Home: Older Adults’ Expectations and Attitudes
- Data Privacy and Smart Home Technology Adoption: Older Adults’ Attitudes and Beliefs
- eHealth Applications for Older People and Health literacy
- Health Education Mobile Applications: Evaluation of Persuasion Strategies and Impact on Older Users
- Designing Intelligent Decision Assistants to Assist Seniors with Medicare Plan Decision-Making: An Application of Cognitive Response Theories
- Aging in Place Virtual Care Technology from the User Experience Perspective
- Privacy, Technology and Telehealth: Canadian Older Adults Voice their Concerns
- Paving the Way: Trust in Healthcare Systems as a Prerequisite for Technology Usage
- Trust in Health Information Among Older Adults in Iceland
- Tamamon: Designing a Gamified Medication Education Solution for Older Adult Patients
- The Age Factor and the Acceptance: A Rhetorical Study on the Older Audience of the COVID-19 Popular Science Animated Films
- Using Persona Development to Design a Smartphone Application for Older and Younger Diabetes Patients – A Methodological Approach for Persona Development
- Effects of Health Science Popularization Platform on Older Adults’ eHealth Literacy: From the Perspective of Digital Empowerment
- Behavioral Intention Model for Online Consultation at Internet Hospitals among Older People at Home
- IT Support for Caregivers
- A Study for Estimating Caregiving Contexts Based on Extracting Nonverbal Information from Elderly People at Home
- Caregiver Attitudes toward Internet-enabled Sources of Information
- What to do next? An Activity Scheduling Schema for Social Assistance Robots for Older Adults
- Technologies and Services to Support Care: Family Caregivers’ Experiences and Perspectives
- Observations of Caregivers of Persons with Dementia: A Qualitative Study to Assess the Feasibility of Behavior Recognition Using AI for Supporting At-Home Care
- Engagement as a Goal and Process for Improving Support for Informal Caregivers: The Cremona Beside Caregiver Project
- Live Classification of Similar Arm Motion Sequences Using Smartwaatches
- Technology Service Design for the Older Adults with Dementia
- Effectiveness of Support Programmes for (in)Formal Caregivers of Older Dependent People to Design Technologies
- Part 4: Aging, ICT Use and Digital Literacy
- Intergenerational Solidarity: Perceptions of Young Adults
- Understanding ICTs in Older Life: A Scope Review of 'The Gerontologist' and 'Research on Aging
- Applying PBL Model to Technological Learning Strategies for Older Adults
- ICTs in Later Life and Post-Pandemic Challenges
- Digital Media Use and the Role of Internet Self-Efficacy among Older Technology Volunteers – a Baseline Study from the Project “DiBiWohn”
- First and Second-Level Digital Divides and Cultural Capital: Framing Digital Lives of Seniors in Portugal and Europe
- Influence of Cognitive Function and the Mental Model on ICT Use – Examined by TAM Model
- A Social Justice-Oriented Perspective on Older Adults Technology Use in HCI: Three Opportunities for Societal Inclusion
- Value Co-Creation Perspectives on Digital Literacy Training for Older Adults: A Call to Action Research
- Cham : Springer, 2023.
- Description
- Book — 1 online resource (310 pages) : illustrations
- Summary
-
- Algorithms.- A Fast Shortest Path Searching Method based on A* and Simulated Annealing.- A Combining Forecasting Method based on Seasonal Unit Root Test and Support Vector Regression.- Adaptive ICP Registration Algorithm Based on the Neighborhood of SIFT Feature Points.- A PSO based Multi-view Hierarchical Clustering Method.- GCN-ARIMA Based Sales Demand Prediction.- Dynamic adjustment of the learning rate using gradient.- Data and Analytics.- Predicting Personalities of Ancient Chinese Emperors Based on Relational Knowledge Transfer Model".- Visualization of Convolutional Neural Networks with Attention Mechanism.- Course Recommendation System based on SSM Framework.- Using entropy for trust measure in collaborative filtering.- A Pedestrian Detection Method Based on Improved ResNet for Container Terminal.- Detection of Advertising Users Based on K- SMOTE and Ensemble Learning.- Quantitative Relationship between Achievement Motivation and Game behavior Based on Structural Equation Model.- Dictionary-based Classical Chinese Word Segmentation and its Application on Imperial Edicts of Jin Dynasties.- Visualization Analysis of Hot Event Propagation Topic Map.- Communication.- Pilot Reuse Joint Partial APs in Cell-Free Massive MIMO System.- Multi-task Allocation under Multiple Constraints in Mobile Crowdsensing.- Optimization of Kalman Filter Indoor Positioning Method Fusing WiFi and PDR.- Constructing An UAV Network with Relative Positioning.- Resource allocation for multi-service NOMA System based on deep reinforcement learning.- 5G Resource Sharing Scheme and Consensus Algorithm Based on Blockchain.- 5G Message Log Credit Management and Verification System Based on Blockchain.- A Graph-based Service Composition Method for Science and Technology Resources.- Smart City.- Optimization of Energy Transaction Strategy between Microgrids Based on MADDPG.- Future Holographic Scene Design Based on Card Sorting- Fuzzy Comprehensive Evaluation Method.- Fault Diagnosis Method of Automatic Sorter based on Association Rules.- Innovation Framework for Green Ports.
- .
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
Articles+
Journal articles, e-books, & other e-resources
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Course- and topic-based guides to collections, tools, and services.