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- GALA (Conference: Games and Learning Alliance) (11th : 2022 : Tampere, Finland).
- Cham : Springer, [2022]
- Description
- Book — 1 online resource (iv, 348 pages) : illustrations (chiefly color).
- Summary
-
- Turtle Heroes: Designing a Serious Game for a VR interactive Tunnel.- Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use.- Game Design for a Museum Visit: Insights into The Co-Design of AL-2049, A Game About Food Systems.- Supporting Knowledge Sharing for The Co-Design of Digital Learning Games.- A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses.- FLIGBY: The Serious Game Harnessing Flow Experience for Leadership.- 10 Commandments of The Serious Game Padawan: Lessons Learned After 4 Years of Professional Training.- Microcosmos 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences.- An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games.- Evaluating the Expectations and Motivational Drivers in An Undergraduate Geology Classroom Using the Magma Pop Serious Game.- A Serious Game to Improve Phishing Awareness.- More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails.- Promoting Adaptive Number Knowledge Through Deliberate Practice in The Number Navigation Game.- Effects of a Game-Based Fraction Estimation Task on Math Anxiety.- Motivation and Emotions in a Health Literacy Game: Insights from Co-Occurrence Network Analysis.- Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players' Connectedness with Nature.- Design Of a Novel Serious Game for The Detection and Measurement of Obsessive-Compulsive Disorder.- The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training.- Ludic Didactics for an Inspired, Motivating and Playful Education.- Out of the Maze: Investigating the Effects of Fluid Intelligence and Numeracy on Planning Skills Using Video Games.- A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training.- High-level Decision-Making Non-Player Vehicles.- Influence of a Mixed Reality Game on Students' Personal Epistemology. An Empirical Study.- Experts' Evaluation of a Proposed Taxonomy for Immersive Learning Systems.- A Design Space of Educational Authoring Tools for Augmented Reality.- The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment.- Gamification in Work Teams: A Q study on How Team Members Experience Gamification.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- ICITL (Conference) (2nd : 2019 : Tromsø, Norway)
- Cham, Switzerland : Springer, [2019]
- Description
- Book — 1 online resource
- Summary
-
- Education Practices supported by Facebook
- Between Research and Action: The Generative Sense of Technology
- Locus of Control and Usage of Social Media on Academic Achievement among Police College Students in Taiwan
- Analysis of Fake News and the Level of Cognitive Perception of Undergraduate Students in the University in Thailand
- Technologies Enhanced Language Learning
- Scenario-Based Learning Exemplification with a Dynamic Video Retrieving Tool for the Second Language Teaching
- Using Digital Map Tools to Assist Learning of Argumentative Essay Writing
- Application of Artificial Intelligence to the Small Open Online English Abstract Writing Course
- Impact of speech-enabled language translation application on perceived learning emotions in lectures in English as a medium of instruction
- The Effects of Virtual Learning Environment on High School Students' English Learning Performance and Attitude
- Technology and Engineering Education
- Encouraging Active Learning for System Engineering Students using Role-Exchanging Activities
- Employability table for Mechanical and Mechanical College Students in Science and Technology Colleges after Graduation: Analysis of Employability of Graduates and Employers
- The Development of Simulation-based Laboratory Lessons in Electronics Industrial Instrumentation to Enhance Ill-Structured Problem Solving for Engineering Students
- Teaching Propositional and Syllogistic Logic Using Elearning.
3. Transactions on edutainment XV [2019]
- Berlin, Germany : Springer, [2019]
- Description
- Book — 1 online resource
- Summary
-
- [I]. Multimedia: 1. Wearable sensors and equipment in VR games : a review / Mingliang Cao, Tianhua Xie, and Zebin Chen
- 2. A style image confrontation generation network based on Markov random field / Guopeng Qiu, Jianwen Song, and Lilong Chen
- 3. A point cloud registration algorithm based on 3D-SIFT / Zehua Jiao, Rui Liu, Pengfei Yi, and Dongsheng Zhou
- 4. Lip-reading based on deep learning model / Mei-li Zhu, Qing-qing Wang, and Jiang-lin Luo.
- [II]. Simulation: 5. Parameter estimation of decaying DC component via improved Levenberg-Marquardt algorithm / Xiuchun Xiao, Baitao Chen, and Jingwen Yan.
- [III]. Cybersecurity: 6. Typing technology of virtual character of animation based on enneagram personality / Jiang-lin Luo, Mei-li Zhu, and Qing-qing Wang.
- [IV]. E-learning: 7. The style-based automatic generation system for Xinjiang carpet patterns / Xiao Gang Hou and Hai Ying Zhao
- 8. Research on teaching experiment of color and digital color / JianWen Song, ZheFeng Ma, Peng Song, and ZhiGeng Pan
- 9. Cybersecurity curriculum design : a survey / Djedjiga Mouheb, Sohail Abbas, and Madjid Merabti
- 10. Teaching as a collaborative practice : reframing security practitioners as navigators / Patricia A.H. Williams and Lizzie Coles-Kemp
- 11. Pedagogical approach to effective cybersecurity teaching / Abdullahi Arabo and Martin Serpell
- 12. Choose your pwn adventure : adding competition and security to an introductory cybersecurity course / Tom Chothia, Chris Novakovic, Andreea-Ina Radu, and Richard J. Thomas
- 13. A virtual classroom for cybersecurity education / Jens Haag, Harald Vranken, and Marko van Eekelen
- 14. The cyber security knowledge exchange : working with employers to produce authentic PBL scenarios and enhance employability / Chris Beaumont and Peter Hartley
- 15. Virtual training and experience system for public security education / Zhigeng Pan and Yi Zong
- 16. Intelligent coach avatar based virtual driving training / Mingliang Cao and Lvjie She
- 17. Multi-channel scene synchronization strategy in real time rendering / Xiaofen Li
- 18. On the characteristics of mise-en-scène in animated audio-visual langauge / Lingling Cui
- 19. Human eye tracking based on CNN and Kalman filtering / Zhigeng Pan, Rongfei Liu, and Mingmin Zhang.
(source: Nielsen Book Data)
- ICWL (Conference) (13th : 2014 : Tallinn, Estonia); creator.
- Cham ; New York : Springer, [2014]
- Description
- Book — 1 online resource (xxv, 294 pages)
- Summary
-
- International Workshop on Social and Personal Computing for Web-Supported Learning Communities.- International Workshop on Peer-Review, Peer-Assessment, and Self-Assessment in Education.- International Workshop on Mobile and Personalized Learning.- International Workshop on Open Badges in Education.- International Symposium on Knowledge Management & E-Learning.- The Future of e-Textbooks Workshop.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- CRIWG (Conference) (14th : 2008 : Omaha, Neb.)
- Berlin ; New York : Springer, ©2008.
- Description
- Book — 1 online resource (xii, 382 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Groupware Solutions.- Attention-Based Management of Information Flows in Synchronous Electronic Brainstorming.- Implementing a System for Collaborative Search of Local Services.- Shared Resource Availability within Ubiquitous Collaboration Environments.- Co-located Groups.- Context Awareness and Uncertainty in Collocated Collaborative Systems.- Information Needs for Meeting Facilitation.- Groupware for Health Care.- Risk Assessment in Healthcare Collaborative Settings: A Case Study Using SHELL.- Persuasive Virtual Communities to Promote a Healthy Lifestyle among Patients with Chronic Diseases.- Collaborative Systems Development.- Supporting the Social Practices of Distributed Pair Programming.- Using Second Life in Programming's Communities of Practice.- Integrating Collaborative Program Development and Debugging within a Virtual Environment.- Collaborative Emergency Response.- Evaluating a Mobile Emergency Response System.- Maturity Levels of Information Technologies in Emergency Response Organizations.- Groupware Approaches.- The Semantic Architecture Tool (SemAT) for Collaborative Enterprise Architecture Development.- Towards a Virtual Environment for Regulated Interaction Using the Social Theatres Model.- Addressing Co-text Loss with Multiple Visualizations for Chat Messages.- Patterns of Collaboration.- Modifiers for Quality Assurance in Group Facilitation.- Linking to Several Messages for Convergence: A Case Study in the AulaNet Forum.- Understanding Methodological Differences to Study Convergence in Group Support System Sessions.- ThinkLets-Based Process Design.- Repeatable Collaboration Processes for Mature Organizational Policy Making.- Mobile Applications.- Comparing Usage Performance on Mobile Applications.- Coordination Patterns to Support Mobile Collaboration.- Knowledge and Learning.- LeadFlow4LD: Learning and Data Flow Composition-Based Solution for Learning Design in CSCL.- A Version Control System as a Tool and Methodology to Foster Children's Collaboration in Spatial Configuration Decision Tasks.- Facilitating Audio-Based Collaborative Storytelling for Informal Knowledge Management.- Groupware Technologies.- Toward a Taxonomy of Groupware Technologies.- PaperFlow: A Platform for Cooperative Editing of Scientific Publications.- A Model Based Approach for GUI Development in Groupware Systems.- Collaborative Modeling.- Comparative Study of Tools for Collaborative Task Modelling: An Empirical and Heuristic-Based Evaluation.- Using Interactive Whiteboard Technology to Support Collaborative Modeling.- Supporting the System Requirements Elicitation through Collaborative Observations.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- International Simulation and Gaming Association. International Conference (53rd : 2022 : Boston, Mass.)
