- CCD (Conference) (15th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxii, 534 pages) : illustrations (chiefly color)
- Summary
-
- Intro
- Foreword
- HCI International 2023 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 15th International Conference on Cross-Cultural Design (CCD 2023)
- HCI International 2024 Conference
- Contents - Part II
- User Experience Design in Emerging Technologies
- An Exploration of How Aesthetic Pleasure is Related in Lighting Design
- 1 Introduction
- 2 Literature Review
- 2.1 Aesthetic Pleasure and Product Appearance
- 2.2 Elements of Lighting Design that Bring Pleasure
- 2.3 From Rational Needs to Emotional Needs
- 3 Research Methodology
- 4 Results and Discussions
- 4.1 Conjoint Analysis for Relative Importance of Each Attribute of the Products
- 4.2 Correlation Between Pleasure and Happiness
- 5 Conclusions
- References
- Effect of Editing Photos by Application on Chinese Facial Impression Perception
- 1 Introduction
- 2 Method
- 2.1 Participants
- 2.2 Experimental Materials
- 2.3 Photo Rating Experiment
- 2.4 Data Analysis
- 3 Results and Discussion
- 4 Conclusion
- References
- Design Optimization of Adjustable Filter Rod Based on User Experience
- 1 Introduction
- 2 Literature Review
- 3 User Experience of Adjustable Filter Rod
- 4 Optimization Design Method of Adjustable Filter Rod Based on User Experience
- 4.1 Experimental Materials
- 4.2 Experimental Equipment
- 4.3 Participants
- 4.4 Experimental Process
- 5 Experimental Results and Analysis
- 5.1 Preliminary Scheme Design
- 5.2 Optimize Scheme Design
- 6 Conclusion
- References
- Lighting Cognition Predict Model From Physiological Signals
- A Pilot Study
- 1 Introduction
- 2 Methodology
- 2.1 Data Collection
- 2.2 Experiment Questionnaire Validation
- 2.3 Feature Extraction
- 2.4 Feature Analysis
- 3 Result and Discussion
- 3.1 Lighting Cognition
- 3.2 Physiological Feature Selection
- 4 Conclusion
- References
- Research on User Satisfaction of Gamification Elements in Short Video Applications: A Comprehensive Method Based on Kano Model
- 1 Introduction
- 2 Related Research on Gamification Elements
- 2.1 The Discussion of Gamification Elements
- 2.2 Characteristics and Categories of Gamification Elements
- 2.3 Gamification Elements in Short Video Applications
- 3 Design Method and Data Analysis
- 3.1 Satisfaction and Satisfaction Measurement
- 3.2 KANO Model
- 3.3 KANO Questionnaire Design and Definition of Characteristic Attributes
- 4 Results
- 4.1 KANO Model Analysis
- 4.2 Better-Worse Coefficient Analysis
- 4.3 Short Video Game Satisfaction Analysis
- 5 Discuss
- 6 Conclusion and Prospect
- Appendix 1 Classification of Gamification Elements in Short Videos
- Appendix 2 Questionnaire
- References
- Visual Attention Analytics for Individual Perception Differences and Task Load-Induced Inattentional Blindness
- 1 Introduction
- CCD (Conference) (15th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxiii, 574 pages) : illustrations (chiefly color)
- Summary
-
- Intro
- Foreword
- HCI International 2023 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 15th International Conference on Cross-Cultural Design (CCD 2023)
- HCI International 2024 Conference
- Contents - Part III
- Cross-Cultural Design in Arts and Creative Industries
- A Study on the Emotional Awareness of Lacquer Art Dyeing Applied to Fan
- 1 Introduction
- 1.1 Research Background
- 1.2 Motivation and Purpose of the Study
- 2 Literature Review
- 2.1 Cultural Value of Lacquer Art
- 2.2 Emotional Awareness of Cultural and Creative Goods
- 2.3 Emotional Design Factors in Cultural and Creative Goods
- 3 Research Methods and Procedures
- 3.1 Research Methodology and Framework
- 3.2 Data Analysis Process
- 4 Research Results and Analysis
- 5 Results and Discussion
- References
- Viewer's Perceptual Difference in NFT Aesthetics - A Case Study of Popular NFT Avatars (PFPs) at the Opensea
- 1 Introduction
- 2 Theoretical Background and Literature Review
- 2.1 Style Features of NFT Avatars (PFPs)
- 2.2 Aesthetic Experience of Artwork
- 2.3 Viewer's Cognitive Process of the Artwork
- 3 Materials and Methods
- 3.1 Case Introduction
- 3.2 NFT Avatars (PFPs) Cognitive Model
- 3.3 Questionnaire Design
- 4 Results and Discussion
- 5 Conclusion
- References
- Preferences for Chinese TV Dramas and Purchase Intentions of Southeast Asian Audiences
- 1 Introduction
- 2 Literature Review
- 2.1 Preference Design of Chinese TV Dramas
