Book — xviii, 458 p. : ill. (some col.) ; 24 cm. + 1 DVD-ROM (4 3/4 in.)
Part I - Fundamentals.- Introduction.- Evolutionary Music.- Evolutionary Art.- Historical Perspective.- Part II - Evolutionary Music.- Interactive Evolutionary Music.- Cellular Automata, Artificial Life and Music.- Self-organised Music.- Part III - Evolutionary Art, Video and Design.- Interactive Evolutionary Art.- Electric Sheep.- Creative Evolutionary Design Tools.- Part IV - Artistic Perspectives.- Artists and Artificial Music.- Action Painting and Evolution.- Evolving Virtual Ecosystems.- Part V - Future Perspectives.- Coevolutionary Art.- Evolutionary Art and Hybrid Societies.- Open Problems.
(source: Nielsen Book Data)
While improvements in computer performance are dramatically changing the computer-generated art industry, scientists in natural computing have teamed up with artists to examine how bioinspired systems can influence art, technology and even aesthetic appreciation. This comprehensive book gives an up-to-date survey of the relevant bioinspired computing research fields - such as evolutionary computation, artificial life, swarm intelligence and ant colony algorithms - and examines applications in art, music and design. The editors and contributors are researchers and artists with deep experience of the related science, tools and applications, and the book includes overviews of historical developments and future perspectives. The book will be of interest to computer scientists and artists engaged with natural computing techniques applied to art, music and design. The accompanying DVD contains image, video and music samples, as well as source code and demonstrations, providing a good starting point for beginners. The book is supported with a dedicated website. (source: Nielsen Book Data)