- Cham : Springer, 2023
- Description
- Book — 1 online resource (233 p.).
- Summary
-
- Intro
- Preface
- Organization
- Contents
- I Education and Training
- Theory-Based Development of an Inventory for the Evaluation of Simulation Game Lectures
- 1 Introduction
- 1.1 Background
- 1.2 Objective
- 1.3 Procedure and Research Methodology
- 2 Development of the Initial Questionnaire
- 3 Development of the Short Questionnaire
- 3.1 Exploratory Factor Analysis
- 3.2 Simulation Game
- 3.3 Facilitator
- 3.4 Team
- 3.5 Students
- 3.6 General Conditions
- 3.7 Overall Satisfaction and Learning
- 3.8 Final Model
- 4 Restrictions and Perspectives
- 5 Conclusion
- Appendix
- References
- Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment
- 1 Introduction
- 2 Theory
- 2.1 Designing VR Games for Hyperactivity and Inattention in Schools
- 2.2 Design Requirements for VR Maths Practice Game
- 3 Method
- 3.1 Participants
- 3.2 Material
- 3.3 Procedure
- 4 Results
- 5 Discussion and Conclusion
- References
- Learning Effects and Acceptance in Business Games: A Systematic Literature Review
- 1 Business Games in Further Education
- 2 Method of the Literature Review
- 3 Results
- 4 Discussion and a Future Research Agenda
- 5 Conclusion
- References
- About Dinosaurs in Laboratories
- Evaluation of the Serious Game Cards for Biosafety
- 1 Introduction
- 2 Cards for Biosafety
- 2.1 Game Play
- 2.2 Developing an Engaging Prototype
- 2.3 Learning Objective
- 3 Experimental Set up
- 3.1 Online Questionnaire
- 3.2 Participants
- 4 Results
- 4.1 Game-Experience Questionnaire
- 4.2 Learning Results
- 4.3 Applying Bloom's Revised Taxonomy
- 4.4 In-Game Discussions
- 5 Discussion and Conclusions
- 6 Future Use and Research
- References
- Design Consideration of an Educational Video Game Through the Lens of the Metalanguage
- 1 Introduction
- 2 Metalanguage for Digital Play
- 3 The Design and Analysis of Icebreaker
- 3.1 Description of the Game Icebreaker
- 3.2 Organization in Digital Play
- 3.3 Engagement in Digital Play
- 3.4 Representation in Digital Play
- 4 Discussion
- 4.1 Pedagogical Implication
- 4.2 Other Design Considerations
- 5 Conclusion
- References
- Resilience and Sustainability
- Quantitative Analysis of Conflict-of-Interest Structures in Consensus-Building Process
- 1 Introduction
- 2 Approach of This Paper
- 3 An Agent-Based Model of Consensus-Building Process
- 4 Gaming Simulation of Consensus-Building Process (GS)
- 5 Gaming Simulation (GS) Results
- 5.1 Cluster Analysis of Behavior Types
- 5.2 Relationship Between Conflict-of-Interest Structure and Consensus-Building Process
- 5.3 Questionnaire Results
- 6 Agent-Based Simulation (ABS) of Consensus-Building Process
- 6.1 Agent Behavior Type
- 6.2 Agent Behavior Model
- 6.3 Validation
- 6.4 Experimental Setup in ABS
- 7 Agent-Based Simulation (ABS) Results
- 8 Summary and Discussion
- References
- International Conference on Artificial Intelligence in Education (23rd : 2022 : Durham, England)
- Cham : Springer, 2022.
- Description
- Book — 1 online resource (814 pages)
- Summary
-
- Interactive learning environments.- Computer-assisted instruction.- Collaborative learning.- e-learning.- Knowledge representation and reasoning.- Natural language processing.- Intelligent tutoring.- Semantic networks.- Probabilistic reasoning. - Machine learning.- Supervised learning.- Unsupervised learning.- Reinforcement learning.- Personalization. Data mining.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- International Conference on Artificial Intelligence in Education (23rd : 2022 : Durham, England)
- Cham : Springer, 2022.
- Description
- Book — 1 online resource (670 pages)
- Summary
-
- Interactive learning environments.- Computer-assisted instruction.- Collaborative learning.- e-learning.- Knowledge representation and reasoning.- Natural language processing.- Intelligent tutoring.- Semantic networks.- Probabilistic reasoning.- Machine learning.- Supervised learning.- Unsupervised learning.- Reinforcement learning.- Personalization. Data mining.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
9. Transactions on edutainment XVI [2020]
- Berlin, Germany : Springer, 2020.
- Description
- Book — 1 online resource (294 pages)
- Summary
-
- The Effects of the Edutainment Strategies on Student Motivation and Engagement in the College EFL Classes.- Correlation Analysis between Emotional Engagement and Achievement of Online Learning in University Students: An Empirical Study based on the Dataset in an Elective Course.- Interactive Virtual Bracket Positioning Method in Orthodontics.- Research and Implementation of Virtual Pottery.- An annotation method for artwork attributes based on visual perception.- DPNet: A Dual Path Network for Road Scene Semantic Segmentation.- Detecting Aging Substation Transformers by Audio Signal with Deep Neural Network.- Statistical Analysis of Principal Dimensions of Dry Bulk Carriers Navigating on Yangtze River Based on Big Data.- Deep Residual SENet for Foliage Recognition.- Application Of Density Clustering Algorithm Based On Greedy Strategy In Hot Spot Mining Of Taxi Passengers.- A Virtual Marine Ranch for Underwater Tourism.- A Virtual Reality Training System for Flood Security.- Life science immersive system based on virtual reality.- Augmented Reality Animation for Pancreatic Surgery.- Human Skeleton Control with the Face Expression Changed Synchronously.- Context Construction and Virtual Human Based Intelligent Navigation in Virtual Experiment Using CNN and channel attention mechanism to identify driver's distracted behavior.- A Method of Human Motion Feature Extraction and Recognition Based on Motion Capture Device.- The Research and Design of 3D Visualization Route Display System Based on osgEarth.- Forensic Analysis of Play Station 4.- Interactive Experience and Communication of Public Service Advertisements based on User's Subconscious Behaviors.- National Culture - the Soul of Chinese Animation.- Fruit Shape 3D Printing Based on Wavelet Interpolation Modeling.- Research on Digital Forensic Investigation of Xbox One.- Online Learning Engagement Assessment Based on Multimodal Behavioral Data.- Distributed Cache and Recovery Method for Strong Real-time Applications.- Cross Cultural Hierarchy Phenomenon: A new Communication Mechanism to Disseminate Chinese Culture Overseas based on Social Media.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- European Conference on Technology Enhanced Learning (8th : 2013 : Paphos, Cyprus)
- Heidelberg : Springer, 2013.
- Description
- Book — 1 online resource (xxii, 650 pages) : illustrations Digital: text file; PDF.
- Summary
-
- Invited Paper. Making Sense of MOOCs: The Evolution of Online Learning in Higher Education / Stamenka Uvalić-Trumbić, Sir John Daniel
- Full Papers. Analysing the Impact of Built-In and External Social Tools in a MOOC on Educational Technologies / Carlos Alario-Hoyos [and others]
- Using a 3D Online Game to Assess Students' Foreign Language Acquisition and Communicative Competence / Anke Berns [and others]
- Analysis of Learners' Fieldtrip Talk during a Collaborative Inquiry Task / Canan Blake [and others]
- Teaching Low-Functioning Autistic Children: ABCD SW / Maria Claudia Buzzi [and others]
- Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the Workplace / Dirk Börner [and others]
- 3D Interactive Applications on Tablets for Preschoolers: Exploring the Human Skeleton and the Senses / Antonia Cascales [and others]
- NLP-Based Heuristics for Assessing Participants in CSCL Chats / Costin Chiru, Traian Rebedea, Stefan Trausan-Matu.
- Research Evidence on the Impact of Technology-Enhanced Collaboration Scripts on Learning / Stavros Demetriadis
- An Environment to Support Collaborative Learning by Modding / Sébastien George, Élise Lavoué, Baptiste Monterrat
- When One Textbook Is Not Enough: Linking Multiple Textbooks Using Probabilistic Topic Models / Julio Guerra, Sergey Sosnovsky, Peter Brusilovsky
- Research on Collaborative Planning and Reflection -- Methods and Tools in the Metafora Project / Andreas Harrer [and others]
- Understanding and Supporting Reflective Learning Processes in the Workplace: The CSRL Model / Birgit R. Krogstie, Michael Prilla, Viktoria Pammer
- Rhythm Reading Exercises with PWGL / Mika Kuuskankare, Vesa Norilo
- Which User Interactions Predict Levels of Expertise in Work-Integrated Learning? / Tobias Ley, Barbara Kump
- Motivating Students or Teachers? / Nils Malzahn [and others]
- Shared Annotations: The Social Side of Exam Preparation / Andrea Mazzei [and others].