- 2.2 Influence on Chinese Product Purchase Intentions
- 3 Research Framework and Questions
- 4 Methodology
- 4.1 Participants
- 4.2 Experiment Design
- 4.3 Materials
- 4.4 Procedure
- 5 Results
- 5.1 Perceived Preferences of Chinese TV Dramas
- 5.2 Purchase Intentions of Chinese Products
- 6 Discussion
- 6.1 Perceived Preferences of Chinese TV Dramas
- 6.2 Purchase Intentions of Chinese Products
- 7 Conclusion
- References
- Analysis of Perceived Preferences and National Images for Chinese TV Dramas in Southeast Asia
- 1 Introduction
- 2 Literature Review
- 2.1 Country Image
- 2.2 Characteristics of Southeast Asians
- 3 Research Framework and Hypotheses
- 4 Methodology
- 5 Results
- 5.1 Analysis of Perceived Preference
- 5.2 Perceived National Image
- 6 Discussion
- 6.1 Perceived Preference
- 6.2 Perceived National Image
- 7 Conclusion
- References
- The Application of Cross-Cultural Context Fusion Virtual Reality Technology in the Course of Film Art Creation
- 1 Introduction
- 2 Literature Review
- 2.1 Virtual Reality Technology
- 2.2 Curriculum and Teaching of Film Art Creation
- 3 Experiment Design
- 3.1 Participant
- 3.2 Measuring Tools
- 3.3 Experimental Process
- 4 Experimental Results
- 4.1 Analysis of Interest in Learning
- 4.2 Analysis of Confidence in Learning
- 5 Discussion and Conclusions
- References
- International Conference on Culture and Computing (11th : 2023 : Copenhagen, Denmark)
- Cham, Switzerland : Springer, 2023
- Description
- Book — 1 online resource (xxiii, 620 pages) : illustrations (some color)
- Summary
-
- Advancements in Cultural Heritage Preservation
- Experience Design in Exhibitions and Public installations
- Creativity and Design in Arts and Architecture
- Culture and Technological Innovations
- Cross-Cultural Perspectives in Humanities and Technology
- CSCML (Symposium) (7th : 2023 : Online)
- Cham : Springer, 2023
- Description
- Book — 1 online resource (xiv, 524 pages) : illustrations (some color)
- Summary
-
- Localhost Detour from Public to Private Networks
- Pseudo-Random Walk on Ideals: Practical Speed-Up in Relation Collection for Class Group Computation
- Efficient Extended GCD and Class Groups from Secure Integer Arithmetic
- On Distributed Randomness Generation in Blockchains
- Efficient Skip Connections Realization for Secure Inference on Encrypted Data
- Single Instance Self-Masking via Permutations A Fusion-Based Framework for Unsupervised Single Image Super-Resolution
- Generating One-Hot Maps under Encryption Building blocks for LSTM homomorphic evaluation with TFHE
- CANdito: Improving Payload-based Detection of Attacks on Controller Area Networks
- Using Machine Learning Models for Earthquake Magnitude Prediction in California, Japan and Israel
- A Bag of Tokens Neural Network to Predict Webpage Age
- Correlations Between (Nonlinear) Combiners of Input and Output of Random Functions and Permutations (Short Paper)
- PPAuth: A Privacy-Preserving Framework for Authentication of Digital Image
- Robust Group Testing-Based Multiple-Access Protocol for Massive MIMO
- The use of Performance-Counters to perform side-channel attacks
- HAMLET: A Transformer Based Approach for Money Laundering Detection
- Hollow-Pass: A Dual-View Pattern Password Against Shoulder-Surfing Attacks
- Practical Improvements on BKZ Algorithm
- Enhancing Ransomware Classification with Multi-Stage Feature Selection and Data Imbalance Correction
- Short Paper: A Desynchronization-Based Countermeasure Against Side-Channel Analysis of Neural Networks
- New Approach for Sine and Cosine in Secure Fixed-Point Arithmetic
- How Hardened is Your Hardware? Guiding ChatGPT to Generate Secure Hardware Resistant to CWEs
- Evaluating the Robustness of Automotive Intrusion Detection Systems against Evasion Attacks
- On adaptively secure prefix encryption under LWE SigML: Supervised Log Anomaly with Fully Homomorphic Encryption
- HBSS: (Simple) Hash-Based Stateless Signatures
- Hash all the way to the Rescue
- Improving Performance in Space-Hard Algorithms
- A survey of security challenges in Automatic Identification System (AIS) Protocol
- A new interpretation for the GHASH authenticator of AES-GCM
- Fast ORAM with Server-aided Preprocessing and Pragmatic Privacy-Efficiency Trade-off
- Improving Physical Layer Security of Ground Stations Against GEO Satellite Spoofing Attacks
- Midgame Attacks and Defense Against Them
- Deep Neural Networks for Encrypted Inference with TFHE
