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- COSIT 2011 (2011 : Belfast, Me.)
- Berlin ; New York : Springer, ©2011.
- Description
- Book — 1 online resource (xi, 454 pages) : illustrations Digital: text file.PDF.
- Summary
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- Machine generated contents note: Maps and Navigation
- How Do Decision Time and Realism Affect Map-Based Decision Making? / Sara Irina Fabrikant
- Towards Cognitively Plausible Spatial Representations for Sketch Map Alignment / Angela Schwering
- Scalable Navigation Support for Crowds: Personalized Guidance via Augmented Signage / Christian Kray
- Information on the Consequence of a Move and Its Use for Route Improvisation Support / Takeshi Shirabe
- Effect of Activity on Relevance and Granularity for Navigation / Thora Tenbrink
- I Can Tell by the Way You Use Your Walk: Real-Time Classification of Wayfinding Performance / Toru Ishikawa
- Spatial Change
- From Video to RCC8: Exploiting a Distance Based Semantics to Stabilise the Interpretation of Mereotopological Relations / David C. Hogg
- Decentralized Reasoning about Gradual Changes of Topological Relationships between Continuously Evolving Regions / Matt Duckham -- ^ Spatio-temporal Evolution as Bigraph Dynamics / Christophe Claramunt
- Spatial Reasoning
- On Optimal Arrangements of Binary Sensors / Anthony Wirth
- Hybrid Geometric-Qualitative Spatial Reasoning System and Its Application in GIS / Jan Oliver Wallgrun
- CLP(QS): A Declarative Spatial Reasoning Framework / Carl Schultz
- Spatial Cognition and Social Aspects of Space
- Social Connection in Mental Representations of Space: Explicit and Implicit Evidence / Tad T. Brunye
- Revisiting the Plasticity of Human Spatial Cognition / Peggy Li
- Linguistic and Cultural Universality of the Concept of Sense-of-Direction / Danqing Xiao
- Towards a Formalization of Social Spaces for Socially Aware Robots / Carola Eschenbach
- Perception and Spatial Semantics
- Finite Relativist Geometry Grounded in Perceptual Operations / Werner Kuhn -- ^ Linking Spatial Haptic Perception to Linguistic Representations: Assisting Utterances for Tactile-Map Explorations / Christopher Habel
- Note continued: Analyzing the Spatial-Semantic Interaction of Points of Interest in Volunteered Geographic Information / Wang-Chien Lee
- Space and Language
- Model of Spatial Reference Frames in Language / Werner Kuhn
- Universality, Language-Variability and Individuality: Defining Linguistic Building Blocks for Spatial Relations / Claudia Cialone
- Semantics of Farsi be: Applying the Principled Polysemy Model / Andrea Tyler
- On the Explicit and Implicit Spatiotemporal Architecture of Narratives of Personal Experience / E. Graham Katz.
- COSIT 2009 (2009 : Aber Wrac'h, France)
- Berlin ; New York : Springer, ©2009.
- Description
- Book — 1 online resource (xiii, 504 pages) : illustrations Digital: text file.PDF.
- Summary
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- Cognitive Processing and Models for Spatial Cognition.- A Conceptual Model of the Cognitive Processing of Environmental Distance Information.- Spatial Cognition of Geometric Figures in the Context of Proportional Analogies.- Are Places Concepts? Familarity and Expertise Effects in Neighborhood Cognition.- Semantic Modeling.- A Metric Conceptual Space Algebra.- Grounding Geographic Categories in the Meaningful Environment.- Terabytes of Tobler: Evaluating the First Law in a Massive, Domain-Neutral Representation of World Knowledge.- Spatial Reasoning.- Merging Qualitative Constraint Networks Defined on Different Qualitative Formalisms.- Semi-automated Derivation of Conceptual Neighborhood Graphs of Topological Relations.- Exploiting Qualitative Spatial Constraints for Multi-hypothesis Topological Map Learning.- Comparing Relations with a Multi-holed Region.- Spatial Cognition.- The Endpoint Hypothesis: A Topological-Cognitive Assessment of Geographic Scale Movement Patterns.- Evaluating the Effectiveness and Efficiency of Visual Variables for Geographic Information Visualization.- SeaTouch: A Haptic and Auditory Maritime Environment for Non Visual Cognitive Mapping of Blind Sailors.- Spatial Knowledge.- Assigning Footprints to Dot Sets: An Analytical Survey.- Mental Tectonics - Rendering Consistent ?Maps.- To Be and Not To Be: 3-Valued Relations on Graphs.- Map Algebraic Characterization of Self-adapting Neighborhoods.- Scene and Visibility Modeling.- Scene Modelling and Classification Using Learned Spatial Relations.- A Qualitative Approach to Localization and Navigation Based on Visibility Information.- Showing Where To Go by Maps or Pictures: An Empirical Case Study at Subway Exits.- Spatial Modeling.- The Abduction of Geographic Information Science: Transporting Spatial Reasoning to the Realm of Purpose and Design.- An Algebraic Approach to Image Schemas for Geographic Space.- Spatio-terminological Inference for the Design of Ambient Environments.- Events and Processes.- Defining Spatial Entropy from Multivariate Distributions of Co-occurrences.- Case-Based Reasoning for Eliciting the Evolution of Geospatial Objects.- Composing Models of Geographic Physical Processes.- Route Planning.- Decentralized Time Geography for Ad-Hoc Collaborative Planning.- Adaptable Path Planning in Regionalized Environments.- An Analysis of Direction and Motion Concepts in Verbal Descriptions of Route Choices.- The Role of Angularity in Route Choice.