- Interdisciplinary Cohesion of TEL -- An Account of Multiple Perspectives / Philip Meyer [and others]
- Learning Design Studio: Educational Practice as Design Inquiry of Learning / Yishay Mor, Orit Mogilevsky
- Usage Context-Boosted Filtering for Recommender Systems in TEL / Katja Niemann, Martin Wolpers
- Design Principles for Competence Management in Curriculum Development / Kai Pata [and others]
- An Investigation of Two Methods for the Technological Mediation of Collaborative Peer Feedback in Higher Education / Andria Pavlou, Eleni A. Kyza
- Virtual Labs in Engineering Education: Modeling Perceived Critical Mass of Potential Adopter Teachers / Raghu Raman, Krishanshree Achuthan, Prema Nedungadi
- Qualitative and Quantitative Evaluation of an Adaptive Course in GALE / Vinicius Ramos, Paul De Bra, Geraldo Xexéo
- Evaluating the Use of Open Badges in an Open Learning Environment / Jose Luis Santos [and others]
- Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Activity Fosters Engagement among Older Users / Patricia Santos [and others].
- Exploring LogiAssist -- The Mobile Learning and Assistance Platform for Truck Drivers / Maren Scheffel [and others]
- Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour / Birgit Schmitz [and others]
- Designing MOOCs for the Support of Multiple Learning Styles / Franka Grünewald [and others]
- Supporting Citizen Inquiry: An Investigation of Moon Rock / Eloy David Villasclaras-Fernandez [and others]
- Affective Metacognitive Scaffolding and Enriched User Modelling for Experiential Training Simulators: A Follow-Up Study / Gudrun Wesiak [and others]
- Teaching Logic through Web-Based and Gamified Quizzing of Formal Arguments / Peter Øhrstrøm [and others]
- Short Papers. The Student-Role in the One-to-One Computing Classroom: Tensions between Teacher-Centred Learning and Student-Centred Learning / Peter Bergström, Stina Årebrand
- A Mobile Learning Community of Practice: Facilitating Conceptual Shifts in Pedagogy / Thomas Cochrane, Laurent Antonczak.
- Using Smartphones and QR Codes for Supporting Students in Exploring Tree Species / Johan Eliasson [and others]
- Using Educational Domain Models for Automatic Item Generation Beyond Factual Knowledge Assessment / Muriel Foulonneau, Eric Ras
- Towards an Integrated Learning Design Environment / Davinia Hernández-Leo [and others]
- A Modeling Language to Describe Reusable Learning Processes to Achieve Educational Objectives in Serious Games / Eike M. Hirdes, Jan Marco Leimeister
- Motivational and Affective Aspects in Technology Enhanced Learning: Topics, Results and Research Route / Teresa Holocher-Ertl [and others]
- A Case Study of Interactive Tabletops in Education: Attitudes, Issues of Orientation and Asymmetric Collaboration / Andri Ioannou, Maria Christofi, Christina Vasiliou
- What Happened to the Crossdisciplinarity of Technology-Enhanced Learning in 2004? / Marco Kalz
- A Six-Step Guide to Persuasive Learning / Karina Dyrby Kristensen.
- Scaling Informal Learning: An Integrative Systems View on Scaffolding at the Workplace / Tobias Ley [and others]
- Active Learners: Redesigning an Intelligent Tutoring System to Support Self-regulated Learning / Yanjin Long, Vincent Aleven
- Answering Confucius: The Reason Why We Complicate / Bernardo Pereira Nunes [and others]
- Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game / Claudia Ribeiro, João Pereira, José Borbinha
- Serious Games Adoption in Organizations -- An Exploratory Analysis / Johann C.K.H. Riedel, Yanan Feng, Aida Azadegan
- LIM App: Reflecting on Audience Feedback for Improving Presentation Skills / Verónica Rivera-Pelayo [and others]
- Applying the Widget Paradigm to Learning Design: Towards a New Level of User Adoption / Bernd Simon [and others]
- Identifying Problem-Based Scaffolding Patterns in an Online Forum for Construction Professionals / Kairit Tammets [and others].
- Demo Papers. Learning, Learning Analytics, Activity Visualisation and Open Learner Model: Confusing? / Susan Bull [and others]
- ARLearn / Dirk Börner [and others]
- SynC-LD: Synchronous Collaborative IMS Learning Design Authoring on the Web / Michael Derntl [and others]
- Blending Evidence and Users for TEL: An Overture / Tania di Mascio, Rosella Gennari, Pierpaolo Vittorini
- An Intelligent Tutoring System to Evaluate and Advise on Lexical Richness in Students Writings / Jesús Miguel García Gorrostieta, Samuel González López, Aurelio López-López
- A Tool to Aid Institutions Recognize Their Employees Competences Acquired by Informal Learning / Francisco J. García-Peñalvo, Valentina Zangrando, Alicia García Holgado
- Engaging Learning Technologies for the Classroom of Tomorrow / Fabrizio Giorgini, Peter Reimann
- Signal Orchestration System for Face-to-Face Collaborative Learning Flows / Davinia Hernández-Leo [and others]
- GLUEPS-AR: A System for the Orchestration of Learning Situations across Spaces Using Augmented Reality / Juan A. Muñoz-Cristóbal [and others].
- Virtual Afghan Village as a Low-Cost Environment for Training Cultural Awareness in a Military Context / Ekaterina Prasolova-Førland, Mikhail Fominykh, Ramin Darisiro
- etiquetAR: Tagging Learning Experiences / Mar Pérez-Sanagustín, Alejandro Martínez, Carlos Delgado-Kloos
- Tracking a Collaborative Web2.0 E-Learning Environment / Bénédicte Talon [and others]
- MentorChat: A Teacher-Configurable Conversational Agent That Promotes Students' Productive Talk / Stergios Tegos, Stavros Demetriadis, Anastasios Karakostas
- nQuire for the OpenScience Lab: Supporting Communities of Inquiry Learning / Eloy Villasclaras-Fernandez [and others]
- Poster Papers. On Self-adapting Recommendations of Curricula for an Individual Learning Experience / Sebastian Bab, Luise Kranich
- A Generative Computer Language to Customize Online Learning Assessments / Antonio Balderas [and others]
- Monitoring Learning in Children with Autism / Valentina Bartalesi [and others].
- From Geocaching to Mobile Persuasive Learning -- Motivating the Interest in the Life and Work of Danish Author Kaj Munk / Lasse Burri Gram-Hansen, Sandra Burri Gram-Hansen, Peter Øhrstrøm
- Detecting Discourse Creativity in Chat Conversations / Costin-Gabriel Chiru, Traian Rebedea
- IEEE-IST Academic: A Web-Based Educational Resources Case-Study / Ana Moura Santos, Rui Costa
- Semantic Social Sensing for Improving Simulation Environments for Learning / Vania Dimitrova [and others]
- A Methodological Proposal to Design a Trace-Based System to Qualify Cognitive Features Inscribed in Digital Learning Resources / Françoise Greffier, Federico Tajariol
- Towards an Integrated Model of Teacher Inquiry into Student Learning, Learning Design and Learning Analytics / Cecilie Hansen [and others]
- Learning Instructional Design in a Project-Based, Technology-Enhanced Course / Ioana Hartescu
- Enriching the Web for Vocabulary Learning / Róbert Horváth, Marián Šimko.
- Digital Didactical Designs in iPad-Classrooms / Isa Jahnke, Lars Norqvist, Andreas Olsson
- A Hybrid Multi-recommender System for a Teaching and Learning Community for the Dual System of Vocational Education and Training / Xi Kong, Susanne Boll, Wilko Heuten
- Reflective Learning in the Workplace: The Role of Emotion / Birgit R. Krogstie, Monica Divitini
- Design and Implementation of Conversational Agents for Harvesting Feedback in eLearning Systems / Karsten O. Lundqvist, Guy Pursey, Shirley Williams
- A Context Modelling System and Learning Tool for Context-Aware Recommender Systems / Christos Mettouris [and others]
- Sharing the Burden: Introducing Student-Centered Orchestration in Across-Spaces Learning Situations / Juan A. Muñoz-Cristóbal [and others]
- Virtual Communities of Practice in Academia: Automated Analysis of Collaboration Based on the Social Knowledge-Building Model / Nicolae Nistor [and others]
- Transforming the Campus into a Digitally Augmented Learning Space Using etiquetAR / Mar Pérez-Sanagustín [and others].