- On the existence of highly organized communities in networks of locally interacting agents
- Patch or Exploit? NVD Assisted Classification of Vulnerability-Related Github Pages
- Annual IFIP WG 11.3 Working Conference on Data and Applications Security (37th : 2023 : Sophia-Antipolis, France)
- Cham : Springer, 2023
- Description
- Book — 1 online resource (xiii, 414 pages) : illustrations (some color)
- Summary
-
- Privacy 1
- (Local) Differential Privacy has NO Disparate Impact on Fairness
- Building Quadtrees for Spatial Data under Local Differential Privacy
- Privacy-Preserving Genomic Statistical Analysis under Local Differential Privacy
- Secure Data Sharing
- New Results on Distributed Secret Sharing Protocols
- Probabilistic Fingerprinting Scheme for Correlated Data
- Optimized stream-cipher-based transciphering by means of functional-bootstrapping
- Applications 1
- Control is Nothing Without Trust: A First Look into Digital Identity Wallet Trends
- Impact of using a privacy model on smart buildings data for CO2 prediction
- Digital Twins for IoT Security Management
- Privacy 2
- Distribution Invariant Local Differential Privacy For Federated Learning
- On the utility gain of iterative bayesian update for locally differentially private protocols
- Differentially Private Streaming Data Release under Temporal Correlations via Post-processing
- Access Control and Vulnerability Assessment
- Assurance, Consent and Access Control for Privacy-Aware OIDC Deployments
- Maintain High-Quality Access Control Policies: An Academic and Practice-Driven Approach
- SMET: Semantic Mapping of CVE to ATT&CK and its Application to Cybersecurity
- Machine Learning
- Classification Auto-Encoder based Detector against Diverse Data Poisoning Attacks
- CodeGraphSMOTE - Data Augmentation for Vulnerability Discovery
- An Autoencoder-Based Image Anonymization Scheme for Privacy Enhanced Deep Learning
- Mobile Applications
- Security and Privacy of Digital Mental Health: An Analysis of Web Services and Mobile Applications
- Android Code Vulnerabilities Early Detection using AI-powered ACVED Plugin
- A Dynamic Approach to Defuse Logic Bombs in Android Applications
- Applications 2
- AMOE: a Tool to Automatically Extract and Assess Organizational Evidence for Continuous Cloud Audit
- Essential Information from Vulnerability Descriptions for CVSS Evaluation
- Hybrid Consensus in Blockchain Protocols for correctness and Progress
- Cham : Springer, 2023.
- Description
- Book — 1 online resource (310 pages) : illustrations (black and white).
- Summary
-
- DPM Workshop: Dierential Privacy and Data Analysis
- Enhancing Privacy in Federated Learning with Local Dierential Privacy for Email Classication
- Towards Measuring Fairness for Local Dierential Privacy
- Privacy-Preserving Link Prediction
- DPM Workshop: Regulation, Articial Intelligence, and Formal Verication
- An Email a Day Could Give Your Health Data Away
- Explanation of Black Box AI for GDPR related Privacy using Isabelle
- Secure Internet Exams Despite Coercion
- DPM Workshop: Leakage Quantication and Applications
- Privacy with Good Taste: A Case Study in Quantifying Privacy Risks in Genetic Scores
- A Parallel Privacy Preserving Shortest Path Protocol from a Path Algebra Problem
- A blockchain-based architecture to manage user privacy preferences on smart shared spaces privately
- No salvation from trackers: Privacy analysis of religious websites and mobile apps
- CBT Workshop: Bitcoin, Lightning Network and Scalability
- An empirical analysis of running a Bitcoin minimal wallet on an IoT device 160
- The Ticket Price Matters in Sharding Blockchain
- On the Routing Convergence Delay in the Lightning Network
- LightSwap: An Atomic Swap Does Not Require Timeouts At Both Blockchains
- CBT Workshop: Anonymity, Fault Tolerance and Governance
- Preserving Buyer-Privacy in Decentralized Supply Chain Marketplaces
- Grape: Ecient Hybrid Consensus Protocol Using DAG
- A Game-Theoretic Analysis of Delegation Incentives in Blockchain Governance
- CBT Workshop: Short Papers
- A Limitlessly Scalable Transaction System
- Migrating Blockchains Away From ECDSA for Post-Quantum Security: A Study of Impact on Users and Applications
- Veriable External Blockchain Calls: Towards Removing Oracle Input Intermediaries.
- GameSec (Conference) (13th : 2022 : Pittsburgh, Pa. ; Online)
- Cham : Springer, 2023.
- Description
- Book — 1 online resource (324 p.).