- (source: Nielsen Book Data)
(source: Nielsen Book Data)
- ACG 2011 (2011 : Tilburg, Netherlands)
- Berlin ; New York : Springer, ©2012.
- Description
- Book — 1 online resource (xxi, 356 pages) : illustrations Digital: text file.PDF.
- Summary
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- Accelerated UCT and Its Application to Two-Player Games / Junichi Hashimoto, Akihiro Kishimoto, Kazuki Yoshizoe and Kokolo Ikeda
- Revisiting Move Groups in Monte-Carlo Tree Search / Gabriel Van Eyck and Martin Müller
- PACHI: State of the Art Open Source Go Program / Petr Baudiš and Jean-loup Gailly
- Time Management for Monte-Carlo Tree Search in Go / Hendrik Baier and Mark H.M. Winands
- An MCTS Program to Play EinStein Würfelt Nicht! / Richard J. Lorentz
- Monte-Carlo Tree Search Enhancements for Havannah / Jan A. Stankiewicz, Mark H.M. Winands and Jos W.H.M. Uiterwijk
- Playout Search for Monte-Carlo Tree Search in Multi-player Games / J. (Pim) A.M. Nijssen and Mark H.M. Winands
- Towards a Solution of 7x7 Go with Meta-MCTS / Cheng-Wei Chou, Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee and Tsan-Cheng Su, et al.
- MCTS Experiments on the Voronoi Game / Bruno Bouzy, Marc Métivier and Damien Pellier
- 4*4-Pattern and Bayesian Learning in Monte-Carlo Go / Jiao Wang, Shiyuan Li, Jitong Chen, Xin Wei and Huizhan Lv, et al.
- Temporal Difference Learning for Connect6 / I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin and Chieh-Min Chang, et al.
- Improving Temporal Difference Learning Performance in Backgammon Variants / Nikolaos Papahristou and Ioannis Refanidis
- CLOP: Confident Local Optimization for Noisy Black-Box Parameter Tuning / Rémi Coulom
- Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes / Tomoyuki Kaneko and Kunihito Hoki
- Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization / Todd W. Neller and Steven Hnath
- The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search / Kunihito Hoki and Tomoyuki Kaneko
- Solving breakthrough with Race Patterns and Job-Level Proof Number Search / Abdallah Saffidine, Nicolas Jouandeau and Tristan Cazenave
- Infinite Connect-Four Is Solved: Draw / Yoshiaki Yamaguchi, Kazunori Yamaguchi, Tetsuro Tanaka and Tomoyuki Kaneko
- Blunder Cost in Go and Hex / Henry Brausen, Ryan B. Hayward, Martin Müller, Abdul Qadir and David Spies
- Understanding Distributions of Chess Performances / Kenneth W. Regan, Bartlomiej Macieja and Guy McC. Haworth
- Position Criticality in Chess Endgames / Guy McC. Haworth and Á. Rusz
- On Board-Filling Games with Random-Turn Order and Monte Carlo Perfectness / Ingo Althöfer
- Modeling Games with the Help of Quantified Integer Linear Programs / Thorsten Ederer, Ulf Lorenz, Thomas Opfer and Jan Wolf
- Computing Strong Game-Theoretic Strategies in Jotto / Sam Ganzfried
- Online Sparse Bandit for Card Games / David L. St-Pierre, Quentin Louveaux and Olivier Teytaud
- Game Tree Search with Adaptive Resolution / Hung-Jui Chang, Meng-Tsung Tsai and Tsan-sheng Hsu
- Designing Casanova: A Language for Games / Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini and Michele Bugliesi, et al.
- Affective Game Dialogues / Using Affect as an Explicit Input Method in Game Dialogue Systems / Michael Lankes and Thomas Mirlacher
- Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models / Richard Zhao and Duane Szafron.
- CG (Conference) (7th : 2010 : Kanazawa-shi, Japan)
- Berlin ; New York : Springer, ©2011.
- Description
- Book — 1 online resource (xviii, 275 pages) : illustrations Digital: text file; PDF.
- Summary
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This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.
(source: Nielsen Book Data)
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