- Detecting Implicit References in Chats Using Semantics / Traian Rebedea, Gabriel-Marius Gutu
- Learning with E-Flashcards -- Does It Matter? / Inga Saatz, Andrea Kienle
- Interdisciplinary Knowledge Creation in Technology -- Enhanced Learning / Eileen Scanlon [and others]
- Evaluating System Functionality in Social Personalized Adaptive E-Learning Systems / Lei Shi, Malik Shahzad K. Awan, Alexandra I. Cristea
- JACK Revisited: Scaling Up in Multiple Dimensions / Michael Striewe, Michael Goedicke
- Evaluating Relevance of Educational Resources of Social and Semantic Web / Davide Taibi [and others]
- Designing Computational Systems for Serendipity in Learning / Maria Taramigkou [and others]
- Designing Scalable Informal Learning Solutions with Personas: A Pilot Study in the Healthcare Sector / Stefan Thalmann [and others]
- Enabling Educators to Design Serious Games -- A Serious Game Logic and Structure Modeling Language / Niroshan Thillainathan [and others]
- Re-engineering the Uptake of ICT in Schools / Frans Van Assche [and others].
- International Conference on Intelligent Tutoring Systems (11th : 2012 : Chania, Greece)
- Heidelberg ; New York : Springer, ©2012.
- Description
- Book — 1 online resource (xxxiv, 726 pages) : illustrations (some color)
- Summary
-
- Implicit Strategies for Intelligent Tutoring Systems / Imène Jraidi, Pierre Chalfoun and Claude Frasson
- Rudeness and Rapport: Insults and Learning Gains in Peer Tutoring / Amy Ogan, Samantha Finkelstein, Erin Walker, Ryan Carlson and Justine Cassell
- On Pedagogical Effects of Learner-Support Agents in Collaborative Interaction / Yugo Hayashi
- Exploration of Affect Detection Using Semantic Cues in Virtual Improvisation / Li Zhang
- Measuring Learners' Co-Occurring Emotional Responses during Their Interaction with a Pedagogical Agent in MetaTutor / Jason M. Harley, François Bouchet and Roger Azevedo
- Visualization of Student Activity Patterns within Intelligent Tutoring Systems / David Hilton Shanabrook, Ivon Arroyo, Beverly Park Woolf and Winslow Burleson
- Toward a Machine Learning Framework for Understanding Affective Tutorial Interaction / Joseph F. Grafsgaard, Kristy Elizabeth Boyer and James C. Lester
- Exploring Relationships between Learners' Affective States, Metacognitive Processes, and Learning Outcomes / Amber Chauncey Strain, Roger Azevedo and Sidney D'Mello
- Mental Workload, Engagement and Emotions: An Exploratory Study for Intelligent Tutoring Systems / Maher Chaouachi and Claude Frasson
- Real-Time Monitoring of ECG and GSR Signals during Computer-Based Training / Keith W. Brawner and Benjamin S. Goldberg.
- Categorical vs. Dimensional Representations in Multimodal Affect Detection during Learning / Md. Sazzad Hussain, Hamed Monkaresi and Rafael A. Calvo
- Cognitive Priming: Assessing the Use of Non-conscious Perception to Enhance Learner's Reasoning Ability / Pierre Chalfoun and Claude Frasson
- Math Learning Environment with Game-Like Elements: An Incremental Approach for Enhancing Student Engagement and Learning Effectiveness / Dovan Rai and Joseph E. Beck
- Motivational Factors for Learning by Teaching / The Effect of a Competitive Game Show in a Virtual peer-Learning Environment / Noboru Matsuda, Evelyn Yarzebinski, Victoria Keiser, Rohan Raizada and Gabriel Stylianides, et al.
- An Analysis of Attention to Student -- Adaptive Hints in an Educational Game / Mary Muir and Cristina Conati
- Serious Game and Students' Learning Motivation: Effect of Context Using Prog & Play / Mathieu Muratet, Elisabeth Delozanne, Patrice Torguet and Fabienne Viallet
- Exploring the Effects of Prior Video-Game Experience on Learner's Motivation during Interactions with HeapMotiv / Lotfi Derbali and Claude Frasson
- A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design / Bertrand Marne, John Wisdom, Benjamin Huynh-Kim-Bang and Jean-Marc Labat
- Predicting Student Self-regulation Strategies in Game-Based Learning Environments / Jennifer Sabourin, Lucy R. Shores, Bradford W. Mott and James C. Lester.
- Toward Automatic Verification of Multiagent Systems for Training Simulations / Ning Wang, David V. Pynadath and Stacy C. Marsella
- Using State Transition Networks to Analyze Multi-party Conversations in a Serious Game / Brent Morgan, Fazel Keshtkar, Ying Duan, Padraig Nash and Arthur Graesser
- How to Evaluate Competencies in Game-Based Learning Systems Automatically? / Pradeepa Thomas, Jean-Marc Labat, Mathieu Muratet and Amel Yessad
- Sense Making Alone Doesn't Do It: Fluency Matters Too! ITS Support for Robust Learning with Multiple Representations / Martina A. Rau, Vincent Aleven, Nikol Rummel and Stacie Rohrbach
- Problem Order Implications for Learning Transfer / Nan Li, William W. Cohen and Kenneth R. Koedinger
- Knowledge Component Suggestion for Untagged Content in an Intelligent Tutoring System / Mario Karlovčec, Mariheida Córdova-Sánchez and Zachary A. Pardos
- Automating Next-Step Hints Generation Using ASTUS / Luc Paquette, Jean-François Lebeau, Gabriel Beaulieu and André Mayers
- The Effectiveness of Pedagogical Agents' Prompting and Feedback in Facilitating Co-adapted Learning with MetaTutor / Roger Azevedo, Ronald S. Landis, Reza Feyzi-Behnagh, Melissa Duffy and Gregory Trevors, et al.
- Noticing Relevant Feedback Improves Learning in an Intelligent Tutoring System for Peer Tutoring / Erin Walker, Nikol Rummel, Sean Walker and Kenneth R. Koedinger.
- Multi-paradigm Generation of Tutoring Feedback in Robotic Arm Manipulation Training / Philippe Fournier-Viger, Roger Nkambou, André Mayers, Engelbert Mephu-Nguifo and Usef Faghihi
- User-Centered Design of a Teachable Robot / Erin Walker and Winslow Burleson
- An Intelligent Tutoring and Interactive Simulation Environment for Physics Learning / Lakshman S. Myneni and N. Hari Narayanan
- Guru: A Computer Tutor That Models Expert Human Tutors / Andrew M. Olney, Sidney D'Mello, Natalie Person, Whitney Cade and Patrick Hays, et al.
- Developing an Embodied Pedagogical Agent with and for Young People with Autism Spectrum Disorder / Beate Grawemeyer, Hilary Johnson, Mark Brosnan, Emma Ashwin and Laura Benton
- WEBsistments: Enabling an Intelligent Tutoring System to Excel at Explaining Rather Than Coaching / Yue Gong, Joseph E. Beck and Neil T. Heffernan
- Automated Approaches for Detecting Integration in Student Essays / Simon Hughes, Peter Hastings, Joseph Magliano, Susan Goldman and Kimberly Lawless
- On the WEIRD Nature of ITS/AIED Conferences / A 10 Year Longitudinal Study Analyzing Potential Cultural Biases / Emmanuel G. Blanchard
- Goal-Oriented Conceptualization of Procedural Knowledge / Martin Možina, Matej Guid, Aleksander Sadikov, Vida Groznik and Ivan Bratko
- Context-Dependent Help for Novices Acquiring Conceptual Systems Knowledge in DynaLearn / Wouter Beek and Bert Bredeweg.
- Towards an Ontology-Based System to Improve Usability in Collaborative Learning Environments / Endhe Elias, Dalgoberto Miquilino, Ig Ibert Bittencourt, Thyago Tenório and Rafael Ferreira, et al.
- Program Representation for Automatic Hint Generation for a Data-Driven Novice Programming Tutor / Wei Jin, Tiffany Barnes, John Stamper, Michael John Eagle and Matthew W. Johnson, et al.
- Exploring Quality of Constraints for Assessment in Problem Solving Environments / Jaime Galvez Cordero, Eduardo Guzman De Los Riscos and Ricardo Conejo Muñoz
- Can Soft Computing Techniques Enhance the Error Diagnosis Accuracy for Intelligent Tutors? / Nguyen-Thinh Le and Niels Pinkwart
- Identification and Classification of the Most Important Moments from Students' Collaborative Discourses / Costin-Gabriel Chiru and Stefan Trausan-Matu
- When Less Is More: Focused Pruning of Knowledge Bases to Improve Recognition of Student Conversation / Mark Floryan, Toby Dragon and Beverly Park Woolf
- Coordinating Multi-dimensional Support in Collaborative Conversational Agents / David Adamson and Carolyn Penstein Rosé
- Textual Complexity and Discourse Structure in Computer-Supported Collaborative Learning / Stefan Trausan-Matu, Mihai Dascalu and Philippe Dessus
- Using Information Extraction to Generate Trigger Questions for Academic Writing Support / Ming Liu and Rafael A. Calvo.