- Summary
-
- Deception in Security.- The Risk of Attacker Behavioral Learning: Can Attacker Fool Defender under Uncertainty? .-Casino Rationale: Countering attacker deception in zero-sum Stackelberg security games of bounded rationality.- Cyber Deception against Zero-day Attacks: A Game Theoretic Approach.- Planning and Learning in Dynamic Enviroments.- On Almost-Sure Intention Deception Planning that Exploits Imperfect Observers.- Using Deception in Markov Game to Understand Adversarial Behaviors through a Capture-The-Flag Environment.- Robust Moving Target Defense against Unknown Attacks: A Meta-Reinforcement Learning Approach.- Security Games.- Synchronization in Security Games.- Multiple Oracle Algorithm to Solve Continuous Games.- Optimal Pursuit of Surveilling Agents near a High Value Target.- Adversarial Learning and Optimization.- On Poisoned Wardrop Equilibrium in Congestion Games.- Reward Delay Attacks on Deep Reinforcement Learning.- An Exploration of Poisoning Attacks on Data-based Decision Making.- Novel Applications and new Game Models.- A Network Centrality Game for Epidemic Control.- Optimizing Intrusion Detection Systems Placement against Network Virus Spreading using a Partially Observable Stochastic Minimum-Threat Path Game.- Voting Games to Model Protocol Stability and Security of Proof-of-Work Cryptocurrencies.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- DCFS (Workshop) (25th : 2023 : Potsdam, Germany)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xvi, 197 pages) : illustrations (some color)
- Summary
-
- Operational State Complexity Revisited: the Contribution of Monsters and Modifiers
- Hypercubes and Isometric Words based on Swap and Mismatch Distance
- Defying Gravity and Gadget Numerosity: The Complexity of the Hanano Puzzle
- Existential and Universal Width of Alternating Finite Automata
- On Jaffe's Pumping Lemma, Revisited
- Operational Complexity: NFA-to-DFA Trade-Off
- The Word Problem for Finitary Automaton Groups
- Separating Words Problem over Groups
- Complexity of Exclusive Nondeterministic Finite Automata
- Shortest Accepted Strings for Two-Way Finite Automata: Approaching the Lower Bound
- Pushdown and One-Counter Automata: Constant and Non-Constant Memory Usage
- Construction of a Bi-Infinite Power Free Word with a Given Factor and a Non-Recurrent Letter
- Merging two Hierarchies of External Contextual Grammars with Subregular Selection
- A Tight Upper Bound on the Length of Maximal Bordered Box Repetition-Free Words
- MOBILE (Conference) (4th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxi, 336 pages) : illustrations (chiefly color)
- Summary
-
- Mobile User Experience and Interaction Design
- Design and Evaluation of Voice User Interfaces and Conversational AI
- Mobile Information Systems in Education, Healthcare, eCommerce and Beyond
- DUXU (Conference) (12th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxiii, 681 pages) : illustrations (chiefly color)
- Summary
-
- Intro
- Foreword
- HCI International 2023 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 12th International Conference on Design, User Experience and Usability (DUXU 2023)
- HCI International 2024 Conference
- Contents - Part I
- Design Methods, Tools and Practices
- Desirability of Imagined Futures: Human-Centered Design and Analysis
- 1 Introduction
- 2 Futuristic Design and Approaches
- 2.1 Futuristic Methods and Tools
- 2.2 Strategic Foresight
- 2.3 Aspirational Futures
- 3 Human-Centered Design Methods
- 4 Methodology
- 5 Sample Guidance for Design and Impact Analysis of a Human-Centered Futuristic Smart Home System
- 5.1 Futures Modelling
- Environmental Assessment and Scenario Development
- 5.2 Futures Modelling
- Visioning and Audacious Goals Phase
- 5.3 Futures Modelling - Strategic Analysis
- 5.4 Human-Centered Modelling
- 5.5 Requirements Analysis
- 5.6 Impact Analysis
- 5.7 Design Analysis
- 6 Conclusions
- References
- How Can BOLE Identify, Cultivate, and Judge User Experience (UX) Talents? Inspiring and Designing the Playful Experience of Tomorrow
- 1 Introduction
- 2 Methodology
- 2.1 The Fourth Classroom
- 2.2 Design Thinking
- 2.3 The Corporate Partner
- 2.4 Transdisciplinary Student Teams
- 2.5 The Design Brief Assignments
- 3 Results
- 3.1 Team 1: Play for Generation Z
- 3.2 Team 2: Play for Generation Z
- 3.3 Team 3: Family Engagement
- 3.4 Team 4: Family Engagement
- 4 Discussion and Reflection
- 4.1 The Fourth Classroom
- 4.2 Transdisciplinary Learning
- 4.3 What if We Start All Over
- A Case Study in Organizational Adoption of User Personas: Assessing Perceptions, Awareness, and Hesitation to Adopt
- 1 Introduction
- 1.1 Generating B2B SaaS Personas