- Learning to Tutor Like a Tutor: Ranking Questions in Context / Lee Becker, Martha Palmer, Sarel van Vuuren and Wayne Ward
- Analysis of a Simple Model of Problem Solving Times / Petr Jarušek and Radek Pelánek
- Modelling and Optimizing the Process of Learning Mathematics / Tanja Käser, Alberto Giovanni Busetto, Gian-Marco Baschera, Juliane Kohn and Karin Kucian, et al.
- The Student Skill Model / Yutao Wang and Neil T. Heffernan
- Clustered Knowledge Tracing / Zachary A. Pardos, Shubhendu Trivedi, Neil T. Heffernan and Gábor N. Sárközy
- Preferred Features of Open Learner Models for University Students / Susan Bull
- Do Your Eyes Give It Away? Using Eye Tracking Data to Understand Students' Attitudes towards Open Student Model Representations / Moffat Mathews, Antonija Mitrovic, Bin Lin, Jay Holland and Neville Churcher
- Fuzzy Logic Representation for Student Modelling / Case Study on Geometry / Gagan Goel, Sébastien Lallé and Vanda Luengo
- Content Learning Analysis Using the Moment-by-Moment Learning Detector / Sujith M. Gowda, Zachary A. Pardos and Ryan S.J.D. Baker
- Towards Automatically Detecting Whether Student Learning Is Shallow / Ryan S.J.D. Baker, Sujith M. Gowda, Albert T. Corbett and Jaclyn Ocumpaugh
- Item to Skills Mapping: Deriving a Conjunctive Q-matrix from Data / Michel C. Desmarais, Behzad Beheshti and Rhouma Naceur
- The Role of Sub-problems: Supporting Problem Solving in Narrative-Centered Learning Environments / Lucy R. Shores, Kristin F. Hoffmann, John L. Nietfeld and James C. Lester.
- Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments / Jennifer Sabourin, Jonathan Rowe, Bradford W. Mott and James C. Lester
- Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning / Seung Y. Lee, Bradford W. Mott and James C. Lester
- An Interactive Teacher's Dashboard for Monitoring Groups in a Multi-tabletop Learning Environment / Roberto Martinez Maldonado, Judy Kay, Kalina Yacef and Beat Schwendimann
- Efficient Cross-Domain Learning of Complex Skills / Nan Li, William W. Cohen and Kenneth R. Koedinger
- Exploring Two Strategies for Teaching Procedures / Antonija Mitrovic, Moffat Mathews and Jay Holland
- Relating Student Performance to Action Outcomes and Context in a Choice-Rich Learning Environment / James R. Segedy, John S. Kinnebrew and Gautam Biswas
- Using the MetaHistoReasoning Tool Training Module to Facilitate the Acquisition of Domain-Specific Metacognitive Strategies / Eric Poitras, Susanne Lajoie and Yuan-Jin Hong
- An Indicator-Based Approach to Promote the Effectiveness of Teachers' Interventions / Aina Lekira, Christophe Després, Pierre Jacoboni and Dominique Py
- Limiting the Number of Revisions while Providing Error-Flagging Support during Tests / Amruth N. Kumar
- Towards Academically Productive Talk Supported by Conversational Agents / Gregory Dyke, David Adamson, Iris Howley and Carolyn Penstein Rosé.
- Automatic Evaluation of Learner Self-Explanations and Erroneous Responses for Dialogue-Based ITSs / Blair Lehman, Caitlin Mills, Sidney D'Mello and Arthur Graesser
- Group Composition and Intelligent Dialogue Tutors for Impacting Students' Academic Self-efficacy / Iris Howley, David Adamson, Gregory Dyke, Elijah Mayfield and Jack Beuth, et al.
- How Do They Do It? Investigating Dialogue Moves within Dialogue Modes in Expert Human Tutoring / Blair Lehman, Sidney D'Mello, Whitney Cade and Natalie Person
- Building a Conversational SimStudent / Ryan Carlson, Victoria Keiser, Noboru Matsuda, Kenneth R. Koedinger and Carolyn Penstein Rosé
- Predicting Learner's Project Performance with Dialogue Features in Online Q & A Discussions / Jaebong Yoo and Jihie Kim
- Interventions to Regulate Confusion during Learning / Blair Lehman, Sidney D'Mello and Arthur Graesser
- Using Examples in Intelligent Tutoring Systems / Amir Shareghi Najar and Antonija Mitrovic
- Semi-Supervised Classification of Realtime Physiological Sensor Datastreams for Student Affect Assessment in Intelligent Tutoring / Keith W. Brawner, Robert Sottilare and Avelino Gonzalez
- Detection of Cognitive Strategies in Reading Comprehension Tasks / Terry Peckham
- The Effects of Adaptive Sequencing Algorithms on Player Engagement within an Online Game / Derek Lomas, John Stamper, Ryan Muller, Kishan Patel and Kenneth R. Koedinger
- A Canonicalizing Model for Building Programming Tutors / Kelly Rivers and Kenneth R. Koedinger.
- Developmentally Appropriate Intelligent Spatial Tutoring for Mobile Devices / Melissa A. Wiederrecht and Amy C. Ulinski
- Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems / Matthew W. Johnson, Tomoko Okimoto and Tiffany Barnes
- Design of a Knowledge Base to Teach Programming / Dinesha Weragama and Jim Reye
- Towards an ITS for Improving Social Problem Solving Skills of ADHD Children / Atefeh Ahmadi Olounabadi and Antonija Mitrovic
- A Scenario Based Analysis of E-Collaboration Environments / Raoudha Chebil, Wided Lejouad Chaari and Stefano A. Cerri
- Supporting Students in the Analysis of Case Studies for Ill-Defined Domains / Mayya Sharipova
- Using Individualized Feedback and Guided Instruction via a Virtual Human Agent in an Introductory Computer Programming Course / Lorrie Lehmann, Dale-Marie Wilson and Tiffany Barnes
- Data-Driven Method for Assessing Skill-Opportunity Recognition in Open Procedural Problem Solving Environments / Michael John Eagle and Tiffany Barnes
- How Do Learners Regulate Their Emotions? / Amber Chauncey Strain, Sidney D'Mello and Melissa Gross
- A Model-Building Learning Environment with Explanatory Feedback to Erroneous Models / Tomoya Horiguchi, Tsukasa Hirashima and Kenneth D. Forbus
- An Automatic Comparison between Knowledge Diagnostic Techniques / Sébastien Lallé, Vanda Luengo and Nathalie Guin.
- The Interaction Behavior of Agents' Emotional Support and Competency on Learner Outcomes and Perceptions / Heather K. Holden
- Accuracy of Tracking Student's Natural Language in Operation ARIES!, A Serious Game for Scientific Methods / Zhiqiang Cai, Carol Forsyth, Mae-Lynn Germany, Arthur Graesser and Keith Millis
- Designing the Knowledge Base for a PHP Tutor / Dinesha Weragama and Jim Reye
- Domain Specific Knowledge Representation for an Intelligent Tutoring System to Teach Algebraic Reasoning / Miguel Arevalillo-Herráez, David Arnau, José Antonio González-Calero and Aladdin Ayesh
- Exploring the Potential of Tabletops for Collaborative Learning / Michael Schubert, Sébastien George and Audrey Serna
- Modeling the Affective States of Students Using SQL-Tutor / Thea Faye G. Guia, Ma. Mercedes T. Rodrigo, Michelle Marie C. Dagami, Jessica O. Sugay and Francis Jan P. Macam, et al.
- A Cross-Cultural Comparison of Effective Help-Seeking Behavior among Students Using an ITS for Math / Jose Carlo A. Soriano, Ma. Mercedes T. Rodrigo, Ryan S.J.D. Baker, Amy Ogan and Erin Walker, et al.
- Emotions during Writing on Topics That Align or Misalign with Personal Beliefs / Caitlin Mills and Sidney D'Mello
- A Multiagent-Based ITS Using Multiple Viewpoints for Propositional Logic / Evandro Costa, Priscylla Silva, Marlos Silva, Emanuele Silva and Anderson Santos.