- 1.2 Assessing Organizational Adoption of Personas
- 2 Literature Review
- 2.1 Persona Creation
- 2.2 Persona Evaluation
- 2.3 Persona Use
- 2.4 Summary
- 3 Methodology
- 3.1 Survey
- 3.2 Interview
- 4 Results
- 4.1 Quantitative
- 4.2 Qualitative
- 5 Recommendations
- 6 Conclusion
- References
- Reflecting on Collaboration in Participatory Design Facilitation
- 1 Introduction
- DUXU (Conference) (12th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxiii, 592 pages) : illustrations (chiefly color)
- Summary
-
- Intro
- Foreword
- HCI International 2023 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 12th International Conference on Design, User Experience and Usability (DUXU 2023)
- HCI International 2024 Conference
- Contents - Part II
- Design Case Studies
- Design Specifications for Bidirectional Feedback on Indoor Environmental Quality
- 1 Introduction
- 2 Literature Review and Theoretical Framework
- 2.1 Parameter Granularity
- 2.2 Temporal Granularity
- 2.3 Data Granularity
- 2.4 Spatial Granularity
- 3 Method
- 3.1 Product Review
- 4 Results
- 4.1 Parameter Granularity
- 4.2 Data Granularity
- 4.3 Spatial Granularity
- 4.4 Temporal Granularity
- 5 Discussion
- 5.1 Best Practices for Parameter Granularity
- 5.2 Best Practices for Data Granularity
- 5.3 Best Practices for Spatial Granularity
- 5.4 Best Practices for Temporal Granularity
- 6 Conclusion
- References
- Digital Fabrication in the Industrial Sector in Middle East, General Overview
- 1 Introduction
- 2 Methodology
- 2.1 Literature Review on Current Application of Digital Fabrication in the Industrial Sector in Middle East
- 2.2 Current Application of Digital Fabrication in UAE/MATERIALS
- 2.3 Digital Fabrication of Complex Structures, Material Overview
- 3 Results
- 4 Conclusions and Discussion
- References
- Colour Accuracy in Fashion E-tail
- 1 Introduction
- 2 Theoretical Background
- 2.1 Fashion E-tail
- 2.2 Interaction Design as a Means to Improve UX
- 2.3 Light and Colour
- 3 Metamerism
- 4 Light, Colour, and Matter
- 5 Systematic Review
- 5.1 Carrying Out the Systematic Literature Review
- 6 Conclusion
- 7 Limitations
- References
- Ux in Immersive Reality: The Power of the Users
- 1 Introduction
- 2 Gamification and Ux Research
- 3 Game for Safety
- 4 Materials and Methods
- 5 Results and Discussion
- 6 Conclusion and Future Works
- References
- Applying Service Design Thinking to UX Research: A Case of Smart Campus Dance Experience Design
- 1 Introduction
- 1.1 Background
- 1.2 Service Design and UX Design
- 2 Design Process and UX Research
- 2.1 Double Diamond Design Process
- 2.2 Cycle 1: Experience Stories and User Needs
- 2.3 Cycle 2: Insights and Persona
- 2.4 Cycle 3: Design for Insights
- 2.5 Cycle 4: Develop Concept
- 3 Usability Testing
- 3.1 Lo-Fi Prototype
- 3.2 Usability Testing Process
- 3.3 Usability Testing Result
- 4 System Implement
- 4.1 Data Actuation
- 4.2 Service Blueprint
- 4.3 Hi-Fi Prototype
- 5 Conclusion and Discussion
- References
- Beyond Car Human-Machine Interface (HMI): Mapping Six Intelligent Modes into Future Cockpit Scenarios
- 1 Introduction
- 2 Methodology
- 2.1 The UX Foundation Course
- DUXU (Conference) (12th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxii, 462 pages) : illustrations (chiefly color)
- Summary
-
- Intro
- Foreword
- HCI International 2023 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 12th International Conference on Design, User Experience and Usability (DUXU 2023)
- HCI International 2024 Conference
- Contents - Part III
- Evaluation Methods and Techniques
- Usage and Application of Heatmap Visualizations on Usability User Testing: A Systematic Literature Review
- 1 Introduction
- 2 Background
- 2.1 User Experience
- 2.2 Usability
- 2.3 Usability Test
- 2.4 Heatmap
- 2.5 Eye Tracking
- 2.6 Data Visualization
- 2.7 User Experience Metric
- 3 Systematic Literature Review
- 3.1 Review Goal
- 3.2 Review Questions
- 3.3 Search Strategy
- 3.4 Search Results
- 3.5 Data Extraction
- 4 Data, Analysis, and Results
- 4.1 Answer to Review Question RQ1
- 4.2 Answer to Review Question RQ2
- 4.3 Answer to Review Question RQ3
- 5 Conclusion
- References
- A Comparison Between Performing a Heuristic Evaluation Based on a Formal Process Using a System and the Traditional Way: A Case Study
- 1 Introduction
- 2 Background
- 2.1 Usability
- 2.2 Heuristic Evaluation
- 2.3 Heuristic Evaluation Formal Process
- 3 Selecting a Heuristic Evaluation Formal Process and Developing a Software Product that Used It as the Basis
- 4 Elaboration of the Case Study
- 5 Execution and Results of the Case Study
- 6 Conclusions and Future Works
- References
- A Review of Usability Guidelines for E-Commerce Website Design
- 1 Introduction
- 2 Homepage or Landing Page
- 2.1 Establish Brand Identity
- 2.2 Minimize Content
- 2.3 Organise Content
- 3 Navigation
- 3.1 Make Navigating Easy
- 3.2 Primary Navigation
- 3.3 Breadcrumb Line or Progress Bar
- 4 Search Engine Effectiveness
- 5 Responsive Design
- 6 Make the Website Accessible
- 6.1 Follow WCAG Standards
- 7 Page Layout
- 7.1 Font Visibility
- 7.2 Creating a Visual Hierarchy
- 7.3 Readability
- 7.4 Website Patterns
- 8 Checkout Process
- 8.1 Simplify the Checkout Process
- 8.2 Have a Save Cart Function
- 8.3 Communicate Good Security
- 9 Trust and Credibility
- 10 Reviews and Feedback
- 11 Building a Positive Experience
- 12 Security and Accepted Payment Methods
- 13 Consistency with Existing Designs
- 14 Minimise Page Load Times
- 15 Marketing and Analytics
- 16 Usability Goals v Business Goals
- 17 Conclusion
- References
- User Generated Inverted Item Evaluation (UGIIE)
- 1 Introduction
- 2 Background
- 2.1 Understanding User Experience
- 2.2 Relationship of User Experience and Usability
- 3 User Generated Inverted Item Evaluation (UGIIE)
- 3.1 Classification
- 3.2 I. Briefing
- 3.3 II. Execution
- 3.4 III. Questioning
- 3.5 IV. Assembling Item List
- 3.6 V. Results Gathering
- 4 Evaluating UGIIE
- 4.1 Hypotheses
- 4.2 Methodology
- 4.3 Procedure
- 4.4 Task 1: Drone
- 4.5 Task 2: Unknown Smartphone App
- 4.6 Task 3: Projector
- DUXU (Conference) (12th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxi, 380 pages) : illustrations (chiefly color)
- Summary
-
- Intro
- Foreword
- HCI International 2023 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 12th International Conference on Design, User Experience and Usability (DUXU 2023)
- HCI International 2024 Conference
- Contents - Part IV
- Designing Learning Experiences
- The Attention of Students in the Metaverse: Practical Application
- 1 Introduction
- 2 Design, Ergonomics, and Teaching in the Metaverse
- 3 The Experiment
- 3.1 Technical Details
- 3.2 Activity Script
- 4 Results and Discussion
- 4.1 Avatar Movements
- 5 Conclusion
- References
- Interactive Design of Immersive First Aid Skills Teaching Based on Multimedia Devices
- 1 Introduction
- 1.1 Background of My Thesis
- 1.2 CPR and AED Bystander First Aid
- 1.3 Key Factors on AED Learning
- 1.4 Conclusion
- 2 Methods
- 2.1 Research Methods
- 2.2 Design Methods
- 2.3 Conclusion
- 3 Design Research
- 3.1 Current Situation of AED Learning
- 3.2 Market Research on AED Teaching Aid
- 3.3 Problems and Needs: Why Both Participants and Instructors Feel Inefficient?
- 3.4 Technical Feasibility
- 3.5 Conclusion
- 4 Product Design of Interactive Design of Immersive First Aid Skills Teaching
- 4.1 Prototype and Focus Group
- 4.2 Function Design of the Savebeats
- 4.3 Key Functions
- 4.4 Conclusion and Value
- References
- Interactive Video: Application in Narrative Competence Education of 1st to 3rd Grade Primary School Children
- 1 Research Motivation and Background
- 1.1 The Importance of the Development of Children's Narrative Ability
- 1.2 The Relationship and Impact of Interactive Video and Narrative Education
- 2 Core Concept Definition
- 2.1 Core Concept and Development Overview of Interactive Video
- 2.2 Core Concepts and Development of Interactive Movie Games
- 2.3 Relationship and Characteristics of Interactive Video and Interactive Movie Games
- 2.4 The Core Concept of Narrative Competence
- 2.5 Structure of Interactive Narratives Types
- 2.6 Comparison of Development of Video and Interactive Video for Children in China and Abroad
- 3 Experimental Details
- 3.1 Research Design
- 3.2 Research Questions
- 3.3 Research Hypothesis
- 3.4 Participants
- 3.5 Research Materials and Procedures
- 4 Research Conclusions and Educational Recommendations
- 4.1 Research Conclusions
- References
- Optimization Strategy of Guidance Methods of Online Education Information Transmission
- 1 Introduction
- 2 Theoretical Basis
- 2.1 Information Transmission in Online Education
- 2.2 Interaction Guidance
- 2.3 Digital Media Screen Size Difference
- 3 Research Method
- 3.1 Prior Knowledge
- 3.2 Learning Effect
- 3.3 Learning Satisfaction
- 3.4 Learning Engagement
- 4 Research Design
- 4.1 Experimental Materials
- 4.2 Experimental Procedures
- 5 Research Results
- DUXU (Conference) (12th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxii, 542 pages) : illustrations (chiefly color)
- Summary
-
- Intro
- Foreword
- HCI International 2023 Thematic Areas and Affiliated Conferences
- List of Conference Proceedings Volumes Appearing Before the Conference
- Preface
- 12th International Conference on Design, User Experience and Usability (DUXU 2023)