- Simulation-Based Training of Ill-Defined Social Domains: The Complex Environment Assessment and Tutoring System (CEATS) / Benjamin D. Nye, Gnana K. Bharathy, Barry G. Silverman and Ceyhun Eksin
- Empirical Investigation on Self Fading as Adaptive Behavior of Hint Seeking / Kazuhisa Miwa, Hitoshi Terai, Nana Kanzaki and Ryuichi Nakaike
- Scripting Discussions for Elaborative, Critical Interactions / Oliver Scheuer, Bruce M. McLaren, Armin Weinberger and Sabine Niebuhr
- Design Requirements of a Virtual Learning Environment for Resource Sharing / Nikos Barbalios, Irene Ioannidou, Panagiotis Tzionas and Stefanos Paraskeuopoulos
- The Effectiveness of a Pedagogical Agent's Immediate Feedback on Learners' Metacognitive Judgments during Learning with MetaTutor / Reza Feyzi-Behnagh and Roger Azevedo
- Supporting Students in the Analysis of Case Studies for Professional Ethics Education / Mayya Sharipova and Gordon McCalla
- Evaluating the Automatic Extraction of Learning Objects from Electronic Textbooks Using ErauzOnt / Mikel Larrañaga, Ángel Conde, Iñaki Calvo, Ana Arruarte and Jon A. Elorriaga
- A Cognition-Based Game Platform and its Authoring Environment for Learning Chinese Characters / Chao-Lin Liu, Chia-Ying Lee, Wei-Jie Huang, Yu-Lin Tzeng and Chia-Ru Chou
- Effects of Text and Visual Element Integration Schemes on Online Reading Behaviors of Typical and Struggling Readers / Robert P. Dolan and Sonya Powers.
- Fadable Scaffolding with Cognitive Tool / Akihiro Kashihara and Makoto Ito
- Mediating Intelligence through Observation, Dependency and Agency in Making Construals of Malaria / Meurig Beynon and Will Beynon
- Supporting Social Deliberative Skills in Online Classroom Dialogues: Preliminary Results Using Automated Text Analysis / Tom Murray, Beverly Park Woolf, Xiaoxi Xu, Stefanie Shipe and Scott Howard, et al.
- Using Time Pressure to Promote Mathematical Fluency / Steve Ritter, Tristan Nixon, Derek Lomas, John Stamper and Dixie Ching
- Interoperability for ITS: An Ontology of Learning Style Models / Judi McCuaig and Robert Gauthier
- Skill Diaries: Can Periodic Self-assessment Improve Students' Learning with an Intelligent Tutoring System? / Yanjin Long and Vincent Aleven
- An Optimal Assessment of Natural Language Student Input Using Word-to-Word Similarity Metrics / Vasile Rus and Mihai Lintean
- Facilitating Co-adaptation of Technology and Education through the Creation of an Open-Source Repository of Interoperable Code / Philip I. Pavlik Jr., Jaclyn Maass, Vasile Rus and Andrew M. Olney
- A Low-Cost Scalable Solution for Monitoring Affective State of Students in E-learning Environment Using Mouse and Keystroke Data / Po-Ming Lee, Wei-Hsuan Tsui and Tzu-Chien Hsiao
- Impact of an Adaptive Tutorial on Student Learning / Fethi A. Inan, Fatih Ari, Raymond Flores, Amani Zaier and Ismahan Arslan-Ari.
- Technology Enhanced Learning Program That Makes Thinking the Outside to Train Meta-cognitive Skill through Knowledge Co-creation Discussion / Kazuhisa Seta, Liang Cui, Mitsuru Ikeda and Noriyuki Matsuda
- Open Student Models to Enhance Blended-Learning / Maite Martín, Ainhoa Álvarez, David Reina, Isabel Fernández-Castro and Maite Urretavizcaya, et al.
- ZooQuest: A Mobile Game-Based Learning Application for Fifth Graders / Gerard Veenhof, Jacobijn Sandberg and Marinus Maris
- Drawing-Based Modeling for Early Science Education / Wouter R. van Joolingen, Lars Bollen, Frank Leenaars and Hannie Gijlers
- An OWL Ontology for IEEE-LOM and OBAA Metadata / João Carlos Gluz and Rosa M. Vicari
- Classifying Topics of Video Lecture Contents Using Speech Recognition Technology / Jun Park and Jihie Kim
- An Agent-Based Infrastructure for the Support of Learning Objects Life-Cycle / João Carlos Gluz, Rosa M. Vicari and Liliana M. Passerino
- Cluster Based Feedback Provision Strategies in Intelligent Tutoring Systems / Sebastian Gross, Xibin Zhu, Barbara Hammer and Niels Pinkwart.
- A Web Comic Strip Creator for Educational Comics with Assessable Learning Objectives / Fotis Lazarinis and Elaine Pearson
- A Layered Architecture for Online Lab-works: Experimentation in the Computer Science Education / Mohamed El Amine Bouabid, Philippe Vidal and Julien Broisin
- A Serious Game for Teaching Conflict Resolution to Children / Joana Campos, Henrique Campos, Carlos Martinho and Ana Paiva
- Towards Social Mobile Blended Learning / Amr Abozeid, Mohammed Abdel Razek and Claude Frasson
- Learning Looping: From Natural Language to Worked Examples / Leigh Ann Sudol-DeLyser, Mark Stehlik and Sharon Carver
- A Basic Model of Metacognition: A Repository to Trigger Reflection / Alejandro Peña Ayala, Rafael Dominguez de Leon and Riichiro Mizoguchi
- Analyzing Affective Constructs: Emotions 'n Attitudes / Ivon Arroyo, David Hilton Shanabrook, Winslow Burleson and Beverly Park Woolf
- Interactive Virtual Representations, Fractions, and Formative Feedback / Maria Mendiburo, Brian Sulcer, Gautam Biswas and Ted Hasselbring
- An Intelligent System to Support Accurate Transcription of University Lectures / Miltiades Papadopoulos and Elaine Pearson
- Multi-context Recommendation in Technology Enhanced Learning / Majda Maâtallah and Hassina Seridi-Bouchelaghem.
12. Transactions on edutainment VII [2012]
- Berlin ; New York : Springer, ©2012.
- Description
- Book — 1 online resource (xiii, 284 pages) : illustrations Digital: text file.PDF.
- Summary
-
- Accounting for Patterns of Collective Behavior in Crowd Locomotor Dynamics for Realistic Simulations / Stéphane Bonneaud, Kevin Rio, Pierre Chevaillier and William H. Warren
- Human Behaviour Modelling for Simulating Evacuation of Buildings on Fire / Julien Valentin, Florent Coudret, Eric Gouardères and Wilfrid Lefer
- Application of Simulation and Virtual Reality to Physical Education and Athletic Training / Lin Zhang and Qing Liu
- Depth-Varying Human Video Sprite Synthesis / Wei Hua, Wenzhuo Yang, Zilong Dong and Guofeng Zhang
- Automating Expressive Locomotion Generation / Yejin Kim and Michael Neff
- Recovering Geometric Detail by Octree Normal Maps / Wenshan Fan, Bin Wang, Bin Chan, Jean-Claude Paul and Jiaguang Sun
- Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications / Jianxin Luo, Guiqiang Ni, Ping Cui, Jinsong Jiang and Yifeng Duan, et al.
- Clustering Spatial Data for Aggregate Query Processing in Walkthrough: A Hypergraph Approach / Shao-Shin Hung, Chih Ming Chiu, Tsou Tsun Fu, Jung-Tsung Chen and Derchian Tsaih, et al.
- Skin-Detached Surface for Interactive Large Mesh Editing / Yujian Gao, Aimin Hao and Qinping Zhao
- Physically Based Simulation of Solid Objects' Burning / Shiguang Liu, Tai An, Zheng Gong and Ichiro Hagiwara
- Tunneling Blasting Simulation for Digital Mine / Chao Wang, Yu Wu, Tingting Zhu, Hongbo Li and Mingliang Xu
- Massively Multiplayer Online Games Developed with Agents / Gustavo Aranda, Tomas Trescak, Marc Esteva, Inmaculada Rodriguez and Carlos Carrascosa
- A Novel Skeletonization and Animation Approach for Point Models / Zhiying He, Xiaohui Liang and Qinping Zhao.
- View-Dependent Line Drawings for 3D Scenes / Xin Zhang, Zi'ang Ding, Chuan Zhu, Wei Chen and Qunsheng Peng
- Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices / Nicolas Szilas, Monica Axelrad and Urs Richle
- A Virtual Informal Learning System for Cultural Heritage / Shengnan Chen, Zhigeng Pan and Mingmin Zhang
- Multi-samples Texture Synthesis for Dynamic Terrain Based on Constraint Conditions / Xingquan Cai, Jie Li, Haiyan Sun and Jinhong Li
- PCA and FLD in DWT Domain / Zhicheng Liu and Zhijun Fang
- Area Measurement Method of Paint Bubble Based on Computer Vision / Shidu Dong, Xiaofan Yang, Huaqiu Wang, Xiang Liu and Hengyang Liu
- A High Precision Fresco Scanner / Xifan Shi, Xianghua Chen and Tiefeng Cai
- Multiwavelet Video Coding Based on DCT Time Domain Filtering / Zhijun Fang, Guihua Luo, Jucheng Yang and Shouyuan Yang
- Rendering Realistic Ocean Scenes on GPU / Xingquan Cai, Baoxin Qian, Haiyan Sun and Jinhong Li
- Effect of Body Image Presentation Format to Female Physical Attractiveness / Lili Zhai, Xiaoming Qian, Rui Wang, Jintu Fan and Heyue Wei
- Medical Image Registration Based on Wavelet Transform Using Hausdorff Distance / Jianxun Zhang and Yu Liu
- Study on Key Technology of HPSIN-Based Vector Geo-data Online Service / Jiali Feng, Nan Jiang, Bin Hu, Jiagao Wu and Zhiqiang Zou
- Defection Recognition of Cold Rolling Strip Steel Based on ACO Algorithm with Quantum Action / Jinrong Zhang and Yue Wang
- Line Feature Enhancement Using a New Shift-Invariant Non-aliasing Ridgelet Transform / He Yan, Youjia Fu and Guangzhi Yin.
13. Transactions on edutainment VIII [2012]
- Edutainment (Conference) (6th : 2011 : Taipei, Taiwan)
- Berlin ; New York : Springer, ©2012.
- Description
- Book — 1 online resource : illustrations (some color) Digital: text file.PDF.
- Summary
-
- Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games / Fu-Chien Kao, Han-Chien Hsieh and Wei-Te Li
- Exploitation in Context-Sensitive Affect Sensing from Improvisational Interaction / Li Zhang
- Hybrid Document Matching Method for Page Identification of Digilog Books / Jonghee Park and Woontack Woo
- Game Design Considerations When Using Non-touch Based Natural User Interface / Mohd Fairuz Shiratuddin and Kok Wai Wong
- Effects of the Sequence of Game-Play and Game-Design on Novices' Motivation, Flow, and Performance / Li-Chun Wang and Ming-Puu Chen
- Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations / Sujing Zhang and Feng Li
- Towards an Open Source Game Engine for Teaching and Research / Florian Berger and Wolfgang Müller
- Designing a Mixed Digital Signage and Multi-touch Interaction for Social Learning / Long-Chyr Chang and Heien-Kun Chiang
- Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans / I-Tsun Chiang
- Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative Task / Shih-Ching Yeh, Wu-Yuin Hwang, Jing-Liang Wang and Yuin-Ren Chen
- Particle Filter with Affine Transformation for Multiple Key Points Tracking / Sheng Liu, Ting Fang, Shengyong Chen, Hanyang Tong and Changchun Yuan, et al.
- Meshless Simulation of Plastic Deformation and Crack / Liang Zeng, Bo Wu, Jiangfan Ning, Jiawen Ma and Sikun Li.
- Lossless Visible Three-Dimensional Watermark of Digital Elevation Model Data / Yong Luo, Yan Zhao, Lei Cheng, Jianxin Wang and Xuchong Liu
- 3D Articulated Hand Tracking Based on Behavioral Model / Zhiquan Feng, Bo Yang, Yi Li, Haokui Tang and Yanwei Zheng, et al.
- SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display / Liping Lin, Yongtian Wang, Katsuhito Akahane and Makoto Sato
- Generation of IFS Fractal Images Based on Hidden Markov Model / Liliang Zhang and Zhigeng Pan
- High Performance Hybrid Streaming Scheme and VCR Support / Yong Wang and Liangliang Hu
- A Modular Image Search Engine Based on Key Words and Color Features / Xianying Huang and Weiwei Chen
- The Corroded Defect Rating System of Coating Material Based on Computer Vision / Gang Ji, Yehua Zhu and Yongzhi Zhang
- Service Replacement Algorithm Using Complex Network / Yang Zhang and Chuanyun Xu
- A Virtual Training System Using a Force Feedback Haptic Device for Oral Implantology / Xiaojun Chen, Yanping Lin, Chengtao Wang, Guofang Shen and Xudong Wang
- Modeling and Analysis of the Business Process of the Supply Chain of Virtual Enterprises / Min Lu and Haibo Zhao
- Tree Branching Reconstruction from Unilateral Point Clouds / Yinghui Wang, Xin Chang, Xiaojuan Ning, Jiulong Zhang and Zhenghao Shi, et al.
- Literature Analysis on the Higher Education Informatization of China (2001-2010) / Qiaoyun Chen and Xiaoyan Qiao.
- ICWL (Conference) (9th : 2010 : Shanghai, China)
- Berlin : Springer, 2010.
- Description
- Book — 1 online resource (xiv, 412 pages) : illustrations
- Summary
-
- Full Papers.- Supporting Adaptive Learning with a Student Model Repository and Shared Adaptive Variables.- Enhancing Personal Learning Environments by Context-Aware Tagging.- Assisting the Authoring Process of IMS-LD Using Web Parsing Technique.- Dynamic Navigation for Personalized Learning Activities Based on Gradual Adaption Recommendation Model.- An Advanced Learning Environment Aided by Recognition of Multi-modal Social Signals.- An Ontology-Based Framework for Personalized Adaptive Learning.- Personalized Curriculum Recommender System Based on Hybrid Filtering.- Evaluation of Learning Outcomes.- Incorporating an Automatic Judge into Blended Learning Programming Activities.- Visualizing Activities for Self-reflection and Awareness.- Web-Based Enhanced Learning Style Index with Integration into an e-Learning System.- Gap Detection in Web-Based Adaptive Educational Systems.- Bridging the Knowledge Gap between Research and Education through Textbooks.- Predicting Learning Styles in a Conversational Intelligent Tutoring System.- Specifying a Programming Exercises Evaluation Service on the e-Framework.- A Supplement for Learning Herbal Medicine Using a Web-Based Tool and Social Network.- Using Social Software for Teamwork and Collaborative Project Management in Higher Education.- Construction of the Intelligent Tutoring System from the View of Distributed Cognition.- A Scaffolding Support System for English Essay Reading.- Learning Content Adaptation for m-Learning Systems: A Multimodality Approach.- Supporting Active Learning in CLIL through Collaborative Search.- Supporting Flexible Competency Frameworks.- Extending Learning Objects by Means of Social Networking.- Improving Hybrid Learning of Physical Education by Video Review.- An Emotion Regulation Model in an E-Learning Environment.- Delivering QTI Self-tests to Personal Learning Environments Using Wookie Widgets.- e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning.- Not Yet Ready for Everyone: An Experience Report about a Personal Learning Environment for Language Learning.- eCH, A Course Help Tool for Teacher.- Collaborative Learning by Means of Multiplayer Serious Games.- CONSPECT: Monitoring Conceptual Development.- LABTA: An Agent-Based Intelligent Teaching Assistant for Experiment Courses.- An Open Model for Learning Path Construction.- Automatically Constructing a Compact Concept Map of Dance Motion with Motion Captured Data.- Using the Petri Nets for the Learner Assessment in Serious Games.- Web-Based Probabilistic Retrieval of Chinese Calligraphic Character Images: An Efficiency Study.- Short Papers.- An Effort to Boost Building an Attentive Service Environment for the Participants in Smart Classrooms.- A Study on the Effectiveness of Cooperative Learning in College English Writing.- Comparing Learning Results of Web Based and Traditional Learning Students.- A Personalized Assessment System Based on Item Response Theory.- Open Learning: A Framework for Sharable Learning Activities.- Studies on Sustainable Design Strategies of the Product-Service System for the Web-Based English Learning.- Design and Implementation of Collaboration Support in Virtual Experiment Environment.- Cross-Cultural Multimedia Language Learning: Case Study and Analysis.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- International Conference on Web-Based Learning (6th : 2007 : Edinburgh, Scotland)
- Berlin ; New York : Springer, c2008.
- Description
- Book — xiv, 654 p. : ill.
- CRIWG (Conference) (14th : 2008 : Omaha, Neb.)
- Berlin ; New York : Springer, c2008.
- Description
- Book — xii, 382 p. : ill.
- Berlin, Heidelberg : Springer-Verlag Berlin Heidelberg, 2008.
- Description
- Book — xiii, 476 p. : ill.
- European Conference on Technology Enhanced Learning (2nd : 2007 : Crete, Greece)
- Berlin ; New York : Springer, c2007.
- Description
- Book — xii, 518 p. : ill., charts.