- HCI International 2024 Conference
- Contents - Part V
- DUXU for Cultural Heritage
- Research on the Development of Spatial Model and Value Perceptions of Lingnan's "Water Cultural Heritage" in the Context of Generative Whole Theory
- 1 Introduction
- 2 Methods
- 2.1 Bibliometric Analysis of the Status of Hydrological Heritage Conservation
- 2.2 Digital Information Modeling Techniques and Methods of Heritage Landscape
- 3 Results
- 4 Discussion
- 5 Conclusion
- References
- Design of a Multi-user Collaborative Innovation Digital Resource Library for Miao Embroidery
- 1 Introduction
- 2 Current Status of Digital Resource Library for Traditional Handicrafts in China
- 2.1 Digital Resource Library are an Effective Way to Preserve Intangible Cultural Heritage
- 2.2 Necessity of the Construction of Miao Embroidery Digital Resource Library
- 2.3 Problem Analysis of Traditional Handicraft Digital Resource Library
- 3 Design of a Multi-user Collaborative Innovation Digital Resource Library for Miao Embroidery
- 3.1 Construction Concept
- 3.2 System Construction
- 3.3 Multi-user Role Positioning
- 4 Conclusion
- References
- Scenes, Interaction, Community and Values: A Service Experience Design Framework for Museum Public Space Based on the Theory of Experience Preference
- 1 Introduction
- 2 The Development Trend of Public Space Under the Transformation of Museums
- 2.1 Definition of Public Space in Museums
- 2.2 Experience Preference Theory Based on Museum Audience Experience
- 3 Insights into Opportunities to Intervene in the Audience Service Experience
- 3.1 Building a New Service Perception: The Palace Museum
- 3.2 Provide Multiple Experience Scenes: Nanjing Museum
- 3.3 Enhancing the Interactive Experience of Visitors: Suzhou Museum
- 3.4 A "Museum-Style" Consumer Space: Starbucks Workshop
- 4 SICV Service Experience Design Framework for Museum Public Space
- 4.1 Museum Embodied Scene and Space Construction
- 4.2 Character Interaction and Experience Optimization
- 4.3 Community Maintenance and Operational Segmentation
- 4.4 Value Transformation and Perception Empowerment
- 5 Conclusion
- References
- The Penta Model of Flow Experience: A Study on Service Design of Duan Inkstone Art Exhibition in Guangdong Museum
- 1 Introduction
- 2 Flow Experience Theory
- 3 The Construction of Penta-Model of Flow Experience in MPES
- 3.1 Goals and User Attraction
- 3.2 Challenges and User Involvement
- 3.3 Integration and Human-Computer/Objects Interaction
- 3.4 Feedback and Content Acquisition
- 3.5 Competence and Value Co-creation
- International Conference on Detection of Intrusions and Malware, and Vulnerability Assessment (20th : 2023 : Hamburg, Germany)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xii, 278 pages) : illustrations (chiefly color)
- Summary
-
This book constitutes the proceedings of the 20th International Conference on Detection of Intrusions and Malware, and Vulnerability Assessment, DIMVA 2023, held in Hamburg, Germany, in July 2023. The 12 full papers and 1 short paper presented in this volume were carefully reviewed and selected from 43 submissions. The papers are organized in thematical sections named: Side Channels Attacks; Security and Machine Learning; Cyber Physical System Security; Security Issues when Dealing with Users; Analysis of Vulnerable Code; Flow Integrity and Security
- DFUC (Conference) (3rd : 2022 : Singapore)
- Cham : Springer, 2023.
- Description
- Book — 1 online resource (125 pages) : illustrations (black and white, and colour).
- Summary
-
- Quantifying the Effect of Image Similarity on Diabetic Foot Ulcer Classification.- DFUC2022 Challenge Papers.- HarDNet-DFUS: Enhancing Backbone and Decoder of HarDNet-MSEGfor Diabetic Foot Ulcer Image Segmentation.- OCRNet For Diabetic Foot Ulcer Segmentation Combined with Edge Loss 30.- On the Optimal Combination of Cross-Entropy and Soft Dice Losses for Lesion Segmentation with Out-of-Distribution Robustness.- Capture the Devil in the Details via Partition-then-Ensemble on Higher Resolution Images.- Unconditionally Generated and Pseudo-Labeled Synthetic Images for Diabetic Foot Ulcer Segmentation Dataset Extension.-Post Challenge Paper.- Diabetic Foot Ulcer Segmentation Using Convolutional and Transformer-based Refined Mixup Augmentation for Diabetic Foot Ulcer Segmentation.- Organization IX DFU-Ens: End-to-End Diabetic Foot Ulcer Segmentation Framework with Vision Transformer Based Detection.- Summary Paper.- Diabetic Foot Ulcer Grand Challenge 2022 Summary.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- IWDW (Conference) (21st : 2022 : Guilin, China)
- Cham, Switzerland : Springer, 2023.