- Summary
-
- Full Papers.- From a Specific Tracking Framework to an Open and Standardized Attention Environment Based on Attention.XML.- Cross-System Validation of Engagement Prediction from Log Files.- Exploiting Policies in an Open Infrastructure for Lifelong Learning.- Proposing the Underlying Causes That Lead to the Trainee's Erroneous Actions to the Trainer.- Smart Indicators on Learning Interactions.- A Qualitative and Quantitative Evaluation of Adaptive Authoring of Adaptive Hypermedia.- Making Sense of IMS Learning Design Level B: From Specification to Intuitive Modeling Software.- Using MotSaRT to Support On-Line Teachers in Student Motivation.- LOCO-Analyst: A Tool for Raising Teachers' Awareness in Online Learning Environments.- Supporting Incremental Formalization in Collaborative Learning Environments.- Exploiting Preference Queries for Searching Learning Resources.- How Do People Learn at the Workplace? Investigating Four Workplace Learning Assumptions.- E-Learning on the Social Semantic Information Sources.- Capturing, Management and Utilization of Lifecycle Information for Learning Resources.- Improving the Search for Learning Objects with Keywords and Ontologies.- Exploiting Context Information for Identification of Relevant Experts in Collaborative Workplace-Embedded E-Learning Environments.- Negotiating the Path from Curriculum Design to E-Learning Course Delivery: A Study of Critical Success Factors for Instructional Systems Design.- A Game-Based Adaptive Unit of Learning with IMS Learning Design and
- Relevance Ranking Metrics for Learning Objects.- Supporting Attention in Learning Environments: Attention Support Services, and Information Management.- Personalized Links Recommendation Based on Data Mining in Adaptive Educational Hypermedia Systems.- A Media Theoretical Approach to Technology Enhanced Learning in Non-technical Disciplines.- MACE - Enriching Architectural Learning Objects for Experience Multiplication.- ICT Supported Interorganizational Knowledge-Creation: Application of Change Laboratory.- Theoretical Framework of the iCampFolio - New Approach to Comparison and Selection of Systems and Tools for Learning Purposes.- Evaluating the ALOCOM Approach for Scalable Content Repurposing.- Community Tools for Repurposing Learning Objects.- Building Domain Ontologies from Text for Educational Purposes.- Short Papers.- Organizational Learning at University.- FAsTA: A Folksonomy-Based Automatic Metadata Generator.- The Macro Design as an Own Task in WBT Production: Ideas, Concepts and a Tool.- Reasoning-Based Curriculum Sequencing and Validation: Integration in a Service-Oriented Architecture.- Curriculum Model Checking: Declarative Representation and Verification of Properties.- Workplace Learning: How We Keep Track of Relevant Information.- A Digital Library Framework for Reusing e-Learning Video Documents.- A Situation-Based Delivery of Learning Resources in Pervasive Learning.- Web Services Plug-in to Implement "Dispositives" on Web 2.0 Applications.- Flexible Processes in Project-Centred Learning.- A p2p Framework for Interacting with Learning Objects.- A Framework for the Automatic Generation of Algorithm Animations Based on Design Techniques.- The Development of TE-Cap: An Assistance Environment for Online Tutors.- KnowledgeBus - An Architecture to Support Intelligent and Flexible Knowledge Management.- IKASYS: Using Mobile Devices for Memorization and Training Activities.- Pedagogical Validation of Courseware.- Improving Authoring-by-Aggregation and Using Aggregation Context for Query Expansion.- Questioning Usability of Visual Instructional Design Languages: The Case of CPM.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- Edutainment 2007 (2007 : Hong Kong, China)
- Berlin ; New York : Springer, c2007.
- Description
- Book — xviii, 974 p. : ill.
- Summary
-
- Keynote Speeches (Abstracts).- An Interactive Folktale System and an Authoring System That Supports Its Realization.- Edutainment and Serious Games - Games Move into Professional Applications.- Virtual and Augmented Reality in Game and Education.- An Efficient Method for Real-Time Ocean Simulation.- The Dynamic Textures for Water Synthesis Based on Statistical Modeling.- Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body.- The Design and Implementation of VBS.- View-Dependent Hierarchical Foliage Simplification.- A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support.- An Immersive Game Using a New Interface : The Well-Tep.- Teaching Structured Development of Virtual Reality Systems Using P-VoT.- VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents.- A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children.- Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project.- Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids.- Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection.- An Operational VR Platform for Building Virtual Training Environments.- Usability Test of Immersion for Augmented Reality Based Product Design.- The Development of a Virtual Cycling Simulator.- Virtual Characters in Games and Education.- Visualization Learning for Visually Impaired People.- Interactive Composition of 3D Faces for Virtual Characters.- Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar.- Continuous Motion Graph for Crowd Simulation.- LoD-Based Locomotion Engine for Game Characters.- Using Virtual Characters as TV Presenters.- Grid Environment for Fabricating Custom Artificial Human Bone.- Method of Motion Data Processing Based on Manifold Learning.- A Hybrid of Plot-Based and Character-Based Interactive Storytelling.- E-Learning Platforms and Tools.- A Context Model Based on Multi-agent in U-Learning Environment.- Hierarchical Petri-Nets Model for the Design of E-Learning System.- The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model.- An Observational Study of Children Interacting with an Augmented Story Book.- Adaptive QoS for Educational User Created Content(UCC).- ISRST: An Interest Based Storytelling Model Using Rhetorical Relations.- Mining Learners' Behavior in Accessing Web-Based Interface.- Approach Comparison on Context-Aware Computing with Uncertainty.- Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments.- ImaginationTOOLS TM : Made to Play Music.- PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching.- A Conceptual Framework of Affective Context-Aware Interactive Learning Media.- Ontology Based Situation Analysis and Encouragement in E-Learning System.- A Standardized Learning Resources Retrieval System Based on Ontology Matching.- An Integrated Virtual Environment for Active e-Learning in Theory of Computation.- An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming.- A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving.- Supporting Multi-device for Ubiquitous Learning.- A Medical Aided System for Evaluating Crura Rehabilitation.- Using Metaphors in Game-Based Education.- UML in Action: Integrating Formal Methods in Industrial Design Education.- An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training.- A Multimodal 3D Storytelling System for Chinese Children.- Real World Edutainment Focusing on Human-Human Interaction.- Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm.- Efficient Embedding of Information and Knowledge into CSCL Applications.- Geometry in Games and Virtual Reality.- Progressive Streaming of Irregular Meshes Using Geometry Images.- A QoS Controller for Adaptive Streaming of 3D Triangular Scenes.- Geometry-Based Muscle Forces and Inverse Dynamics for Animation.- Connectivity Compression for Stripified Triangle Meshes.- Interpolating Solid Orientations with a C 2-Continuous B-Spline Quaternion Curve.- Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation.- A Robust Watermarking Based on Feature Points.- Surface Animation Based on 2D Editing.- Kinematic Inbetweening for Motion Animation.- Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD.- GPU-Based Real-Time Deformation with Normal Reconstruction.- Interpolation to Data Points in Plane with Cubic Polynomial Precision.- ISMAS: An Interactive Sketch Modeling and Animation System.- Point Sampled Surface Reconstruction Based on Local Geometry.- An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments.- Vision, Imaging and Video Technology.- Quantization of Colors Using Median of Pixels for Color Correlogram.- Feature-Based Texture Design Using Deformation Techniques.- Novel Method for Computer Create Van Gogh's Oil Style Painting.- A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation.- 3D Visual Feedback in Learning of Piano Posture.- An Automated Registration Method for Range Images.- Optimizing the Oriental Painting Shader for 3D Online-Game.- NBR:A Content-Based News Video Browsing and Retrieval System.- An Interactive Snowboard Game in Virtual Environment.- Relevance Feedback and Latent Semantic Index Based Cultural Relic Image Retrieval.- Collaborative and Distributed Environments.- Controllable Multi-party Audio/Video Collaboration Based on Multicast over CERNET.- A Synchronous Scaffolding Environment for Collaborative Technical Writing.- Data Transmission for Haptic Collaboration in Virtual Environments.- Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games.- An Efficient Distributed MMOG Server Using 2Layer-Cell Method.- Filling the Gap Between Middleware and User Interactions in a Discovery Learning Environment.- Augmented Galaga on Mobile Devices.- A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development.- LoI-Based Flow Control on Low-Bandwidth Federates.- Dynamic Game Level Generation Using On-Line Learning.- Development of Online Game-Based Learning for TRIZ.- A Distributed System for Augmented Reality Experiences in Science Centers and Museums.- Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment.- A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- European Conference on Technology Enhanced Learning (1st : 2006 : Crete, Greece)
- Berlin ; New York : Springer-Verlag, c2006.
- Description
- Book — xvii, 721 p. : ill. ; 24 cm.
- Summary
-
This book constitutes the refereed proceedings of the First European Conference on Technology Enhanced Learning, EC-TEL 2006, held in Crete, Greece in October 2006. The 32 revised full papers, 13 revised short papers and 31 poster papers presented together with 2 keynote talks were carefully reviewed and selected from 192 submissions. The conference provides a unique forum for all research related to technology-enhanced learning, as well as its interactions with knowledge management, business processes and work environments. Topics addressed are collaborative learning, personalized learning, multimedia content, semantic web, metadata and learning, workplace learning, learning repositories and infrastructures for learning, as well as experience reports, assessment, and case studies.
(source: Nielsen Book Data)
SAL3 (off-campus storage)
SAL3 (off-campus storage) | Status |
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Stacks | Request (opens in new tab) |
LB1028.3 .E97 2006 | Available |
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