- Description
- Book — 1 online resource (206 pages) : illustrations (black and white).
- Summary
-
- Steganology.- High-Performance Steganographic Coding Based on Sub-Polarized Channel.- High-Capacity Adaptive Steganography Based on Transform Coefficient for HEVC.- Forensics and Security Analysis.- SE-ResNe
- t56: Robust Network Model for Deepfake Detection.- Voice Conversion Using Learnable Similarity-Guided Masked Autoencoder.- Visual Explanations for Exposing Potential Inconsistency of Deepfakes.- Improving the Transferability of Adversarial Attacks through Both Front and Rear Vector Method.- Manipulated Face Detection and Localization Based on Semantic Segmentation.- Deep Learning Image Age Approximation - What is more Relevant: Image Content or Age Information?.- Watermarking.- Physical Anti-Copying Semi-Robust Random Watermarking for QR Code.- Robust and Imperceptible Watermarking Scheme for GWAS Data Traceability.- Adaptive Robust Watermarking Method Based on Deep Neural Networks.- Adaptive Despread Spectrum-Based Image Watermarking for Fast Product Tracking.- Reversible Data Hiding via Arranging Blocks of Bit-Planes in Encrypted Images.- High Capacity Reversible Data Hiding for Encrypted 3D Mesh Models Based on Topology. .
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- DHM (Conference) (14th : 2023 : Copenhagen, Denmark)
- Cham : Springer, 2023
- Description
- Book — 1 online resource (xxix, 657 pages) : illustrations (some color)
- Summary
-
- Human Factors and Ergonomics
- Job Design and Human Productivity
- Interacting with Robots and Exoskeletons
- Digital Health
- IoT and AI in Medicine and Healthcare
- Modeling Complex Human Behavior and Phenomena
- DHM (Conference) (14th : 2023 : Copenhagen, Denmark)
- Cham : Springer, 2023
- Description
- Book — 1 online resource (xxix, 609 pages) : illustrations (some color)
- Summary
-
- Human Factors and Ergonomics
- Job Design and Human Productivity
- Interacting with Robots and Exoskeletons
- Digital Health
- IoT and AI in Medicine and Healthcare
- Modeling Complex Human Behavior and Phenomena
- DAPI (Conference) (11th : 2023 : Copenhagen, Denmark)
- Cham : Springer, [2023]
- Description
- Book — 1 online resource (xxvi, 407 pages) : illustrations (chiefly color)
- Summary
-
- Designing and Evaluating Intelligent Environments
- DeforVerFace: Modular Linear-Deformable Vertical Surface
- User-Developer Interaction in a Living Lab: A Case Study of an Exercise Support System for the Elderly
- Human-Computer-Building Interaction: An Integrated Experience of the Digital and Physical Environments
- Living Labs are the Silver Lining for Creating Sustainable Health and Care for the Future
- PURPOSE MODEL: A Visual Communication Tool for Mutual Understanding in Co-Creation Projects
- Study on the Identification of Disruptive Technology, Evidence from Nano Science
- Towards an Interaction Design Framework for IoT Healthcare Systems
- Guidelines for Practicing Responsible Innovation in HPC: A Sociotechnical Approach
- Experience Design for Multi-device Sharing Based on 3C Framework
- A Systematic and Innovative Six-in-one Evaluation Framework to Drive the Development of Future Hidden Champions
- Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Cities
- User Experience in Intelligent Environments
- Investigating the Psychological Impact of Emotion Visualization and Heart Rate Sharing in Online Communication
- Sustained Participation Motivation of Quantified Self for Personal Time Management
- Evaluating Students Experiences in VR Case-Studies of Information Systems Problem-based Teaching
- Assessing Lighting Experience Using Physiological Measures: A Review
- Advancing User Research in Naturalistic Gambling Environments through Behaviour Tracking. A Pilot Study
- Using the Experience Sampling Method to Find the Pattern of Individual Quality of Life Perceptions. -Mutual Recall Between Onomatopoeia and Motion Using Doll Play Corpus
- Understanding Avoidance Behaviors of users for Conversational AI
- How Remote-Controlled Avatars are Accepted in Hybrid Workplace
- Pervasive Data
- Ethical Considerations of High Performance Computing Access for Pervasive Computing
- A Taxonomy of Factors Influencing Data Quality
- Designing A Smart Standards Information Service: A Research Framework
- Estimation of Water Consumption in a Family Home using IOT Systems
- Development of Large-Scale Scientific Cyberinfrastructure and the Growing Opportunity to Democratize Access to Platforms and Data
- Understanding Regional Characteristics Through EC Data Analysis
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